Vengeance/Vigilance DPS Compendium
Thanks go to the following people for providing insights and information
Alratan, Freehugs, MasterKiller, Pantelijus, Roofie, Sennin, & Kor.
Thanks must go out to all those who have helped with various tools like the Terminology Mirror and database.
Layout is based on the Sith Assassin Tanking Compendium by Alratan.
Table of Contents
I. Skill Trees, Abilities and Rotation
II. Stats, Gear, Mods, Consumables and Crew Skills
The Sith Juggernaut is heavily armoured and leaps into battle directly using a mixture of strong melee attacks, DoTs, and debuffs to opponents. They generally use a large amount of weapon attacks mixed with a few force abilities. The Sith Warrior/Jedi Knight is inspired by Darth Vader and is for those that want a heavy hitting melee class that also has good survivability and control.
I. Skill Trees, Abilities and Rotation
a) Rage & Focus
Warriors/Knights use the Rage/Focus mechanic as their resource system. Certain abilities build rage and other abilities cost rage. Whilst we have an 'infinite' source of energy, it requires us to be consistently building rage through attacks and spending them on finishers before capping your rage, to be truly effective. Unused Rage/Focus degrades at a rate of approximately 1 per 5 seconds out of combat. An important thing to note is that you start with no Rage/Focus. This means you will need to spend time generating Rage/Focus before you can use your big hitters. Our only method of generating instant rage otherwise is
Enrage
Sith Warrior (Juggernaut)
Activation time: Instant
Cooldown: 60 secs
Mirror: Combat Focus
Immediately generates 6 rage
, which instantly grants 6 Rage/Focus, but is on a 1 min CD. Another way for Juggernauts/Guardians to gain rage is to be attacked. Shien Form refunds 1 rage per 6 seconds when we are attacked. Whether or not indirect damage from abilities such as auras will count,needs to be tested. Another benefit of Shien form is that all attacks that cost Rage/Focus will refund 1 Rage/Focus. While this effectively reduces the cost of abilities by 1, you will still be required to have the full amount before you can use the ability and 1 Rage/Focus will be refunded
after the ability has been used.
a) Forms
Sith Warriors/Jedi Knights have access to forms, which increase certain aspects of the advanced class chosen. The Vengeance/Vigilance spec uses
Shien Form
Sith Warrior (Juggernaut)
Activation time: Instant
Mirror: Shien Form
Requires "Single Saber Mastery" (1.2)
Enters an aggressive lightsaber form, increasing all damage dealt by 6%. All attacks that cost rage will refund 1 rage when used. In addition, you generate 1 rage when attacked, but this effect cannot occur more than once every 6 seconds.
, which increases all damage by 6% and refund 1 Rage/Focus for all abilities that cost rage. Furthermore, players that are being attacked also generate 1 Rage/Focus ever 6 seconds. This is the form that you will always want to be in.
c) Skill Tree
The most up-to-date skill trees are located here:
I recommend that following build:
You will need to spec a minimum of 31 points into the Vengeance/Vigilance tree to get
Shatter
Sith Warrior (Juggernaut)
Rage: -5
Range: Melee (4m)
Activation time: Instant
Cooldown: 9 secs
Mirror: Plasma Brand
Channels the Force into your lightsaber and crushes your target under its weight, dealing [?] internal damage to a target afflicted by Sundering Assault, with a further [?] internal damage over 8 seconds.
/
Plasma Brand
Jedi Knight (Guardian)
Focus: -5
Range: Melee (4m)
Activation time: Instant
Cooldown: 9 secs
Mirror: Shatter
Engulfs your lightsaber in fiery plasma, striking a target affected by Sundering Strike for [?] elemental damage, and deals a further [?] elemental damage over 1 seconds.
