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Vengeance DPS Compendium
09-01-2011, 10:29 AM (This post was last modified: 01-24-2012 08:46 AM by Kaedis.)
Post: #1
Vengeance DPS Compendium
Vengeance/Vigilance DPS Compendium

Thanks go to the following people for providing insights and information

Alratan, Freehugs, MasterKiller, Pantelijus, Roofie, Sennin, & Kor.

Thanks must go out to all those who have helped with various tools like the Terminology Mirror and database.

Layout is based on the Sith Assassin Tanking Compendium by Alratan.


Table of Contents

I. Skill Trees, Abilities and Rotation
II. Stats, Gear, Mods, Consumables and Crew Skills
The Sith Juggernaut is heavily armoured and leaps into battle directly using a mixture of strong melee attacks, DoTs, and debuffs to opponents. They generally use a large amount of weapon attacks mixed with a few force abilities. The Sith Warrior/Jedi Knight is inspired by Darth Vader and is for those that want a heavy hitting melee class that also has good survivability and control.


I. Skill Trees, Abilities and Rotation

a) Rage & Focus

Warriors/Knights use the Rage/Focus mechanic as their resource system. Certain abilities build rage and other abilities cost rage. Whilst we have an 'infinite' source of energy, it requires us to be consistently building rage through attacks and spending them on finishers before capping your rage, to be truly effective. Unused Rage/Focus degrades at a rate of approximately 1 per 5 seconds out of combat. An important thing to note is that you start with no Rage/Focus. This means you will need to spend time generating Rage/Focus before you can use your big hitters. Our only method of generating instant rage otherwise is Enrage
Enrage
Sith Warrior (Juggernaut)

Activation time: Instant
Cooldown: 60 secs
Mirror: Combat Focus

Immediately generates 6 rage
, which instantly grants 6 Rage/Focus, but is on a 1 min CD. Another way for Juggernauts/Guardians to gain rage is to be attacked. Shien Form refunds 1 rage per 6 seconds when we are attacked. Whether or not indirect damage from abilities such as auras will count,needs to be tested. Another benefit of Shien form is that all attacks that cost Rage/Focus will refund 1 Rage/Focus. While this effectively reduces the cost of abilities by 1, you will still be required to have the full amount before you can use the ability and 1 Rage/Focus will be refunded after the ability has been used.


a) Forms

Sith Warriors/Jedi Knights have access to forms, which increase certain aspects of the advanced class chosen. The Vengeance/Vigilance spec uses Shien Form
Shien Form
Sith Warrior (Juggernaut)

Activation time: Instant
Mirror: Shien Form

Requires "Single Saber Mastery" (1.2)
Enters an aggressive lightsaber form, increasing all damage dealt by 6%. All attacks that cost rage will refund 1 rage when used. In addition, you generate 1 rage when attacked, but this effect cannot occur more than once every 6 seconds.

, which increases all damage by 6% and refund 1 Rage/Focus for all abilities that cost rage. Furthermore, players that are being attacked also generate 1 Rage/Focus ever 6 seconds. This is the form that you will always want to be in.


c) Skill Tree

The most up-to-date skill trees are located here:
I recommend that following build: You will need to spec a minimum of 31 points into the Vengeance/Vigilance tree to get Shatter
Shatter
Sith Warrior (Juggernaut)

Rage: -5
Range: Melee (4m)
Activation time: Instant
Cooldown: 9 secs
Mirror: Plasma Brand

Channels the Force into your lightsaber and crushes your target under its weight, dealing [?] internal damage to a target afflicted by Sundering Assault, with a further [?] internal damage over 8 seconds.
/ Plasma Brand
Plasma Brand
Jedi Knight (Guardian)

Focus: -5
Range: Melee (4m)
Activation time: Instant
Cooldown: 9 secs
Mirror: Shatter

