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Marksmanship Sniper/Sharpshooter Gunslinger Discussion 1.0-1.2
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02-13-2012, 02:31 AM
(This post was last modified: 02-13-2012 02:40 AM by Kenji.)
Post: #361
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RE: Marksman Sniper Compendium
Is it true that with the surge changes in next patch crit multiplier will be capping at about 80%? Like this graph https://docs.google.com/spreadsheet/pub?...utput=html ?
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02-13-2012, 04:08 AM
(This post was last modified: 02-13-2012 10:06 AM by Tibbel.)
Post: #362
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RE: Marksman Sniper Compendium
Just a small update to the spreadsheet today to fix the crazy bugs that were introduced with the 2012-02-11 changes.
The new version is linked in the leading post of this thread. 2012-02-11 to 2012-02-12
If there are other bugs I haven't found yet, definitely let me know about them in a PM. Tib -- Sniper -- <Silent Council> -- The Ebon Hawk -- @Tibbel_ |
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02-13-2012, 07:07 AM
Post: #363
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RE: Marksman Sniper Compendium
A request: Add expertise as an optional choice. I know its not PvE, but it would help me to make more informed PvP gear choices (and find out the threshold when PvE gear is better).
Question: Were you able to implement stat weight? |
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02-13-2012, 10:01 AM
(This post was last modified: 02-13-2012 10:03 AM by Tibbel.)
Post: #364
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RE: Marksman Sniper Compendium
(02-13-2012 07:07 AM)Flyinfungi Wrote: A request: Add expertise as an optional choice. I know its not PvE, but it would help me to make more informed PvP gear choices (and find out the threshold when PvE gear is better). Good idea! I'll poke around in the spreadsheet and see if there's anything that would make it overly difficult to add another basic stat. (Stats were one of the very first things I added into the spreadsheet, so there are a lot of references and calculations that are based around the current stats as they stand.) (02-13-2012 07:07 AM)Flyinfungi Wrote: Question: Were you able to implement stat weight? Yes! I've created a supplementary spreadsheet to calculate stat weights based on the data from the Sniper/Gunslinger spreadsheet. In this sheet (which I am preparing to release) you can fill out your full rotation (including cooldowns, adrenals, relics, and everything) and calculate stat weights based on that. I recognize that it takes a long time to fill out a full rotation, though, so I've also included the option to estimate stat weights based on an ability usage breakdown over an arbitrary time period. (For example, we guess we'll use 9 FTs, 3 SoS, 3 Ambushes, 6 Snipes, 2 EPs, 1 Shatter Shot, 1 Orbital Strike, and 8 Rifle Shots in a sequence. This option will take that breakdown and estimate the damage we'd do from each ability, and then find stat weights based on those abilities' increase in damage from certain stats.) This estimation won't always be as reliable as the full calculation, but it will allow us to get a much quicker answer. Look for this spreadsheet to be posted here sometime in the next couple of days, after I finish ironing it out and giving it a usable interface. I'll also need to update the leading post to include results from that spreadsheet before I release it. I want to make sure the stat priority in the compendium is reflective of the most accurate information we have.
Tib -- Sniper -- <Silent Council> -- The Ebon Hawk -- @Tibbel_ |
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02-14-2012, 04:06 AM
Post: #365
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RE: Marksman Sniper Compendium
Would it be possible to include some premade rotations/specs with a future version? Not as a justification for lazyness but just because I know the work has already been done by posters here, and it is extremely time-consuming.
It would provide the average user the ability to plug in their gear, sim using stock specs/rotations (which could be verified by looking at dps values and the priority), and quickly come up with a rough comparison of their sim-dps. |
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02-14-2012, 07:45 AM
(This post was last modified: 02-14-2012 08:02 AM by Tibbel.)
Post: #366
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RE: Marksman Sniper Compendium
(02-14-2012 04:06 AM)Toat Wrote: Would it be possible to include some premade rotations/specs with a future version? Not as a justification for lazyness but just because I know the work has already been done by posters here, and it is extremely time-consuming. Sure, if someone would be willing to help draw them up using the semantics of the spreadsheet. ![]() I think it makes sense to establish some common assumptions to have a standard basis for comparison:
and (B.) are willing to discuss the validity of these assumptions in certain situations or in general. Tib -- Sniper -- <Silent Council> -- The Ebon Hawk -- @Tibbel_ |
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02-14-2012, 02:55 PM
(This post was last modified: 02-14-2012 02:57 PM by Tibbel.)
