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Bounty Hunter PVP
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02-25-2012, 01:15 AM
Post: #61
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RE: Bounty Hunter PVP
(02-25-2012 12:37 AM)GWARRR Wrote: But part of me thinks that people choose Eliminator for the pretty RS/HiB numbers while Combat Tech/Supercommando may represent the better options. Though, does anyone have an opinion on this? No doubt big numbers are fun so that is part of it, but at least for the first few months of the game, Combat Tech (Empire only) 2 set made the AoE stun not work. It is fixed now, but until now Eliminator was the best for Empire. I personally don't like Supercommando, because it relies on Guard to give you the dps bonus. Sometimes you don't want to Guard. Note, if you go the Combat Tech route, it may be better to do 23/0/18 to get the extra damage on Rocket Punch. If you are doing 21/2/18, the Eliminator set may be better to use the extra ArP on Rail Shot. Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
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02-28-2012, 05:55 AM
(This post was last modified: 02-28-2012 05:57 AM by GWARRR.)
Post: #62
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RE: Bounty Hunter PVP
(02-25-2012 01:15 AM)frmorrison Wrote: No doubt big numbers are fun so that is part of it, but at least for the first few months of the game, Combat Tech (Empire only) 2 set made the AoE stun not work. It is fixed now, but until now Eliminator was the best for Empire. I personally don't like Supercommando, because it relies on Guard to give you the dps bonus. Sometimes you don't want to Guard. I'm playing a lot more Assault/Pyro spec and I'm seeing that Eliminator is by far the best choice if you're going to pick up IA/PPA (i.e. 18+ into Pyro/Assault). You're fishing for Rail Shot/HiB procs all the time, and if the RNG gods look on you favorably that day, you can get 3-4 Rail Shot/HiBs in the span of 10-15s. Which means if you get +15% Rail Shot/HiB crit chance, that's going to mean a ton more burst than a Rocket Punch/Stockstrike crit bonus that A. doesn't hit as hard in terms of base damage and B. doesn't profit from all the spec choices that clearly benefit Rail Shot/HiB. Perhaps this choice is muddied by Parakeet, but Parakeet doesn't invest in Static Surge/Flame Surge and thus doesn't get as much mileage out of Stockstrike/Rocket Punch, not enough to seriously consider Combat Tech. With the fix for the BH set, unless you're focusing on Stockstrike or really want the better AoE mezz for group scenarios, then Eliminator is by far the best choice for PPA/IA builds. Even in those scenarios you're going to just be a subpar Parakeet or Assault/Pyro build since your Rail Shots/HiBs won't crit as much. (no, not like the band GWAR, they suck and they're not Sith-y) Mercenary (BH) | Commando (TR) DPS Compendium |
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03-21-2012, 02:38 PM
Post: #63
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RE: Bounty Hunter PVP
Advanced Prototype is getting some nice PvP buffs in 1.2
1. Quell is free, so having Hitman for -2 secs on the CD is OP. 2. Hamstring (was Kolto Vents). Adds a snare for RB for 6 seconds. 3. Flamethrower - stacks of Flamethrower make it uninterruptable and adds a 70% snare. This may make it good in PvP, but you still have to stay in-place and it is immune to interrupts (not immune to stuns). 4. Immolate adds stacks to Flamethrower and Immolate looks cool. 8/31/2 http://swtor.askmrrobot.com/skills/power...7fe8e292-c While Pyro builds don't get as many PPA procs, Quell being free should help with some heat issues the spec has. Instead of using 4/6/31 for Pyro, I am leaning towards 4/12/25 to take advantage of Quell in 1.2 http://www.torhead.com/skill-calc#301bMZMsMrZfhrbdhhM.1 Parakeet would have to use CGC so PPA can proc, not sure if that spec is still worth using. Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
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04-03-2012, 12:59 PM
(This post was last modified: 04-03-2012 01:17 PM by Prolifick.)
Post: #64
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RE: Bounty Hunter PVP
Couple quick questions for Arsenal Merc PvP.
1 - How much accuracy do we shoot for? 2 - Do we follow the PvE stat ratios (Accuracy>Crit>Surge>Tech Power/Power>Alacrity)? - Accuracy to 108% - Surge 72-75% - Crit 32-35% - At what point does Power become the best stat? 3- Is alacrity completely useless in PvP as well as PvE? I figured that the increased movement and deaths might help counter the increased heat generation that Alacrity could cause in a normal PvE rotation. 4 - Is anyone aware of a BiS list of PvP gear specific to Arsenal? I see so many different gear setups in other Arsenal BH's and have not seen any correlation between them that would be indicative of a most common set up. 5 - Does Accuracy reduce target's armor? I have read conflicting reports on this. 6 - Lastly, has this thread become so docile due to the impending nerfs that 1.2 will bring to the class as a whole? Or, is there another community site that has most of the ongoing BH discussions? Oh and one other thing.......are they going to reset warzone/merc/bm commendations to zero when 1.2 hits. |
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04-04-2012, 01:45 AM
(This post was last modified: 04-05-2012 02:10 AM by frmorrison.)
