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Buff / Debuff Mechanics Questions
01-13-2012, 10:21 AM
Post: #31
RE: Debuff Stacking
Just tested this. Sniper armor debuff force lightning ticking ~ 550 Sniper debuff and Merc debuff force lightning ticking ~590

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01-13-2012, 12:15 PM (This post was last modified: 01-13-2012 12:16 PM by Elobi.)
Post: #32
RE: Debuff Stacking
Would the ~ imply as the avg tick you got during testing or ?

Since from 550 - 590 could easily be rng playing troll with you.

I was going to test this with both Sunder and 5% miss chance in a ffa area, but it got too late before the actual esting started, I will have the final results tomorrow.

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01-13-2012, 12:31 PM (This post was last modified: 01-13-2012 12:41 PM by Freehugs.)
Post: #33
RE: Debuff Stacking
(01-13-2012 10:21 AM)Stab Wrote:  Just tested this. Sniper armor debuff force lightning ticking ~ 550 Sniper debuff and Merc debuff force lightning ticking ~590

Do you have the exact numbers?

Those results are consistent with a 710 damage Force Lightning tick vs. a target with 28.1% DR from armor, loosing 20% DR and then 40% DR (additive).
Or consistent with a 750 damage Force Lightning tick vs. a target with 4900 armor, loosing 20% DR and then 40% DR (additive).
I'm pretty sure I can make those two data points fit a multiplicative curve as well.

We need more data points to pin down exactly what's happening. The tick size with no debuff and the exact numbers would help.

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01-13-2012, 02:17 PM
Post: #34
RE: Debuff Stacking
I'll try to run some more tests, and also get a jug to provide his for further data.

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01-13-2012, 02:18 PM
Post: #35
RE: Debuff Stacking
Another good test would be two mercs, or two juggs, or two snipers. See if their debuffs work together.

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01-13-2012, 09:05 PM
Post: #36
RE: Debuff Stacking
(01-13-2012 02:18 PM)Freehugs Wrote:  Another good test would be two mercs, or two juggs, or two snipers. See if their debuffs work together.

I doubt this will work. I was browsing the Tracer Missile details for some other post and stumbled upon this line:

SetStackLimit: MaxStackCount=>1, IsByTag=>1, IsPerCaster=>1, RelevantTags=>tag.abl.bounty_hunter.heat_signature

The IsByTag value shows clearly, that only one debuff by this tag is allowed (if I get it right and it's not a restriction per player).
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01-14-2012, 01:05 AM
Post: #37
RE: Debuff Stacking
(01-13-2012 02:18 PM)Freehugs Wrote:  Another good test would be two mercs, or two juggs, or two snipers. See if their debuffs work together.

The issue is the debuff on the mob shows the Merc, Sniper and Jugg debuffs, not that it shows 2x of the same debuffs.

To test properly, attack the mob without any debuffs, then with 1x debuff, then with 2x of the separate debuffs. Do each test for a few minutes with the same attack to get a damage range.

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01-14-2012, 02:34 AM
Post: #38
RE: Debuff Stacking
What i'm doing is going 2 gaurdians and a healer to the ffa on tattoine, to see if the sundering stack on the healer, and wether the -5% miss stacks.

Results should be ready soon.

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01-14-2012, 02:45 AM
Post: #39
RE: Debuff Stacking
Quote:Do each test for a few minutes with the same attack to get a damage range.

Or just use an ability with zero variance on its damage, like Force Lightning.

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01-18-2012, 10:13 AM
Post: #40
RE: Buff / Debuff Mechanics Questions
Just did that test with a few people in tatooine.

Armor debuffs stack additively from base armor, the armor gained from assassin's dark charge is not affected, only the base pre-dark charge was affected.
Checked armor rating pre debuffs, after shatter shot, after 5x sunder. Math comes out additive.

Accuracy debuffs stack, had 2 assassins apply accuracy debuff and they stacked.
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