Post: #367
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RE: Marksman Sniper Compendium
The question was raised in this thread on the official SWTOR forums whether we should hard-cast Ambush when Reactive Shot is not active.
Generally, we should use Ambush every 18 seconds whether Reactive Shot procs or not. Here's why. When RS does not proc, we have two options:
Case 1 Assuming this Snipe procs RS, then we'll use Ambush after the Followthrough, which means Ambush was delayed 3 seconds. That's 1/6th of its normal usage period, so it's 1/6th of an Ambush lost each time this happens in an average fight (-550 dmg). Total Benefit = Snipe + FT - (1/6)*Ambush = 1850 + 2140 - 550 = 3440 damage ------------------------------------------------- Case 2 Using a long Ambush delays Followthrough by 1s, which is 1/6th of its cooldown, so it's 1/6th of a Followthrough lost each time this happens in an average fight (-360 dmg). We also lose 1 second, so in an average energy-neutral rotation, that's 2/3rds of a Rifle Shot (avg dmg = 810, so -540 dmg each time). Additionally, Case 2 costs 5 less energy than Case 1, so assuming we are using excess energy to trade Rifle Shots (0 energy) for Snipes (20 energy), then we also gain 1/4 of the difference between the two abilities (+260 dmg). Total Benefit = Ambush + FT - (1/6)*FT - (2/3)*Rifle Shot + (1/4)*(Snipe - Rifle Shot) = 3300 + 2140 - 360 - 540 + 260 = 4800 damage Case 2 (hard-casting Ambush) offers the best benefit to damage done. Tib -- Sniper -- <Silent Council> -- The Ebon Hawk -- @Tibbel_ |
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02-14-2012, 04:41 PM
(This post was last modified: 02-14-2012 04:50 PM by Tibbel.)
Post: #368
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RE: Marksman Sniper Compendium
I've created a spreadsheet to calculate stat weights based on settings in the Sniper/Gunslinger Spreadsheet.
How to Find Your Stat Weights
How to Compare Two Items Using Your Stat Weights
Play with this calculator and let me know if you see anything weird. For reference, here are the power equivalency values I get in my gear (mostly Columi, with a &%^! Tionese weapon )
Aim = 0.77 Power = 1.00 Crit = 0.62 Surge = 0.34 Accuracy = 0.00 Main-hand Weapon Damage = 2.43 Off-hand Weapon Damage = 0.00 Tech Power = 0.30 Tib -- Sniper -- <Silent Council> -- The Ebon Hawk -- @Tibbel_ |
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02-14-2012, 05:17 PM
Post: #369
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RE: Marksman Sniper Compendium
(02-06-2012 07:44 AM)Flyntus Wrote: So I've read the thread and have agreed with almost everything but I've been leaning towards a 31/03/07 build rather than the 31/07/03. I know that it seems even the 31/07/03 build is looking like it isn't even optimal right now but I like the rotation and idea of MM to 31. (02-14-2012 02:55 PM)Tibbel Wrote: The question was raised in this thread on the official SWTOR forums whether we should hard-cast Ambush when Reactive Shot is not active. Thank you Tibbel for clarify this. I was wrong, and hadn't done the math, but this is very good to know. So basically we can obviously use Laze Target to offer a Reactive Shot proc at its cooldown, but other than that we need to be Ambushing at every cooldown, Reactive Shot buff or not. Regardless, this should be somewhat uncommon if you have 40%+ crit rate. |
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02-14-2012, 07:37 PM
(This post was last modified: 02-14-2012 07:39 PM by Painstake.)
Post: #370
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RE: Marksman Sniper Compendium
I have question, I have been toying around with a 30/8/3 build and I am finding that I like it alot, now maybe tibbel can help me out here since hes got the math on lock down it seems, but would gaining a point in explosive engineering (5% to EP and all AOE) be more of a benefit than 2 extra series of shots every 90 seconds? now thats taking into account that i use OS and EP on the cd energy and cc permitting. and its not like im not casting something in place of those 2 SoS even if they happened to be Snipes or Rifleshots Os goes from 8500 to 9000 and EP goes from 3900 to 4100, series of shots does an avg of 7600 so i would lose 15200 dmg every 90 sec to gain 600 from EP and 1500 from OS factor in 2 snipes for 6200 and I get 8300 dmg to me it seems the math doesn't support it, after looking at it it seems that Rapid fire does account for a rather large increase in dmg. Is Rapid fire rather essential in sniper dps rotation?
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