Engulfs your lightsaber in fiery plasma, striking a target affected by Sundering Strike for [?] elemental damage, and deals a further [?] elemental damage over 1 seconds.
. This ability will offer a instant attack followed by a DoT. The tree is pretty self-filling really, with no real room to move for pure DPS talents. There are plenty of utility talents though, that I think are up to your discretion and play style and what you feel would provide the best benefit. I went with Deadly Reprisal/Narrowed Focus as I can see it being absolute gold in fights that have a constant AE damage debuff (sindy from LK). I chose Deafening Defences/Commanding Awe to help alleviate heals and Improved Sundering Assault/Improved Sundering Strike to help out with sunders. However with Warrior/Knight tank in the party you could easily swap these 2 points into other talents, as they will surely have them already. After that I put my remaining points into the Immortal/Defense tree for Enraged Sunder/Victory Rush to get extra rage from Sundering Assault
Sundering Assault
Sith Warrior (Juggernaut)

Rage: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Strike

Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
/ Sundering Strike
Sundering Strike
Jedi Knight (Guardian)

Focus: 2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Mirror: Sundering Assault

Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
. I'm honestly not that impressed with the secondary talents from either the Rage or Immortal tree. They offer very little in the way of synergy. As such I decided to place into Ravager/Master Focus, Malice/Insight and Brutality/Swift Slash as these at least buffed some of our attacks, albeit ones that aren't generally used in our rotation.

On a side note: At the moment I believe Rampage/Zen Strike to be a complete waste of talent points. After analysis of all our attacks, it simply doesn’t warrant placement in our rotation, as all of our other abilities do significantly more damage than Ravage
Ravage
Sith Warrior

Range: Melee (4m)
Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Weapon
Mirror: Master Strike

Performs a series of lightsaber attacks that deal <> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.
/ Master Strike
Master Strike
Jedi Knight

Channel time: 3.0 secs
Cooldown: 30 secs
Damage Type: Weapon
Mirror: Ravage

Performs a series of lightsaber attacks that deal [?] weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.
when you take into account that this ability requires 2 GCD’s. I really can’t fathom what the reasoning behind this is and until such time as it’s proven to be worth using, feel free to place your points elsewhere.

d) Abilities

d i.) DPS Abilities
  • Assault
    Assault
    Sith Warrior

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Strike

    Inflicts <> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
    / Strike
    Strike
    Jedi Knight

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Assault

    Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
    - The base attack used to generate 2 Rage/Focus when Sundering Assault
    Sundering Assault
    Sith Warrior (Juggernaut)

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 5 secs
    Mirror: Sundering Strike

    Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
    / Sundering Strike
    Sundering Strike
    Jedi Knight (Guardian)

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 5 secs
    Mirror: Sundering Assault

    Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
    is on CD.
  • Force Charge
    Force Charge
    Sith Warrior

    Rage: 3
    Range: 10m - 30m
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Weapon
    Mirror: Force Leap

    Jumps to a distant target, dealing <> damage with the main hand weapon, immoblizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.
    / Force Leap
    Force Leap
    Jedi Knight

    Focus: +3
    Range: 10m - 30m
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Weapon
    Mirror: Force Charge

    Jumps to a distant target, dealing [?] damage with the main hand weapon, immoblizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus.
    - Our opening move that leaps to the target, immobilises them for 2 secs and interrupts any casting, whilst generating 3 rage.
  • Force Choke
    Force Choke
    Sith Warrior

    Rage: 3
    Range: 10m
    Channel time: 3.0 secs
    Cooldown: 60 secs
    Damage Type: Kinetic
    Mirror: Force Stasis

    Chokes the target, crushing and stunning it while Force Choke is channeled. Deals <> kinetic damage every second. Builds 1 rage per second.
    / Force Stasis
    Force Stasis
    Jedi Knight

    Focus: +3
    Range: 10m
    Channel time: 3.0 secs
    Cooldown: 60 secs
    Damage Type: Kinetic
    Mirror: Force Choke

    Subdues the target, stunning it while the ability is channeled and dealing [?] kinetic damage every second. Builds 1 focus per second.

