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Mercenary | Commando DPS Compendium (2.0 Updated)
04-28-2012, 08:27 AM
Post: #161
RE: Mercenary | Commando DPS Compendium
I would actually like to see the Tor Parse on it. not just what you say your doing. I want to compare numbers. We are about evenly geared however i have the 10% more crit and 6% more surge with about 100bonus dmg down from you when evely buffed.

Infernal Empire
Tarro Blood Server
Arthug-Level 50 Arsenal Bounty Hunter

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04-28-2012, 10:05 AM
Post: #162
RE: Mercenary | Commando DPS Compendium
For those wanting to see the campaign min/maxed gear:

http://swtor.askmrrobot.com/character/fa...99c1d51008


They can also be orange items that have stripped mods in them, but it was just easier to make this way.

There is an augment in the implant to make up for the relic not showing the augment slot.
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04-28-2012, 01:00 PM (This post was last modified: 04-28-2012 01:35 PM by Phaser.)
Post: #163
RE: Mercenary | Commando DPS Compendium
Why not have more of the 61 mods with 41 power/surge on them? You have 114% accuracy so I guess I'm missing something if thats supposed to be best in slot. . .also why would you put 3 talent points into accuracy if you already have over 110%?

Edit: I also see you dont have system calibrations or critical reaction. I like being able to cast faster for bursty situations if I need to.

Edit#2: Also, do you cast rapid shots in a 4+ minute fight? I would think having only 30% crit would make you overheat more often. Arsenal still ends up casting Tracer a lot and I find heat management is unsusstainable So I had been going for the high crit plus the alacrity talents in our tree for fast casts and sustainability. Are you precasting unload before tracer missle in case you proc or are you just letting an extra tracer fly before you hit unload? Whenever I try to precast unload while spamming Tracers it bugs out on me every other time and messes up my rotation.
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04-28-2012, 02:37 PM
Post: #164
RE: Mercenary | Commando DPS Compendium
(04-28-2012 01:00 PM)Phaser Wrote:  Why not have more of the 61 mods with 41 power/surge on them? You have 114% accuracy so I guess I'm missing something if thats supposed to be best in slot. . .also why would you put 3 talent points into accuracy if you already have over 110%?

Edit: I also see you dont have system calibrations or critical reaction. I like being able to cast faster for bursty situations if I need to.

Edit#2: Also, do you cast rapid shots in a 4+ minute fight? I would think having only 30% crit would make you overheat more often. Arsenal still ends up casting Tracer a lot and I find heat management is unsusstainable So I had been going for the high crit plus the alacrity talents in our tree for fast casts and sustainability. Are you precasting unload before tracer missle in case you proc or are you just letting an extra tracer fly before you hit unload? Whenever I try to precast unload while spamming Tracers it bugs out on me every other time and messes up my rotation.

This is why im curious to see an actual torparse on an op dummy so i can compare. With the 5 sec of no action where im still in combat im at 1450ish dps and i dont see me being able to do that with worse crit because my heat already can be semi problematic when im going non stop. (no movement and such)

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04-29-2012, 04:03 AM
Post: #165
RE: Mercenary | Commando DPS Compendium
(04-28-2012 01:00 PM)Phaser Wrote:  Why not have more of the 61 mods with 41 power/surge on them? You have 114% accuracy so I guess I'm missing something if thats supposed to be best in slot. . .also why would you put 3 talent points into accuracy if you already have over 110%?

Edit: I also see you dont have system calibrations or critical reaction. I like being able to cast faster for bursty situations if I need to.

Edit#2: Also, do you cast rapid shots in a 4+ minute fight? I would think having only 30% crit would make you overheat more often. Arsenal still ends up casting Tracer a lot and I find heat management is unsusstainable So I had been going for the high crit plus the alacrity talents in our tree for fast casts and sustainability. Are you precasting unload before tracer missle in case you proc or are you just letting an extra tracer fly before you hit unload? Whenever I try to precast unload while spamming Tracers it bugs out on me every other time and messes up my rotation.

You need 104% ranged accuracy or else your Unloads will start occasionally seeing misses or 'dodges'. With that, your Tech will automatically be at 114%. You put 3 talents into accuracy because that means that is 3% accuracy you can swap with power/surge.

System Calibrations and/or Critical Reaction will ruin your heat management after 1.2c. I do not know what they had changed but all of our mercs have noticed our heat buildup is shitty compared to before the hotfix. We don't know what the hotfix did but it did something. We all took our Critical Reactions and noticed a minor improvement.