. This ability will offer a instant attack followed by a DoT. The tree is pretty self-filling really, with no real room to move for pure DPS talents. There are plenty of utility talents though, that I think are up to your discretion and play style and what you feel would provide the best benefit. I went with
Deadly Reprisal/Narrowed Focus as I can see it being absolute gold in fights that have a constant AE damage debuff (sindy from LK). I chose
Deafening Defences/Commanding Awe to help alleviate heals and
Improved Sundering Assault/Improved Sundering Strike to help out with sunders. However with Warrior/Knight tank in the party you could easily swap these 2 points into other talents, as they will surely have them already. After that I put my remaining points into the Immortal/Defense tree for
Enraged Sunder/Victory Rush to get extra rage from
Sundering Assault
Sith Warrior (Juggernaut)
Rage: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Strike
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
/
Sundering Strike
Jedi Knight (Guardian)
Focus: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Assault
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
. I'm honestly not that impressed with the secondary talents from either the Rage or Immortal tree. They offer very little in the way of synergy. As such I decided to place into
Ravager/Master Focus, Malice/Insight and
Brutality/Swift Slash as these at least buffed
some of our attacks, albeit ones that aren't generally used in our rotation.
On a side note: At the moment I believe
Rampage/Zen Strike to be a complete waste of talent points. After analysis of all our attacks, it simply doesn’t warrant placement in our rotation, as all of our other abilities do significantly more damage than
Ravage
Sith Warrior
Range: Melee (4m)
Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Weapon
Mirror: Master Strike
Performs a series of lightsaber attacks that deal <>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.
/
Master Strike
Jedi Knight
Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Weapon
Mirror: Ravage
Performs a series of lightsaber attacks that deal [?] weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.
when you take into account that this ability requires 2 GCD’s. I really can’t fathom what the reasoning behind this is and until such time as it’s proven to be worth using, feel free to place your points elsewhere.
d) Abilities
d i.) DPS Abilities
- Assault
Sith Warrior
Rage: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Strike
Inflicts <>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
/ Strike
Jedi Knight
Focus: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Assault
Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
- The base attack used to generate 2 Rage/Focus when Sundering Assault
Sith Warrior (Juggernaut)
Rage: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Strike
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
/ Sundering Strike
Jedi Knight (Guardian)
Focus: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Assault
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
is on CD.
- Force Charge
Sith Warrior
Rage: 3
Range: 10m - 30m
Activation time: Instant
Cooldown: 15 secs
Damage Type: Weapon
Mirror: Force Leap
Jumps to a distant target, dealing <>> damage with the main hand weapon, immoblizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.
/ Force Leap
Jedi Knight
Focus: +3
Range: 10m - 30m
Activation time: Instant
Cooldown: 15 secs
Damage Type: Weapon
Mirror: Force Charge
Jumps to a distant target, dealing [?] damage with the main hand weapon, immoblizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus.
- Our opening move that leaps to the target, immobilises them for 2 secs and interrupts any casting, whilst generating 3 rage.
- Force Choke
Sith Warrior
Rage: 3
Range: 10m
Channel time: 3.0 secs
Cooldown: 60 secs
Damage Type: Kinetic
Mirror: Force Stasis
Chokes the target, crushing and stunning it while Force Choke is channeled. Deals <>> kinetic damage every second. Builds 1 rage per second.
/ Force Stasis
Jedi Knight
Focus: +3
Range: 10m
Channel time: 3.0 secs
Cooldown: 60 secs
Damage Type: Kinetic
Mirror: Force Choke
Subdues the target, stunning it while the ability is channeled and dealing [?] kinetic damage every second. Builds 1 focus per second.
- A channelled ability that generates 1 Rage/Focus per second. Not in our rotation but handy in fights that require movement or for stunning, CCing adds.
- Force Scream
Sith Warrior
Rage: -4
Range: 10m
Activation time: Instant
Cooldown: 12 secs
Damage Type: Kinetic
Mirror: Blade Storm
Blasts the target with a Force-enhanced scream, dealing <>> kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds.
/ Blade Storm
Jedi Knight
Range: Melee (4m)
Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Kinetic
Mirror: Ravage
Use the force to project a wave of energy toward the target, dealing <>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
- This ability will be used in conjunction with Savagery/Force Rush procs only for the increased crit chance, which makes this ability hit extremely hard. It will also apply a small bleed/burn due to the Draining Scream/Burning Blade talent.
- Impale
Sith Warrior (Juggernaut)
Rage: -4
Range: Melee (4m)
Activation time: Instant
Cooldown: 15 secs
Mirror: Overhead Slash
Impales the target for [?] weapon damage.
/ Overhead Slash
Jedi Knight (Guardian)
Focus: -4
Range: Melee (4m)
Activation time: Instant
Cooldown: 15 secs
Mirror: Impale
Executes an acrobatic attack that deals (LvlRankDmgAmnt * 0.226 WeaponDamage * 2.26) weapon damage.
