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Sith Sorcerer PvP Builds
10-23-2011, 06:50 AM
Post: #11
RE: Sith Sorcerer PvP Builds
Dude this ISN'T WoW. There's very rarely 1 on 1, and his lightning spec is one of the most common i've seen in beta so far. It's a nuking sorc, they hang around in large groups, trying to stay as far back as possible, and nuke the crap out of anything that moves. Even when their team is getting overrun, sometimes they can still survive and book it to the next obj.

Instants are great, but thats a different playstyle. As an assassin i try to make light armored targets my priority, and sometimes i can gank enemy sorcs but there is always someone else around to change the fight. Maybe when Bioware puts more emphasis on World PvP then madness sorcs will shine more.
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10-23-2011, 10:59 PM
Post: #12
RE: Sith Sorcerer PvP Builds
(10-23-2011 12:16 AM)Piree Wrote:  
(10-22-2011 11:36 PM)Pantelijus Wrote:  U got Overload,Electrocute,Force Lightning(snare),Static Barrier(u can spec it to blind targets for 3 seconds after it ends) also its not true that 1 counterspell/silence will screw u over , this isnt Wotlk tbh and Sorcerer has many tools to espace melee or create gap.
And i even mentioned what talents can be swaped per players prefereance.

Seen multiple videos of Lightning speced Sorcerers(+alot of beta testers said the same thing),they said/i saw Sorcerers destroying pretty much everything on their path , only problem or equal were tank speced Assassins in new build.

To spec into the Static barrier so it blinds targets for 3sec, I would need to have 5 spare points. Then you should take almost everything from Madness tree.

Force Lightning if the target is already in close range? You stand still and he can still hit you.

1 well timed Counterspell CAN get you down, and even if it doesn't, u will lose a lot of hp and do no damage, + you are easily counterspelled because u got no instants besides affliction.

And ye, there are some videos where sorcerers destroy everything on their path, because they don't get attacked. That's just PvE mechanics and not PvP

Force Lightning at range ofc , why would u cast channeled spell at enemy while he is in melee range and is able to interrupt u , make a gap then strike simple as that.

1 well timed counterspell in SWTOR CANNOT get u down , as i said multiple times this isnt WoW where interrupts lock u out for 8 seconds while u are sitting in roots waiting for 60k Shatter combos ...

Videos i have watched werent lvl 50 Sorcerer hiding behind a pillar killing lvl 15 idiots from distance , all of them were at equal lvl and all of them were attacking or getting attacked 24/7 .

(10-23-2011 06:50 AM)Rising Wrote:  Dude this ISN'T WoW. There's very rarely 1 on 1, and his lightning spec is one of the most common i've seen in beta so far. It's a nuking sorc, they hang around in large groups, trying to stay as far back as possible, and nuke the crap out of anything that moves. Even when their team is getting overrun, sometimes they can still survive and book it to the next obj.

Instants are great, but thats a different playstyle. As an assassin i try to make light armored targets my priority, and sometimes i can gank enemy sorcs but there is always someone else around to change the fight. Maybe when Bioware puts more emphasis on World PvP then madness sorcs will shine more.

I will have to agree , very rarely u will come up 1 on 1 in Warzones and even if u do that will be for a short time.

Madness Sorcerers are great imo , they have different type of gameplay from the Lightning tree so thats the reason people arent enjoying it after first trying Lightning tree
Talents such as Parasitism,Corrupted Flesh,Haunted Dreams,Death Field+Deathmark are great and very usefull in PvP

Madness Sorcerer is about outlasting your enemy with self heals and DoTs while Lightning is basicly the opposite where u need to burst down an enemy before he kills u.

If i would have to make a comparison i would say Madness Sorc playstyle is like Affliction warlocks in WoW while Lightning tree is like Desto lock/Elemental shaman.
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10-24-2011, 01:21 AM
Post: #13
RE: Sith Sorcerer PvP Builds
(10-23-2011 10:59 PM)Pantelijus Wrote:  Force Lightning at range ofc , why would u cast channeled spell at enemy while he is in melee range and is able to interrupt u , make a gap then strike simple as that.

1 well timed counterspell in SWTOR CANNOT get u down , as i said multiple times this isnt WoW where interrupts lock u out for 8 seconds while u are sitting in roots waiting for 60k Shatter combos ...

Videos i have watched werent lvl 50 Sorcerer hiding behind a pillar killing lvl 15 idiots from distance , all of them were at equal lvl and all of them were attacking or getting attacked 24/7 .

So you got overload and electrocute as only instant spells to get u to a safe distance, and they are like 30sec and 1 minute CD. If you are snared you will not get far before the person reaches you again, and then you gotta wait a while. And what else would u cast if a person is in melee range? All your spells require 2+ sec casting time, there is nothing u can do on close range.

