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Damage and Healing formula
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12-03-2011, 04:51 AM
(This post was last modified: 12-03-2011 05:43 AM by LagunaD.)
Post: #71
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RE: Damage and Healing formula
Wow, very nice!
I spent the last 6 hours or so testing out Zlib on the contents of some of the BKT files (which works), but the problem was that even when decompressed, much of the data wasn't really human-readable. I'm glad somebody figured it out! Edit: I guess everything you could want to know is in there, but it's not always easy to find. The secondary stat parameters for Shield Chance, Critical Chance, etc. are in the node "modDerivedStatMappingList". The armor damage reduction formula is in dcvCombatSystemsPrototype, which has some other interesting numbers. For example, the threat modifier for healing is 0.5, while everything else is 1, which suggests that 2 points of healing = 1 point of damage for threat purposes. Good stuff! |
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