- Our T5 ability and will be used on CD. This ability hits hard, applies a bleed/burn and has a 50% chance to procSavagery/Force Rush, which increases the crit chance of Force Scream
Sith Warrior
Rage: -4
Range: 10m
Activation time: Instant
Cooldown: 12 secs
Damage Type: Kinetic
Mirror: Blade Storm
Blasts the target with a Force-enhanced scream, dealing <>> kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds.
/ Blade Storm
Jedi Knight
Range: Melee (4m)
Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Kinetic
Mirror: Ravage
Use the force to project a wave of energy toward the target, dealing <>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
& Vicious Throw
Sith Warrior
Rage: -3
Range: 10m
Activation time: Instant
Cooldown: 6 secs
Damage Type: Weapon
Mirror: Dispatch
Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
/ Dispatch
Jedi Knight
Focus: -3
Range: 10m
Activation time: Instant
Cooldown: 6 secs
Mirror: Vicious Throw
Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
by 60%.
- - Used in our opening rotation to generate 3 Rage/Focus and also during encounters with adds and/or movement.
- Shatter
Sith Warrior (Juggernaut)
Rage: -5
Range: Melee (4m)
Activation time: Instant
Cooldown: 9 secs
Mirror: Plasma Brand
Channels the Force into your lightsaber and crushes your target under its weight, dealing [?] internal damage to a target afflicted by Sundering Assault, with a further [?] internal damage over 8 seconds.
/ Plasma Brand
Jedi Knight (Guardian)
Focus: -5
Range: Melee (4m)
Activation time: Instant
Cooldown: 9 secs
Mirror: Shatter
Engulfs your lightsaber in fiery plasma, striking a target affected by Sundering Strike for [?] elemental damage, and deals a further [?] elemental damage over 1 seconds.
- Our T7 ability that requires thedebuff applied by Sundering Assault
Sith Warrior (Juggernaut)
Rage: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Strike
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
before you can use it. Deals moderate upfront damage and then applies a powerful dot, which combined is our heaviest hitting ability. We will want to keep this on CD as well. This ability also has a 50% chance to proc Savagery/Force Rush, which increases the crit chance of Force Scream
Sith Warrior
Rage: -4
Range: 10m
Activation time: Instant
Cooldown: 12 secs
Damage Type: Kinetic
Mirror: Blade Storm
Blasts the target with a Force-enhanced scream, dealing <>> kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds.
/ Blade Storm
Jedi Knight
Range: Melee (4m)
Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Kinetic
Mirror: Ravage
Use the force to project a wave of energy toward the target, dealing <>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
& Vicious Throw
Sith Warrior
Rage: -3
Range: 10m
Activation time: Instant
Cooldown: 6 secs
Damage Type: Weapon
Mirror: Dispatch
Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
/ Dispatch
Jedi Knight
Focus: -3
Range: 10m
Activation time: Instant
Cooldown: 6 secs
Mirror: Vicious Throw
Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
by 60%.
- Shien Form
Sith Warrior (Juggernaut)
Activation time: Instant
Mirror: Shien Form
Requires "Single Saber Mastery" (1.2)
Enters an aggressive lightsaber form, increasing all damage dealt by 6%. All attacks that cost rage will refund 1 rage when used. In addition, you generate 1 rage when attacked, but this effect cannot occur more than once every 6 seconds.
- The form that Vengeance/Vigilance will be using that increases damage by 6%, refunds 1 Rage/Focus on all abilities that cost Rage/Focus and refunds 1 Rage/Focus per 6 seconds when attacked. To be up at all times.
- Smash
Sith Warrior
Rage: -3
Range: 8m
Activation time: Instant
Cooldown: 15 secs
Damage Type: Kinetic
Mirror: Force Sweep
Smashes up to 5 enemies within 5 meters, dealing (LvlRankDmgAmnt * 0.115 SpellPower * 1.35) - (LvlRankDmgAmnt * 0.155 SpellPower * 1.35) kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
/ Force Sweep
Jedi Knight
Focus: -3
Range: 5m
Activation time: Instant
Cooldown: 15 secs
Damage Type: Kinetic
Mirror: Smash
Strikes up to 5 enemies within 5 meters with the Force, dealing [?] kinetic damage. Also stuns weak and standard enemies for 1.5 - 2.