Post: #65
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RE: Bounty Hunter PVP
(04-03-2012 12:59 PM)Prolifick Wrote: Couple quick questions for Arsenal Merc PvP.1. 5% is generally the number to shot for, this is after talents, so you need 2% from gear if have the hit talents. 2. I am not sure, that is a better guide than nothing. 3. Alacrity isn't useless in PvP, but it is the weakest stat. 4. No idea. 5. No, accuracy only removes defense. 6. I am not sure where people go to discuss SWTOR PvP, www.arenajunkies.com is a popular WoW PvP site. Taugrim has a decent blog, but it is mostly focuses on Powertech (but some things apply to all ACs). 7. You keep all your comms in patch 1.2, but champ/bm/cent comms can only buy boxes and wz comms will buy BM gear. The new ranked wz comms buy the War Hero gear if you have the BM piece. You can turn 1 merc comm for 1 wz comm in 1.2. I am the same person from the EJ Paladin forums. Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
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04-04-2012, 12:10 PM
(This post was last modified: 04-04-2012 12:52 PM by Prolifick.)
Post: #66
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RE: Bounty Hunter PVP
(04-04-2012 01:45 AM)frmorrison Wrote:(04-03-2012 12:59 PM)Prolifick Wrote: Couple quick questions for Arsenal Merc PvP.1. 5% is generally the number to shot for. 1 - Is that 5% in addition to the 3% we get from talents? If so, wouldnt that only put us at 98% accuracy on ranged attacks? Im not sure how weapon accuracy factors in either. 2 - The Arsenal dps compendium on this very site was where I got that stat priority. Not sure if there is a better place. 6 - Out of curiosity, are you the same frmorrison from the Ret EJ thread? If so, you may remember me as babathong, ret pally from Vodka. 7 - Well, they are adding an option to convert Merc to WZ comms, for a 1 to 1 ratio. In essence, if you cap out at 1k/1k for patch day, you could turn in all the mercs and be at 2k WZ. |
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05-11-2012, 03:03 AM
Post: #67
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RE: Bounty Hunter PVP
Here is a patch 1.2 update: AP builds with flamethrower weren't enough to make it viable in PvP, you didn't get stacks fast enough and it is hard to aim the channel.
However, Pyro is still strong, just you have to wait 2 GCDs after getting a PPA proc Rail Shot before using FB or RP, so you get the 31 pointer to help fill in the gap. Here is the 1.2 Pyro PvP build: http://swtor.askmrrobot.com/skills/Power...-92kidceif Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
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05-19-2012, 05:42 AM
Post: #68
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RE: Bounty Hunter PVP
(04-03-2012 12:59 PM)Prolifick Wrote: 2 - Do we follow the PvE stat ratios (Accuracy>Crit>Surge>Tech Power/Power>Alacrity)? Crit is way more valuable in PVP than PVE. would you rather your tracers hit for 200 damage more every time or would you rather them crit? When the goal is not susstained dps, but instead killing the opponent before he kills you, crit is a huge priority. Along those lines Alacrity is important in PVP. (Don't get it on your gear, but spec into it for 9%) |
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05-19-2012, 07:18 AM
Post: #69
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RE: Bounty Hunter PVP
I've been playing my 50 arsenal merc off and on and I'm not really too impressed with it in pvp. I pull great numbers, I kill many enemies, but when it comes down to it I guess what bothers me most is that in most 1v1 fights it is at a disadvantage (in my opinion) against many classes. I've seen a great deal of pyro powertechs and I'm wondering what the big difference is between powertech pyro and merc pyro. Is powertech vastly better with the pyro spec than merc? I rarely ever see a merc BH with anything but healing or arsenal spec. I'm wondering if they can pull the same numbers with pyro spec as a powertech
Thank you in advance for any responses. |
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05-27-2012, 09:24 AM
Post: #70
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RE: Bounty Hunter PVP
(05-19-2012 07:18 AM)Othium Wrote: I've been playing my 50 arsenal merc off and on and I'm not really too impressed with it in pvp. I pull great numbers, I kill many enemies, but when it comes down to it I guess what bothers me most is that in most 1v1 fights it is at a disadvantage (in my opinion) against many classes. I've seen a great deal of pyro powertechs and I'm wondering what the big difference is between powertech pyro and merc pyro. Is powertech vastly better with the pyro spec than merc? I rarely ever see a merc BH with anything but healing or arsenal spec. I'm wondering if they can pull the same numbers with pyro spec as a powertech Pyro Mercenaries are vastly better than Arsenal Mercenaries in PVP. If you are getting good numbers its because the Assasins/Shadows, and Marauders/Sentinels on the other team aren't very good players. Pryo Powertechs are still better than Pyro Mercs, but not by a whole lot. When I spec Pyro as a merc I can get 400k damage in Hutt Ball and 500k in Voidstar if I focus. An Arsenal merc is only hitting 500k in Voidstar if everyone leaves him alone and GL getting that in Hut-Ball. I don't even think thats possible. Arsenal in PVP is just a world of frustration. Don't do it. |
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