I said counterspells will make you very vulnerable and you will lose much hp if not die, and with 2v1 you will die. Besides, they just stun you afterwards, the counterspell is more of an extra stun.

Show me the video, most of the sith sorcerers never get attacked because they are people who don't know to play their class or don't got any ability to fill in the gap yet.
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10-24-2011, 11:27 AM
Post: #14
RE: Sith Sorcerer PvP Builds
(10-24-2011 01:21 AM)Piree Wrote:  
(10-23-2011 10:59 PM)Pantelijus Wrote:  Force Lightning at range ofc , why would u cast channeled spell at enemy while he is in melee range and is able to interrupt u , make a gap then strike simple as that.

1 well timed counterspell in SWTOR CANNOT get u down , as i said multiple times this isnt WoW where interrupts lock u out for 8 seconds while u are sitting in roots waiting for 60k Shatter combos ...

Videos i have watched werent lvl 50 Sorcerer hiding behind a pillar killing lvl 15 idiots from distance , all of them were at equal lvl and all of them were attacking or getting attacked 24/7 .

So you got overload and electrocute as only instant spells to get u to a safe distance, and they are like 30sec and 1 minute CD. If you are snared you will not get far before the person reaches you again, and then you gotta wait a while. And what else would u cast if a person is in melee range? All your spells require 2+ sec casting time, there is nothing u can do on close range.

I said counterspells will make you very vulnerable and you will lose much hp if not die, and with 2v1 you will die. Besides, they just stun you afterwards, the counterspell is more of an extra stun.

Show me the video, most of the sith sorcerers never get attacked because they are people who don't know to play their class or don't got any ability to fill in the gap yet.

If Sorcerer could avoid melee and keep them off him all the time it would be overpowered and PvP in SWTOR would have another Frost Mage fiasco

In 2v1 situation ofc u will die unless enemies u are fighting are undergeared/underskilled , as i said again this isnt WoW where 1 certain class/spec can dominate multiple enemies without breaking a sweat.

For caster to be succesfull in SWTOR he will need to know how to kite and how to make a gap between his enemy so he can freely cast his important/damaging spells , give casters something like Blink and we will have problem in PvP with overpowered casters.
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10-27-2011, 01:17 AM
Post: #15
RE: Sith Sorcerer PvP Builds
Would somebody mind commenting on my hybrid build please for PVP?

JC version
http://torguild.net/calculator/jedi-cons...0000000000

Sorc Version
http://torguild.net/calculator/sith-inqu...0000000000

Idea is to combine survivability with good single target and AoE synergy.
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10-27-2011, 07:46 AM
Post: #16
RE: Sith Sorcerer PvP Builds
(10-27-2011 01:17 AM)4theEmpire Wrote:  Would somebody mind commenting on my hybrid build please for PVP?

Sorc Version
http://torguild.net/calculator/sith-inqu...0000000000

I don't get the point of that build. You try to get all that talents that look "cool" but leave out all the important synergies...

Deathfield's true power comes with Death Mark. And if you go that far, you should also take Haunted Dreams (one of the best defensive talents).

Chain Lightning's true power comes with Lightning Storm. I don't think you're going to spend time on a three second cast... just to realize your target moved away. And if you go that far, you should also take Etherality (also one of the best defensive talents).

I think it's way better to specc in just one damage tree (and if you want a hybrid build also a bit in the healing tree) - you'll perform much better. And yes, you have to choose between DoT playstyle and direct damage. But both trees are capable of good singletarget and aoe dps.

Do or do not. There is no try.
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11-12-2011, 03:54 PM (This post was last modified: 11-12-2011 03:59 PM by Itukaaj.)
Post: #17
RE: Sith Sorcerer PvP Builds
I haven't been in beta but just looking things over I plan on using this build

http://torguild.net/calculator/sith-inqu...0000000000

I think it will give a good regen of your force resource hopefully make you somewhat self sustaining on health , lower cooldowns and good defensive, offensive and support abilities, and good CC. I thought of doing a healer build but I am not as experienced with healing. But I think this provides good off-healing and looks like some shielding (a la Disc prst) In the second tier I might switch the regen talent to go deeper into crit Disintegration depending on how much crit is valued. Without as much experience I went with the safer regen Parasitism (although it seems a little weak and a little RNG).
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11-12-2011, 10:51 PM
Post: #18
RE: Sith Sorcerer PvP Builds
(11-12-2011 03:54 PM)Itukaaj Wrote:  I haven't been in beta but just looking things over I plan on using this build

http://torguild.net/calculator/sith-inqu...0000000000

I think it will give a good regen of your force resource hopefully make you somewhat self sustaining on health , lower cooldowns and good defensive, offensive and support abilities, and good CC. I thought of doing a healer build but I am not as experienced with healing. But I think this provides good off-healing and looks like some shielding (a la Disc prst) In the second tier I might switch the regen talent to go deeper into crit Disintegration depending on how much crit is valued. Without as much experience I went with the safer regen Parasitism (although it seems a little weak and a little RNG).