- This ability is a bit of an all-rounder. AE, no Rage/Focus cost and applies an -5% Accuracydebuff if spec’d. However it is important to note that as it is on the GCD, using it instead of Assault
Sith Warrior
Rage: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Strike
Inflicts <>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
/ Strike
Jedi Knight
Focus: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Assault
Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
may be detrimental, as it may delay your next big hitter ( impale
Sith Warrior (Juggernaut)
Rage: -4
Range: Melee (4m)
Activation time: Instant
Cooldown: 15 secs
Mirror: Overhead Slash
Impales the target for [?] weapon damage.
, shatter
Sith Warrior (Juggernaut)
Rage: -5
Range: Melee (4m)
Activation time: Instant
Cooldown: 9 secs
Mirror: Plasma Brand
Channels the Force into your lightsaber and crushes your target under its weight, dealing [?] internal damage to a target afflicted by Sundering Assault, with a further [?] internal damage over 8 seconds.
etc), all of which do substantially more damage. This ability won't be in our single target rotation unless you are required to keep the Accuracy debuff on the target.
- Sundering Assault
Sith Warrior (Juggernaut)
Rage: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Strike
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
/ Sundering Strike
Jedi Knight (Guardian)
Focus: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Assault
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
- This ability will be weaved with Assault
Sith Warrior
Rage: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Strike
Inflicts <>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
/ Strike
Jedi Knight
Focus: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Assault
Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
to generate Rage/Focus. As it generates 3 Rage/Focus, you will want to prioritise this over Assault
Sith Warrior
Rage: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Strike
Inflicts <>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
/ Strike
Jedi Knight
Focus: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Assault
Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
. It also reduces the targets armour by 4%, stacking 5 times and will be essential to maximising DPS if there isn't another player to do this.
- Sweeping Slash
Sith Warrior
Rage: -3
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Cyclone Slash
Slashes up to 5 enemies in front of you for <>> weapon damage each. Attacks with both lightsabers if dual wielding.
/ Cyclone Slash
Jedi Knight
Focus: -3
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Sweeping Slash
Slashes up to 5 enemies in front of you for [?] weapon damage each. Attacks with both lightsabers if dual wielding.
- An AoE attack that will be used on CD when 4 or more enemies are present.
- Vicious Slash
Sith Warrior
Rage: -3
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Slash
Slashes the target for <>> damage. Attacks with both weapons if dual wielding.
/ Slash
Jedi Knight
Focus: -3
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Vicious Slash
Slashes the target for [?] damage. Attacks with both weapons if dual wielding.
- Costs 3 Rage/Focus and will most likely be used in high rage situations when all our other big hitters are on CD.
- Vicious Throw
Sith Warrior
Rage: -3
Range: 10m
Activation time: Instant
Cooldown: 6 secs
Damage Type: Weapon
Mirror: Dispatch
Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
/ Dispatch
Jedi Knight
Focus: -3
Range: 10m
Activation time: Instant
Cooldown: 6 secs
Mirror: Vicious Throw
Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
- A hard hitting ability that costs 3 Rage/Focus and will be used during the execution phase, especially as it gains a 60% crit chance from Savagery/Force Rush procs.
d ii.) Situational Abilities
- Enrage
Sith Warrior (Juggernaut)
Activation time: Instant
Cooldown: 60 secs
Mirror: Combat Focus
Immediately generates 6 rage
/ Combat Focus
Jedi Knight
Activation time: Instant
Cooldown: 180 secs
Mirror: Berserk
Generates 5 focus over the next 6 seconds.
- To be Immediately generates 6 rage, but is on a 1 min CD.
- Chilling Scream
Sith Warrior (Juggernaut)
Rage: -2
Range: 8m
Activation time: Instant
Mirror: Freezing Force
Freezes nearby foes, reducing their movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>.
/ Freezing Force
Jedi Knight (Guardian)
Focus: -2
Range: 8m
Activation time: Instant
Mirror: Chilling Scream
Freezes nearby foes, reducing their movement speed by 50% for 6 seconds.
- An AoE snare that will be great for controlling adds.
