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Damage and Healing formula
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11-07-2011, 08:53 PM
Post: #51
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RE: Damage and Healing formula
It's not betacake himself, it's some dude who is on the BetaCake forums. We should get him to SithWarrior.
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11-08-2011, 05:31 PM
(This post was last modified: 11-08-2011 05:35 PM by Freehugs.)
Post: #52
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RE: Damage and Healing formula
Done some math with dual-wielding numbers, and the formula x*Main-hand + x*0.3*Off-hand + y*Bonus + z = tooltip damage is correct.
I also tested some new XML data and found our old formula works with up to date numbers, (1 + amountModifierPercent) * mainHandWeaponDamage + (1 + amountModifierPercent) * offHandWeaponDamage * 0.3 + standardDamage * standardDamagePercent + bonusDamage * coefficient That will be the formula to use if we can get full new set of XML data. The standardDamage of trained abilities is looked up on the damage per level table using level it's trainable. The standardDamage of the tooltip values in the skill trees are based on the damage per level table using the level 5+5*Tier (i.e. 40 for a top tier attack). Drawn and Dangerous, a D&D webcomic A.K.A Skree, Aid (Dalbora server), acnoj (official forums). |
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11-08-2011, 07:25 PM
Post: #53
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RE: Damage and Healing formula
Now, is there a confirmation where exactly talent mods are applied? I believe that they would be added in as such:
(1 + amountModifierPercent + TalentamountModifierPercent) * mainHandWeaponDamage + (1 + amountModifierPercent + TalentamountModifierPercent) * offHandWeaponDamage * 0.3 + standardDamage * standardDamagePercent + bonusDamage * coefficient I will be plugging this formula into my spreadsheet tomorrow so MK and Scele can have a working toy to play with. |
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11-08-2011, 07:38 PM
Post: #54
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RE: Damage and Healing formula
I would expect % buffs to be applied to the whole formula after everything else is calculated, but I have no data that will tell us either way.
Drawn and Dangerous, a D&D webcomic A.K.A Skree, Aid (Dalbora server), acnoj (official forums). |
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11-10-2011, 02:42 AM
(This post was last modified: 11-10-2011 03:15 AM by Masterkiller.)
Post: #55
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RE: Damage and Healing formula
If I understand what you are saying about the level a rank is available, a Rank 10 Vicious Slash calculation would look like this:
NAKED Marauder with Fictitious Bonus Damage: 300 (made up number) Primary Weapon: Level 60 Artificat Lightsaber: 280-419 damage Secondary Weapon:Level 60 Artificat Lightsaber: 280-419 damage Vicious Slash Rank 10: Level 50 amountModifierPercent: 0.0199999996 coefficient: 1.53999996 standardDamage (lvl 50): 1610 standardDamageHealthPercent: 0.152999997 Minimum amount: 285.5999 + 85.67999 + 246.3 + 461.9999 ~1079.5698 |
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11-10-2011, 02:53 AM
Post: #56
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RE: Damage and Healing formula
There's a new damage per level table, use the cbtToughness_player:
Code: cbtToughness_weak: [ 1: 53, 2: 61, 3: 70, 4: 80, 5: 92, 6: 104, 7: 118, 8: 133, 9: 149, 10: 166, 11: 187, 12: 209, 13: 233, 14: 259, 15: 287, 16: 317, 17: 350, 18: 386, 19: 424, 20: 466, 21: 501, 22: 538, 23: 577, 24: 617, 25: 660, 26: 705, 27: 751, 28: 799, 29: 850, 30: 903, 31: 951, 32: 1001, 33: 1052, 34: 1105, 35: 1159, 36: 1214, 37: 1271, 38: 1330, 39: 1390, 40: 1452, 41: 1514, 42: 1578, 43: 1643, 44: 1709, 45: 1778, 46: 1847, 47: 1918, 48: 1991, 49: 2065, 50: 2140, ], Drawn and Dangerous, a D&D webcomic A.K.A Skree, Aid (Dalbora server), acnoj (official forums). |
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11-10-2011, 03:04 AM
(This post was last modified: 11-10-2011 03:10 AM by Masterkiller.)
Post: #57
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RE: Damage and Healing formula
Readable format for StandardDamage for players.
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11-22-2011, 06:01 AM
Post: #58
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RE: Damage and Healing formula
I am probably missing something obvious, but in the old XML, I found where the min/max damage range is for every item type. However, I am not sure how this damage calculation works with Force/Tech abilities. Should there be a separate table for each ability? or the base damage being pulled from the cbt_toughness table?
Sage/Sorc Spreadsheet - SaSoCalc | Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium |
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11-22-2011, 08:01 AM
Post: #59
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RE: Damage and Healing formula
Base damage for force abilities is the max and min values (it's HP, health, or something similar, don't remember the exact label) multiplied by the cbt_toughness for either the level it was learned or the current level of the character (melee attacks used level learned, but our old force formula used the level of the character, so I'm not really sure which it is currently).
Even Angels must kill from time to time...
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11-22-2011, 08:45 AM
Post: #60
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RE: Damage and Healing formula
So, min damage is just standardheathpercentmin * cbttoughness + power bonus damage * coefficient?
Sage/Sorc Spreadsheet - SaSoCalc | Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium |
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