    - A channelled ability that generates 1 Rage/Focus per second. Not in our rotation but handy in fights that require movement or for stunning, CCing adds.
  • Force Scream
    Force Scream
    Sith Warrior

    Rage: -4
    Range: 10m
    Activation time: Instant
    Cooldown: 12 secs
    Damage Type: Kinetic
    Mirror: Blade Storm

    Blasts the target with a Force-enhanced scream, dealing <> kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds.
    / Blade Storm
    Blade Storm
    Jedi Knight

    Range: Melee (4m)
    Channel time: 3.0 secs
    Cooldown: 30 secs
    Damage Type: Kinetic
    Mirror: Ravage

    Use the force to project a wave of energy toward the target, dealing <> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
    - This ability will be used in conjunction with Savagery/Force Rush procs only for the increased crit chance, which makes this ability hit extremely hard. It will also apply a small bleed/burn due to the Draining Scream/Burning Blade talent.
  • Impale
    Impale
    Sith Warrior (Juggernaut)

    Rage: -4
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 15 secs
    Mirror: Overhead Slash

    Impales the target for [?] weapon damage.
    / Overhead Slash
    Overhead Slash
    Jedi Knight (Guardian)

    Focus: -4
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 15 secs
    Mirror: Impale

    Executes an acrobatic attack that deals (LvlRankDmgAmnt * 0.226 WeaponDamage * 2.26) weapon damage.
    - Our T5 ability and will be used on CD. This ability hits hard, applies a bleed/burn and has a 50% chance to procSavagery/Force Rush, which increases the crit chance of Force Scream
    Force Scream
    Sith Warrior

    Rage: -4
    Range: 10m
    Activation time: Instant
    Cooldown: 12 secs
    Damage Type: Kinetic
    Mirror: Blade Storm

    Blasts the target with a Force-enhanced scream, dealing <> kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds.
    / Blade Storm
    Blade Storm
    Jedi Knight

    Range: Melee (4m)
    Channel time: 3.0 secs
    Cooldown: 30 secs
    Damage Type: Kinetic
    Mirror: Ravage

    Use the force to project a wave of energy toward the target, dealing <> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
    & Vicious Throw
    Vicious Throw
    Sith Warrior

    Rage: -3
    Range: 10m
    Activation time: Instant
    Cooldown: 6 secs
    Damage Type: Weapon
    Mirror: Dispatch

    Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
    / Dispatch
    Dispatch
    Jedi Knight

    Focus: -3
    Range: 10m
    Activation time: Instant
    Cooldown: 6 secs
    Mirror: Vicious Throw

    Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
    by 60%.
  • - Used in our opening rotation to generate 3 Rage/Focus and also during encounters with adds and/or movement.
  • Shatter
    Shatter
    Sith Warrior (Juggernaut)

    Rage: -5
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 9 secs
    Mirror: Plasma Brand

    Channels the Force into your lightsaber and crushes your target under its weight, dealing [?] internal damage to a target afflicted by Sundering Assault, with a further [?] internal damage over 8 seconds.
    / Plasma Brand
    Plasma Brand
    Jedi Knight (Guardian)

    Focus: -5
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 9 secs
    Mirror: Shatter

    Engulfs your lightsaber in fiery plasma, striking a target affected by Sundering Strike for [?] elemental damage, and deals a further [?] elemental damage over 1 seconds.
    - Our T7 ability that requires thedebuff applied by Sundering Assault
    Sundering Assault
    Sith Warrior (Juggernaut)

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 5 secs
    Mirror: Sundering Strike

    Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
    before you can use it. Deals moderate upfront damage and then applies a powerful dot, which combined is our heaviest hitting ability. We will want to keep this on CD as well. This ability also has a 50% chance to proc Savagery/Force Rush, which increases the crit chance of Force Scream
    Force Scream
    Sith Warrior

    Rage: -4
    Range: 10m
    Activation time: Instant
    Cooldown: 12 secs
    Damage Type: Kinetic
    Mirror: Blade Storm

    Blasts the target with a Force-enhanced scream, dealing <> kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds.
    / Blade Storm
    Blade Storm
    Jedi Knight