- Disruption
Sith Warrior
Rage: -1
Range: Melee (4m)
Activation time: Instant
Cooldown: 8 secs
Mirror: Force Kick
Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds.
/ Force Kick
Jedi Knight
Focus: -1
Range: Melee (4m)
Activation time: Instant
Cooldown: 8 secs
Mirror: Disruption
Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.
- Useful for interrupting powerful abilities to mitigate damage or effects.
- Endure Pain
Sith Warrior (Juggernaut)
Activation time: Instant
Cooldown: 90 secs
Mirror: Enure
Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost.
/ Enure
Jedi Knight (Guardian)
Activation time: Instant
Cooldown: 90 secs
Mirror: Endure Pain
Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost.
- Defensive CD for increased health. Remember though, when it ends the health is lost.
- Force Push
Sith Warrior (Juggernaut)
Range: 10m
Activation time: Instant
Cooldown: 60 secs
Damage Type: Kinetic
Mirror: Force Push
Deals [?] kinetic damage, knocks the target back several meters, and knocks the target down for 2 seconds.
/ Cloaking Screen
Imperial Agent (Operative)
Activation time: Instant
Cooldown: 180 secs
Mirror: Disappearing Act
Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
- A knockback, once again good for creating distance against hard hitting adds that you may have aggro’d. Be careful using this though as nothing is more annoying for a tank to run to you to get aggro and you knock the target back out of range.
- Intimidating Roar
Sith Warrior
Rage: -1
Range: 8m
Activation time: Instant
Cooldown: 60 secs
Mirror: Awe
Paralyzes all nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
/ Awe
Jedi Knight
Focus: -1
Activation time: Instant
Cooldown: 60 secs
Mirror: Intimidating Roar
Confounds all nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
- An AoE fear that may be useful if everything goes to hell.
- Intercede
Sith Warrior (Juggernaut)
Range: 30m
Activation time: Instant
Cooldown: 20 secs
Mirror: Guardian Leap
Leaps to a friendly target, reducing his or her damage taken by 20% for 6 seconds.
/ Guardian Leap
Jedi Knight (Guardian)
Range: 30m
Activation time: Instant
Cooldown: 20 secs
Mirror: Intercede
Leaps to a friendly target, reducing his or her damage taken by 20% for 6 seconds.
- Can be used to excellent effect in certain situations to spread very high damage.
- Pommel Strike
Sith Warrior
Range: Melee (4m)
Activation time: Instant
Cooldown: 45 secs
Damage Type: Kinetic
Mirror: Pommel Strike
Bashes the targe, dealing <>> kinetic damage to weak and standard targets, and <>> kinetic damage to strong targets. Only usable on incapacitated targets.
- A free attack that is only usable on incapacitated targets. Also does less damage to Strong opponents.
- Ravage
Sith Warrior
Range: Melee (4m)
Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Weapon
Mirror: Master Strike
Performs a series of lightsaber attacks that deal <>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.
/ Master Strike
Jedi Knight
Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Weapon
Mirror: Ravage
Performs a series of lightsaber attacks that deal [?] weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.
- An ability with no Rage/Focus cost that is channelled over 3 secs. Currently not in our rotation but this may change in the future.
- - Another CD that increases defence and reduces force and tech damage.
- Savage Kick
Sith Warrior
Range: Melee (4m)
Activation time: Instant
Cooldown: 15 secs
Damage Type: Kinetic
Mirror: Opportune Strike
Kicks the target, dealing 1815 - 1871 kinetic damage to weak and standard targets, and 1212 - 1268 kinetic damage to strong targets. Only usable on slowed or immobilized targets.
/ Opportune Strike
Jedi Knight
Range: Melee (4m)
Activation time: Instant
Cooldown: 15 secs
Damage Type: Kinetic
Mirror: Savage Kick
Punches the target, dealing 1815 - 1871 kinetic damage to weak and standard targets, and 1212 - 1268 kinetic damage to strong targets. Only usable on slowed or immobilized targets.
- A free attack that is only usable on incapacitated& slowed targets only. Also does less damage to Strong opponents.
