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 Damage and Healing formula
09-30-2011, 04:53 AM (This post was last modified: 10-08-2011 06:54 AM by Masterkiller.)
Post: #18
 Masterkiller Administrator Posts: 872 Joined: May 2013 Reputation: 8
RE: Damage and Healing formula
Well I have been working night and day working on the melee formula. I even taped some printed out spreadsheets to the wall while I did dishes last night. I've made some progress.

This isn't the correct formula, but it is what I am currently working with, it only works for Force Charge.
(StandardDamagePerLevel * Standarhealthpercent)+(PrimaryDamage*(Rank* -amountmodifierpercent))
if you aren't a fan of the rank you can take it out:
(StandardDamagePerLevel * Standarhealthpercent)+(PrimaryDamage*(-amountmodifierpercent))

For the people I'm in chat with here is a screenshot. I'll explain the rest in another post, but I'm about to head out. With that formula, Force Charge works out. I'm magically changing the amount modifier from a negative to a positive, so that end piece still needs work or could be completely wrong.

Edit; Merged the following posts between myself and Roofie to keep the thread clean and concise.

Quote:
I think you meant to put 51.41 + 25.15 = instead of 58.70 + 25.15 =. It confused the hell out of me when it wasn't adding up in my head. Just to make sure, you did account for Ravage's 3 blows and 2 separate values, correct?

Also, I might be completely wrong here, but:

(32+47)/2 = 39.5 + 26.5 = 66, not 64.5, which would then change some of the numbers down the line too, possibly throwing off your calculations.
Yes, thanks. I grabbed the wrong cell for the 51.41 DOH. And yes, I assumed the 411-440 on the Ravage tooltip was the combined 3 blows. It's multipliers look much like Force Charge's, so each blow should come out just above Force Charge.

I averaged the Primary tooltip range which I assume is ((32+26.5) + (47+26.5))/2 but as you point out, is not. So the Primary tooltip must be calculating it in another fashion. Something else to consider. This throws the Force Charge damage off, but still creates the proper range of damage. All of the other formulas seem to put the minimum damage to low and the max damage to high.
Actually, I believe that the first two blows would be as you said, just above Force Charge, and the final one much higher. There are two sets of multipliers. If you did all that then I apologize, I must be misunderstanding.
I haven't gotten that far yet, I'm trying to get Force Charge and Viscious Strike to work first, as they are quite contrasting in damage and multipliers.
Fair enough. Ravage is a bitch to deal with anyhow.

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