    Range: Melee (4m)
    Channel time: 3.0 secs
    Cooldown: 30 secs
    Damage Type: Kinetic
    Mirror: Ravage

    Use the force to project a wave of energy toward the target, dealing <> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
    & Vicious Throw
    Vicious Throw
    Sith Warrior

    Rage: -3
    Range: 10m
    Activation time: Instant
    Cooldown: 6 secs
    Damage Type: Weapon
    Mirror: Dispatch

    Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
    / Dispatch
    Dispatch
    Jedi Knight

    Focus: -3
    Range: 10m
    Activation time: Instant
    Cooldown: 6 secs
    Mirror: Vicious Throw

    Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
    by 60%.
  • Shien Form
    Shien Form
    Sith Warrior (Juggernaut)

    Activation time: Instant
    Mirror: Shien Form

    Requires "Single Saber Mastery" (1.2)
    Enters an aggressive lightsaber form, increasing all damage dealt by 6%. All attacks that cost rage will refund 1 rage when used. In addition, you generate 1 rage when attacked, but this effect cannot occur more than once every 6 seconds.

    - The form that Vengeance/Vigilance will be using that increases damage by 6%, refunds 1 Rage/Focus on all abilities that cost Rage/Focus and refunds 1 Rage/Focus per 6 seconds when attacked. To be up at all times.
  • Smash
    Smash
    Sith Warrior

    Rage: -3
    Range: 8m
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Kinetic
    Mirror: Force Sweep

    Smashes up to 5 enemies within 5 meters, dealing (LvlRankDmgAmnt * 0.115 SpellPower * 1.35) - (LvlRankDmgAmnt * 0.155 SpellPower * 1.35) kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
    / Force Sweep
    Force Sweep
    Jedi Knight

    Focus: -3
    Range: 5m
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Kinetic
    Mirror: Smash

    Strikes up to 5 enemies within 5 meters with the Force, dealing [?] kinetic damage. Also stuns weak and standard enemies for 1.5 - 2.
    - This ability is a bit of an all-rounder. AE, no Rage/Focus cost and applies an -5% Accuracydebuff if spec’d. However it is important to note that as it is on the GCD, using it instead of Assault
    Assault
    Sith Warrior

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Strike

    Inflicts <> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
    / Strike
    Strike
    Jedi Knight

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Assault

    Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
    may be detrimental, as it may delay your next big hitter ( impale
    Impale
    Sith Warrior (Juggernaut)

    Rage: -4
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 15 secs
    Mirror: Overhead Slash

    Impales the target for [?] weapon damage.
    , shatter
    Shatter
    Sith Warrior (Juggernaut)

    Rage: -5
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 9 secs
    Mirror: Plasma Brand

    Channels the Force into your lightsaber and crushes your target under its weight, dealing [?] internal damage to a target afflicted by Sundering Assault, with a further [?] internal damage over 8 seconds.
    etc), all of which do substantially more damage. This ability won't be in our single target rotation unless you are required to keep the Accuracy debuff on the target.
  • Sundering Assault
    Sundering Assault
    Sith Warrior (Juggernaut)

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 5 secs
    Mirror: Sundering Strike

    Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
    / Sundering Strike
    Sundering Strike
    Jedi Knight (Guardian)

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 5 secs
    Mirror: Sundering Assault

    Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
    - This ability will be weaved with Assault
    Assault
    Sith Warrior

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Strike

    Inflicts <> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
    / Strike
    Strike
    Jedi Knight

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Assault

    Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
    to generate Rage/Focus. As it generates 3 Rage/Focus, you will want to prioritise this over Assault
    Assault
    Sith Warrior

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Strike

    Inflicts <> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
    / Strike
    Strike
    Jedi Knight

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Assault

    Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
    . It also reduces the targets armour by 4%, stacking 5 times and will be essential to maximising DPS if there isn't another player to do this.
  • Sweeping Slash
    Sweeping Slash
    Sith Warrior