- Threatening Scream
Sith Warrior (Juggernaut)
Activation time: Instant
Cooldown: 45 secs
Mirror: Challenging Call
Taunts all enemies within 15 meters, forcing them to attack the Warrior for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
/ Challenging Call
Jedi Knight (Guardian)
Activation time: Instant
Cooldown: 45 secs
Mirror: Threatening Scream
Taunts all enemies within 15 meters, forcing them to attack the Knight for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
- AoE taunt that could be useful for controlling adds.
- Unnatural Might
Sith Warrior
Range: 30m
Activation time: Instant
Cooldown: 6 secs
Mirror: Force Might
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
/ Force Might
Jedi Knight
Range: 30m
Activation time: Instant
Cooldown: 6 secs
Mirror: Unnatural Might
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
- Buffs your party members damage and healing by 5%.
e) Ability Priority Order and Rotation
The priority/rotation for this build is actually quite simple. One thing that all SW's are going to have to get used to is making sure that we always have enough rage to use our abilities the moment they come off CD. I see this as the biggest DPS loss for most players. As such I'm fairly certain that we are going to want to continue to use Assault rather than abilities like Vicious Slash or Smash(unless you're applying the Accuracy debuff), so that you can always have pooled rage. Obviously capping your rage is going to be sub-optimal and at such points if everything is on CD and wont’ be coming off for the next 1.5 secs or so, I definitely recommend that you use other abilities.
I recommend the following single target priority rotation:
- Sundering Assault
Sith Warrior (Juggernaut)
Rage: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Strike
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
/ Sundering Strike
Jedi Knight (Guardian)
Focus: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Assault
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
(need rage or debuff for Shatter)
- Assault
Sith Warrior
Rage: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Strike
Inflicts <>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
/ Strike
Jedi Knight
Focus: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Assault
Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
(need rage and SA/SS is on CD)
- Force Scream
Sith Warrior
Rage: -4
Range: 10m
Activation time: Instant
Cooldown: 12 secs
Damage Type: Kinetic
Mirror: Blade Storm
Blasts the target with a Force-enhanced scream, dealing <>> kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds.
/ Blade Storm
Jedi Knight
Range: Melee (4m)
Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Kinetic
Mirror: Ravage
Use the force to project a wave of energy toward the target, dealing <>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
(on Savagery proc)
- Shatter
Sith Warrior (Juggernaut)
Rage: -5
Range: Melee (4m)
Activation time: Instant
Cooldown: 9 secs
Mirror: Plasma Brand
Channels the Force into your lightsaber and crushes your target under its weight, dealing [?] internal damage to a target afflicted by Sundering Assault, with a further [?] internal damage over 8 seconds.
/ Plasma Brand
Jedi Knight (Guardian)
Focus: -5
Range: Melee (4m)
Activation time: Instant
Cooldown: 9 secs
Mirror: Shatter
Engulfs your lightsaber in fiery plasma, striking a target affected by Sundering Strike for [?] elemental damage, and deals a further [?] elemental damage over 1 seconds.
- Vicious Throw
Sith Warrior
Rage: -3
Range: 10m
Activation time: Instant
Cooldown: 6 secs
Damage Type: Weapon
Mirror: Dispatch
Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
/ Dispatch
Jedi Knight
Focus: -3
Range: 10m
Activation time: Instant
Cooldown: 6 secs
Mirror: Vicious Throw
Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
(on Savagery proc)
- Impale
Sith Warrior (Juggernaut)
Rage: -4
Range: Melee (4m)
Activation time: Instant
Cooldown: 15 secs
Mirror: Overhead Slash
Impales the target for [?] weapon damage.
/ Overhead Slash
Jedi Knight (Guardian)
Focus: -4
Range: Melee (4m)
Activation time: Instant
Cooldown: 15 secs
Mirror: Impale
Executes an acrobatic attack that deals (LvlRankDmgAmnt * 0.226 WeaponDamage * 2.26) weapon damage.
- Smash
Sith Warrior
Rage: -3
Range: 8m
Activation time: Instant
Cooldown: 15 secs
Damage Type: Kinetic
Mirror: Force Sweep
Smashes up to 5 enemies within 5 meters, dealing (LvlRankDmgAmnt * 0.115 SpellPower * 1.35) - (LvlRankDmgAmnt * 0.155 SpellPower * 1.35) kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
/ Force Sweep
Jedi Knight
Focus: -3
Range: 5m
Activation time: Instant
Cooldown: 15 secs
Damage Type: Kinetic
Mirror: Smash
Strikes up to 5 enemies within 5 meters with the Force, dealing [?] kinetic damage. Also stuns weak and standard enemies for 1.5 - 2.