- Static Barrier costs 65 force without the talent, don't think you will be spamming this as it's not force efficient.
- Backlash is now a T4 talent in the LIGHTNING tree. So you wont be able to get it.
- Haunting Presence isn't good for hybrids, it only gives 2% extra healing because Presence only does something for your companion.
- Why take 1/2 Desintegration? FL will be your main damaging ability.

I would go for something more like this:
http://torguild.net/calculator/sith-inqu...0000000000

- Lucidity: Gave it 2/3 but you can get the point from Empty Body.
If you need to heal in PvP it most likely need to be done fast or you are dead. But if they can interrupt you and you don't have Static Barrier on, a healing spell will take a pretty long time.
- Empty Body: Gave it 1/2 but can be given a 2/2 if your healing spells aren't being interrupted much or you always got static barrier on while casting. This 8% is really important because it's the healing recieved from everything. I don't know if Parasitism is also affected by this, but that would be really awesome.

You gotta get a lot of crit and health and this spec will rock.
Your DoTs will crit a lot doing high damage but also healing you for 1% everytime.
You got 3 Dots, Crushing Darkness will hit every 1 sec, and the others every 3 sec.

Saying you have 50% crit chance, over an interval of 6 seconds your CD will crit
3x, Affliction 1x, Creeping Terror 1x, and with Devour which will add an extra 1% now you get 6% healing every 6 seconds. You aren't even using Death Field yet.
A SI with this spec will be a pain in the ass to kill, especially if you don't have burst.
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11-13-2011, 02:44 PM
Post: #19
RE: Sith Sorcerer PvP Builds
(11-12-2011 10:51 PM)Piree Wrote:  
(11-12-2011 03:54 PM)Itukaaj Wrote:  I haven't been in beta but just looking things over I plan on using this build

http://torguild.net/calculator/sith-inqu...0000000000

I think it will give a good regen of your force resource hopefully make you somewhat self sustaining on health , lower cooldowns and good defensive, offensive and support abilities, and good CC. I thought of doing a healer build but I am not as experienced with healing. But I think this provides good off-healing and looks like some shielding (a la Disc prst) In the second tier I might switch the regen talent to go deeper into crit Disintegration depending on how much crit is valued. Without as much experience I went with the safer regen Parasitism (although it seems a little weak and a little RNG).

- Static Barrier costs 65 force without the talent, don't think you will be spamming this as it's not force efficient.
- Backlash is now a T4 talent in the LIGHTNING tree. So you wont be able to get it.
- Haunting Presence isn't good for hybrids, it only gives 2% extra healing because Presence only does something for your companion.
- Why take 1/2 Desintegration? FL will be your main damaging ability.

I would go for something more like this:
http://torguild.net/calculator/sith-inqu...0000000000

- Lucidity: Gave it 2/3 but you can get the point from Empty Body.
If you need to heal in PvP it most likely need to be done fast or you are dead. But if they can interrupt you and you don't have Static Barrier on, a healing spell will take a pretty long time.
- Empty Body: Gave it 1/2 but can be given a 2/2 if your healing spells aren't being interrupted much or you always got static barrier on while casting. This 8% is really important because it's the healing recieved from everything. I don't know if Parasitism is also affected by this, but that would be really awesome.

You gotta get a lot of crit and health and this spec will rock.
Your DoTs will crit a lot doing high damage but also healing you for 1% everytime.
You got 3 Dots, Crushing Darkness will hit every 1 sec, and the others every 3 sec.

Saying you have 50% crit chance, over an interval of 6 seconds your CD will crit
3x, Affliction 1x, Creeping Terror 1x, and with Devour which will add an extra 1% now you get 6% healing every 6 seconds. You aren't even using Death Field yet.
A SI with this spec will be a pain in the ass to kill, especially if you don't have burst.

Thanks for the Info. I do like the build you presented. In presenting mine I was ambivilent about going away from crit (being a former hunter in wow).

I am glad dots crit, I am sad that Backlash was moved it almost seemed like i could get an opener CC out of something that was essentially a prebuff the way the skill reads. But, at the same time I am glad the game designers are still working on changes and hope that good balancing comes out as a result so that anybody can choose preferred playstyle. It does no one any good if one class/spec pwns everyone else in PVP.

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11-17-2011, 08:01 AM
Post: #20
RE: Sith Sorcerer PvP Builds
Hey all, I would just like to say great info on the site hope I can contribute to it soon! I have been inbetween on healer or dps spec for pvp. So I figured maybe Healer spec with some dps versatility. So here's two builds I have come up with one Pure dps and another healer with some dps. Constructive criticism is welcomed! Tongue

Healer/dps spec

Possible DPS

Let me know what you think or any suggestions welcomed!
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