    Rage: -3
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Cyclone Slash

    Slashes up to 5 enemies in front of you for <> weapon damage each. Attacks with both lightsabers if dual wielding.
    / Cyclone Slash
    Cyclone Slash
    Jedi Knight

    Focus: -3
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Sweeping Slash

    Slashes up to 5 enemies in front of you for [?] weapon damage each. Attacks with both lightsabers if dual wielding.
    - An AoE attack that will be used on CD when 4 or more enemies are present.
  • Vicious Slash
    Vicious Slash
    Sith Warrior

    Rage: -3
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Slash

    Slashes the target for <> damage. Attacks with both weapons if dual wielding.
    / Slash
    Slash
    Jedi Knight

    Focus: -3
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Vicious Slash

    Slashes the target for [?] damage. Attacks with both weapons if dual wielding.
    - Costs 3 Rage/Focus and will most likely be used in high rage situations when all our other big hitters are on CD.
  • Vicious Throw
    Vicious Throw
    Sith Warrior

    Rage: -3
    Range: 10m
    Activation time: Instant
    Cooldown: 6 secs
    Damage Type: Weapon
    Mirror: Dispatch

    Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
    / Dispatch
    Dispatch
    Jedi Knight

    Focus: -3
    Range: 10m
    Activation time: Instant
    Cooldown: 6 secs
    Mirror: Vicious Throw

    Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
    - A hard hitting ability that costs 3 Rage/Focus and will be used during the execution phase, especially as it gains a 60% crit chance from Savagery/Force Rush procs.

d ii.) Situational Abilities
  • Enrage
    Enrage
    Sith Warrior (Juggernaut)

    Activation time: Instant
    Cooldown: 60 secs
    Mirror: Combat Focus

    Immediately generates 6 rage
    / Combat Focus
    Combat Focus
    Jedi Knight

    Activation time: Instant
    Cooldown: 180 secs
    Mirror: Berserk

    Generates 5 focus over the next 6 seconds.

    - To be Immediately generates 6 rage, but is on a 1 min CD.
  • Chilling Scream
    Chilling Scream
    Sith Warrior (Juggernaut)

    Rage: -2
    Range: 8m
    Activation time: Instant
    Mirror: Freezing Force

    Freezes nearby foes, reducing their movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>.
    / Freezing Force
    Freezing Force
    Jedi Knight (Guardian)

    Focus: -2
    Range: 8m
    Activation time: Instant
    Mirror: Chilling Scream

    Freezes nearby foes, reducing their movement speed by 50% for 6 seconds.
    - An AoE snare that will be great for controlling adds.
  • Disruption
    Disruption
    Sith Warrior

    Rage: -1
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 8 secs
    Mirror: Force Kick

    Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds.
    / Force Kick
    Force Kick
    Jedi Knight

    Focus: -1
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 8 secs
    Mirror: Disruption

    Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.
    - Useful for interrupting powerful abilities to mitigate damage or effects.
  • Endure Pain
    Endure Pain
    Sith Warrior (Juggernaut)

    Activation time: Instant
    Cooldown: 90 secs
    Mirror: Enure

    Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost.
    / Enure
    Enure
    Jedi Knight (Guardian)

    Activation time: Instant
    Cooldown: 90 secs
    Mirror: Endure Pain

    Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost.
    - Defensive CD for increased health. Remember though, when it ends the health is lost.
  • Force Push
    Force Push
    Sith Warrior (Juggernaut)

    Range: 10m
    Activation time: Instant
    Cooldown: 60 secs
    Damage Type: Kinetic
    Mirror: Force Push

    Deals [?] kinetic damage, knocks the target back several meters, and knocks the target down for 2 seconds.
    / Cloaking Screen
    Cloaking Screen
    Imperial Agent (Operative)

    Activation time: Instant
    Cooldown: 180 secs
    Mirror: Disappearing Act

    Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
    - A knockback, once again good for creating distance against hard hitting adds that you may have aggro’d. Be careful using this though as nothing is more annoying for a tank to run to you to get aggro and you knock the target back out of range.
  • Intimidating Roar
    Intimidating Roar
    Sith Warrior

    Rage: -1
    Range: 8m
    Activation time: Instant
    Cooldown: 60 secs
    Mirror: Awe

    Paralyzes all nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
    / Awe
    Awe
    Jedi Knight

    Focus: -1
    Activation time: Instant
    Cooldown: 60 secs
    Mirror: Intimidating Roar

    Confounds all nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.