I think for our HM Kephess kill, I used Rapid Shots 4 times? It was only because moving from one Pulsar Droid to the next I can't cast anything. There is no heat issues with my current setup. Zero and I did DPS on a target dummy for about 4-5min a couple times and we noticed no heat issues while sustaining over 1400 DPS. I could've kept going and going. Its all in the rotation and how you manage your CDs.

Also for the pre-casting question: I noticed the bugging out part was easily avoided if you had your queuing system set to .5sec. I don't know if you use 0 or .25, but set it to .5 and try that out. I was at 0 so it was a bit weird to adjust to at first, however I noticed my Unloads actually went off when I used it.
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04-29-2012, 05:38 AM
Post: #166
RE: Mercenary | Commando DPS Compendium
you only need a 110% for your Main hand to not miss, not a 114% (you can confirm this by shooting a crap ton of rail shots when i was at 108% i avg out to 2% miss on rail shot over several operations since moving up to 110% no misses with rail shot)

Also you keep saying all this about your dps, but still no http://www.torparse.com link

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04-29-2012, 06:04 AM
Post: #167
RE: Mercenary | Commando DPS Compendium
Railshot is Ranged accuracy, not Tech accuracy. Tracer and Heatseeker rely on Tech. Unload, Rapid Shots and Rail Shot rely on ranged accuracy. If you have 110% ranged accuracy, that means you have 120% tech accuracy.

Also, I do not use torparse.com for anything. I will do it later when I have time. You can believe me or not. I don't care at this point.

For the sake of the argument,

You need 104% RANGED and 110% TECH. So once you hit 104% ranged your tech will go to 114%. That is unavoidable. If you are below 104%, you will see misses on Unload. its that simple. You can't argue that.
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04-29-2012, 06:54 AM
Post: #168
RE: Mercenary | Commando DPS Compendium
(04-29-2012 06:04 AM)Aerro Wrote:  Railshot is Ranged accuracy, not Tech accuracy. Tracer and Heatseeker rely on Tech. Unload, Rapid Shots and Rail Shot rely on ranged accuracy. If you have 110% ranged accuracy, that means you have 120% tech accuracy.

Also, I do not use torparse.com for anything. I will do it later when I have time. You can believe me or not. I don't care at this point.

For the sake of the argument,

You need 104% RANGED and 110% TECH. So once you hit 104% ranged your tech will go to 114%. That is unavoidable. If you are below 104%, you will see misses on Unload. its that simple. You can't argue that.

you dont need a 104% ranged you need 110% special attack which Unload/Rail shot is

http://www.torparse.com/a/20487/4

Target dummy def does not cause misses (known issue) So i removed 5% acc and removed my offhand started hitting the dummy Unload 0 misses over all my unload hits. yet 5% miss to Rapid shots since it is the only attack we have that is Ranged Accuracy.

Unless you think Bosses have 14% def instead of the 10% everybody says they have you will not miss with your MH on Unload with 110% Special Attack Accuracy.


Also saying you dont use torparse and that you do 1500 dps with 0 proof (when all it takes is to upload your combat log) is the same as me coming in and saying I changed all my Enhancements to Accuracy got 130% accuracy and now i do 1500 deeps everybody should do it.

And i was never attacking you about a Parse or doubting your numbers i wanted to match up what your hitting targets for rotation how often you cast rapid shots and the such vs What i do with the traditional gear set up and see if i want to spend the large amount of credits to try it out.

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04-29-2012, 06:59 AM
Post: #169
RE: Mercenary | Commando DPS Compendium
Unload is RANGED ACCURACY. How many times do I have to say that? It is not Special Attack Accuracy (Tech Acc). IT IS RANGED. I do not know how many times I have to repeat that in order for you to understand. Good day.
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04-29-2012, 07:10 AM
Post: #170
RE: Mercenary | Commando DPS Compendium
(04-29-2012 06:59 AM)Aerro Wrote:  Unload is RANGED ACCURACY. How many times do I have to say that? It is not Special Attack Accuracy (Tech Acc). IT IS RANGED. I do not know how many times I have to repeat that in order for you to understand. Good day.

3 types of accuracy

Ranged
Special
Tech

Mouse over your ranged accuracy
you will see special attack accuracy
which is what unload/rail shot is

I just showed you proof

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