(to refresh Accuracy debuff*)
*Only required if your tank cannot apply and can be optional if low rage and you need to assault.
As you can see there really isn’t that much to the rotation except 2 procs and manage your Rage/Focus. I have debated the use of Ravage extensively and simply cannot justify the use of it as our other abilities do more damage, are over one GCD, have greater mobility OR generate rage. As such, until a time when substantial data can prove that it will be in the rotation, I won’t be including it. Other than that there is very little else to discuss, keep your heavy hitter on CD, watch for Savagery/Force Rush procs and keep building rage when everything else is on CD.
The AE rotation for 4 mobs or higher will be simply:
- Sundering Assault
Sith Warrior (Juggernaut)
Rage: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Strike
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
/ Sundering Strike
Jedi Knight (Guardian)
Focus: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Assault
Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
(need rage or debuff for Shatter)
- Assault
Sith Warrior
Rage: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Strike
Inflicts <>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
/ Strike
Jedi Knight
Focus: 2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Assault
Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
(need rage)
- Smash
Sith Warrior
Rage: -3
Range: 8m
Activation time: Instant
Cooldown: 15 secs
Damage Type: Kinetic
Mirror: Force Sweep
Smashes up to 5 enemies within 5 meters, dealing (LvlRankDmgAmnt * 0.115 SpellPower * 1.35) - (LvlRankDmgAmnt * 0.155 SpellPower * 1.35) kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
/ Force Sweep
Jedi Knight
Focus: -3
Range: 5m
Activation time: Instant
Cooldown: 15 secs
Damage Type: Kinetic
Mirror: Smash
Strikes up to 5 enemies within 5 meters with the Force, dealing [?] kinetic damage. Also stuns weak and standard enemies for 1.5 - 2.
- Sweeping Slash
Sith Warrior
Rage: -3
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Cyclone Slash
Slashes up to 5 enemies in front of you for <>> weapon damage each. Attacks with both lightsabers if dual wielding.
/ Cyclone Slash
Jedi Knight
Focus: -3
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Sweeping Slash
Slashes up to 5 enemies in front of you for [?] weapon damage each. Attacks with both lightsabers if dual wielding.
III. Stats, Gear, Mods, Consumables and Crew Skills
a) Stats
The base stats at the moment are
Aim,
Cunning,
Endurance,
Presence,
Strength and
Willpower.
- Aim improves ranged/blaster attacks, and is an inferior stat for Sith Warriors/Jedi Knights, increasing by 0.9 Aim per level on average. It is the dominant stat for Bounty Hunters/Troopers. Note: Aim is not to be confused with Accuracy, a wholly different stat, which is discussed below.
- Cunning improves tech attacks, and is an inferior stat for Sith Warriors/Jedi Knights, increasing by 0.9 Cunning per level on average. It is the dominant stat for Imperial Agents/Smugglers.
- Endurance improves health, and is an auxiliary stat for all classes, increasing by 3.5 Endurance per level on average. Every point provides 10 health points, and every 5 points provides 1% health regeneration.
- Presence improves Companions, and is an auxiliary stat for Sith Warriors/Jedi Knights, providing 3.5 Presence per level on average. Every 1 point provides 2 health points to Companions, and every 20 points provides a 2% bonus to Companions' damage.
- Strength improves melee attacks, and is the dominant stat for Sith Warriors/Jedi Knights. As such Strength also increases force attacks. Increasing by 4 Strength per level on average.
- Willpower improves force attacks, and an inferior stat for Sith Warriors/Jedi Knights, increasing by 0.9 Willpower per level. It is the dominant stat for Sith Inquisitors/Jedi Sages
For damage calculations, every 5 points in a stat provides 1 bonus damage to the appropriate type, as well as providing a moderate amount of crit of the same type (scaling on a very shallow DR curve). However, the dominant stat of a class provides this bonus to
all abilities, not just the one indicated above, so a Sith Warrior/Jedi Knight, and therefore a Juggernaut/Guardian, gains both Melee
and Force bonus damage and crit from Strength.