    - An AoE fear that may be useful if everything goes to hell.
  • Intercede
    Intercede
    Sith Warrior (Juggernaut)

    Range: 30m
    Activation time: Instant
    Cooldown: 20 secs
    Mirror: Guardian Leap

    Leaps to a friendly target, reducing his or her damage taken by 20% for 6 seconds.
    / Guardian Leap
    Guardian Leap
    Jedi Knight (Guardian)

    Range: 30m
    Activation time: Instant
    Cooldown: 20 secs
    Mirror: Intercede

    Leaps to a friendly target, reducing his or her damage taken by 20% for 6 seconds.
    - Can be used to excellent effect in certain situations to spread very high damage.
  • Pommel Strike
    Pommel Strike
    Sith Warrior

    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 45 secs
    Damage Type: Kinetic
    Mirror: Pommel Strike

    Bashes the targe, dealing <> kinetic damage to weak and standard targets, and <> kinetic damage to strong targets. Only usable on incapacitated targets.
    - A free attack that is only usable on incapacitated targets. Also does less damage to Strong opponents.
  • Ravage
    Ravage
    Sith Warrior

    Range: Melee (4m)
    Channel time: 3.0 secs
    Cooldown: 30 secs
    Damage Type: Weapon
    Mirror: Master Strike

    Performs a series of lightsaber attacks that deal <> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.
    / Master Strike
    Master Strike
    Jedi Knight

    Channel time: 3.0 secs
    Cooldown: 30 secs
    Damage Type: Weapon
    Mirror: Ravage

    Performs a series of lightsaber attacks that deal [?] weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.
    - An ability with no Rage/Focus cost that is channelled over 3 secs. Currently not in our rotation but this may change in the future.
  • - Another CD that increases defence and reduces force and tech damage.
  • Savage Kick
    Savage Kick
    Sith Warrior

    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Kinetic
    Mirror: Opportune Strike

    Kicks the target, dealing 1815 - 1871 kinetic damage to weak and standard targets, and 1212 - 1268 kinetic damage to strong targets. Only usable on slowed or immobilized targets.

    / Opportune Strike
    Opportune Strike
    Jedi Knight

    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Kinetic
    Mirror: Savage Kick

    Punches the target, dealing 1815 - 1871 kinetic damage to weak and standard targets, and 1212 - 1268 kinetic damage to strong targets. Only usable on slowed or immobilized targets.
    - A free attack that is only usable on incapacitated& slowed targets only. Also does less damage to Strong opponents.
  • Threatening Scream
    Threatening Scream
    Sith Warrior (Juggernaut)

    Activation time: Instant
    Cooldown: 45 secs
    Mirror: Challenging Call

    Taunts all enemies within 15 meters, forcing them to attack the Warrior for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
    / Challenging Call
    Challenging Call
    Jedi Knight (Guardian)

    Activation time: Instant
    Cooldown: 45 secs
    Mirror: Threatening Scream

    Taunts all enemies within 15 meters, forcing them to attack the Knight for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
    - AoE taunt that could be useful for controlling adds.
  • Unnatural Might
    Unnatural Might
    Sith Warrior

    Range: 30m
    Activation time: Instant
    Cooldown: 6 secs
    Mirror: Force Might

    Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
    / Force Might
    Force Might
    Jedi Knight

    Range: 30m
    Activation time: Instant
    Cooldown: 6 secs
    Mirror: Unnatural Might

    Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a party member, all other party members are also affected.