The secondary stats of interest are
Accuracy Rating,
Power,
Critical Rating and
Surge Rating. (
Note: Armor Rating is an indication of the relative worth of an item, analogous to the item level/ilvl
, not the amount of armor provided by the item.)
Alacrity is not even currently worth mentioning, and likely never will be for Warriors/Knights as all of our abilities are instant except for Ravage (which we currently do not use). Until such time Alacrity somehow allows faster Rage/Focus regenerating (if ever), you will never want this stat on your gear.
- Accuracy is improved by Accuracy Rating, and determines the chance for our melee and force abilities to hit the enemy. After a certain breakpoint (when 100% hit is achieved), it instead reduces the likelihood of deflection and resists. Boss targets are currently believed to have 8-10% Defense chance, but this only applies to Melee attacks. Since Accuracy has a diminishing returns curve and only applies to a portion of our damage, the maxim from other MMOs of "stack Hit until cap, then avoid" doesn't necessarily apply.
- Critical Chance is the chance to score a critical strike, which improves the damage/healing of an ability by your Critical Multiplier (base 50%, increased by Surge), and is improved by Critical Rating and Strength. This stat is closely linked with Surge and will vary in value depending on both current values.
- Power increases both melee and force Damage Bonus. Power is the only stat in the game that doesn't have any diminishing returns curve associated with it, and thus is an excellent stat for Warriors/Knights.
- Surge increases the multiplier for critical effects, improving their extra damage/healing beyond the default +50%. This stat is closely linked with Crit and will vary in value depending on both current values.
The problem with trying to determine accurate stat weight is that all stats directly affect one another
and affect their own value due to the DR curves, and thus will change in value depending on your current gear setup. For example, as your Surge Rating increase, further Surge Rating becomes less valuable, while Crit Rating becomes more valuable (and vice versa). The practical side of this is that it is functionally impossible to give a generalized stat weight table, or even a priority list. As tools are developed that allow better calculation of stat weights, this post will be updated with that information.
b) Gear
I will be linking the BiS gear once it comes available however I won't be discussing best in slot gear in this thread, as I believe that it should have a separate thread of its own as it usually provokes a much different line of discussion. I will, however, link the appropriate thread once it has been created.
- Head:
- Implant 1:
- Implant 2:
- Ear:
- Chest:
- Gloves:
- Wrist:
- Waist:
- Legs:
- Boots:
- Relic:
c) Mods
To be added when more information is available.
d) Consumables
As in other games and especially MMO's, there are consumable available that will provide short term buffs with a high stat increase, in addition to ones that provide longer term buffs with smaller stat increases. In swtor, these are called Adrenals and Stimulants. Adrenals provide a 15 second buff with a 180 second CD, whereas Stims provide a 2 hour buff. Another available consumable that could be used is a Medpac, which restores health and has a 90 second CD.
The following consumables may be of use, depending on the official stat weights:
Additionally, if you are decide to take Biochem, you will be entitled to the following recipes:
e) Crew Skills
The following crafting Crew Skills are going to be the likely choices for Sith Warriors/Jedi Knights:
- Artificing - Allows us to craft Lightsabers, Relics, color crystals, hilts, and enhancements.
- Biochem - Will provide you with Adrenals (short-duration stat consumable buff with a cooldown) and Stims (long-duration consumable buffs that last through death).
- Synthweaving - Allows us to craft armour.
- Cybertech - Allows crafting of armoring and mod slots, as well as space ship modules and grenades.
Depending on your crafting crew skill chosen the following would provide you with the best gathering counterpart:
- Underworld Trading provides rare materials for Synthweaving and Cybertech, and companion gifts.
- Treasure Hunting provides rare materials for Artificing, lock boxes and companion gifts.
- Diplomacy provides rare materials for Biochem, companion gifts and also increases LS/DS points.
- Scavenging provides common materials for Cybertech.
- Archaeology provides common materials for Synthweaving and Artificing.
- Bioanalysis provides common materials for Biochem.
As only one crafting profession may be chosen, the decision between Artificing, Synthweaving, Cybertech, & Biochem will be heavily influenced by the end-game suitability of these crafting skills. As no crafting skill provides raw stat bonuses like they do in wow currently, I think it will come down to personal choice as to what you feel provides the best benefit to you.
Major update log:
23 January 2011 - Updated Stat and Profession lists.
~Kor