    - Buffs your party members damage and healing by 5%.


e) Ability Priority Order and Rotation

The priority/rotation for this build is actually quite simple. One thing that all SW's are going to have to get used to is making sure that we always have enough rage to use our abilities the moment they come off CD. I see this as the biggest DPS loss for most players. As such I'm fairly certain that we are going to want to continue to use Assault rather than abilities like Vicious Slash or Smash(unless you're applying the Accuracy debuff), so that you can always have pooled rage. Obviously capping your rage is going to be sub-optimal and at such points if everything is on CD and wont’ be coming off for the next 1.5 secs or so, I definitely recommend that you use other abilities.

I recommend the following single target priority rotation:
  • Sundering Assault
    Sundering Assault
    Sith Warrior (Juggernaut)

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 5 secs
    Mirror: Sundering Strike

    Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
    / Sundering Strike
    Sundering Strike
    Jedi Knight (Guardian)

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 5 secs
    Mirror: Sundering Assault

    Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
    (need rage or debuff for Shatter)
  • Assault
    Assault
    Sith Warrior

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Strike

    Inflicts <> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
    / Strike
    Strike
    Jedi Knight

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Assault

    Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
    (need rage and SA/SS is on CD)
  • Force Scream
    Force Scream
    Sith Warrior

    Rage: -4
    Range: 10m
    Activation time: Instant
    Cooldown: 12 secs
    Damage Type: Kinetic
    Mirror: Blade Storm

    Blasts the target with a Force-enhanced scream, dealing <> kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds.
    / Blade Storm
    Blade Storm
    Jedi Knight

    Range: Melee (4m)
    Channel time: 3.0 secs
    Cooldown: 30 secs
    Damage Type: Kinetic
    Mirror: Ravage

    Use the force to project a wave of energy toward the target, dealing <> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
    (on Savagery proc)
  • Shatter
    Shatter
    Sith Warrior (Juggernaut)

    Rage: -5
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 9 secs
    Mirror: Plasma Brand

    Channels the Force into your lightsaber and crushes your target under its weight, dealing [?] internal damage to a target afflicted by Sundering Assault, with a further [?] internal damage over 8 seconds.
    / Plasma Brand
    Plasma Brand
    Jedi Knight (Guardian)

    Focus: -5
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 9 secs
    Mirror: Shatter

    Engulfs your lightsaber in fiery plasma, striking a target affected by Sundering Strike for [?] elemental damage, and deals a further [?] elemental damage over 1 seconds.
  • Vicious Throw
    Vicious Throw
    Sith Warrior

    Rage: -3
    Range: 10m
    Activation time: Instant
    Cooldown: 6 secs
    Damage Type: Weapon
    Mirror: Dispatch

    Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
    / Dispatch
    Dispatch
    Jedi Knight

    Focus: -3
    Range: 10m
    Activation time: Instant
    Cooldown: 6 secs
    Mirror: Vicious Throw

    Throws the main-hand lightsaber at a target, dealing (LvlRankDmgAmnt * 0.265 WeaponDamage * 2.85) - (LvlRankDmgAmnt * 0.305 WeaponDamage * 2.85) energy damage. Only usable on targets at or below 20% max health.
    (on Savagery proc)
  • Impale
    Impale
    Sith Warrior (Juggernaut)

    Rage: -4
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 15 secs
    Mirror: Overhead Slash

    Impales the target for [?] weapon damage.
    / Overhead Slash
    Overhead Slash
    Jedi Knight (Guardian)

    Focus: -4
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 15 secs
    Mirror: Impale

    Executes an acrobatic attack that deals (LvlRankDmgAmnt * 0.226 WeaponDamage * 2.26) weapon damage.
  • Smash
    Smash
    Sith Warrior

    Rage: -3
    Range: 8m
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Kinetic
    Mirror: Force Sweep

    Smashes up to 5 enemies within 5 meters, dealing (LvlRankDmgAmnt * 0.115 SpellPower * 1.35) - (LvlRankDmgAmnt * 0.155 SpellPower * 1.35) kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
    / Force Sweep
    Force Sweep
    Jedi Knight

    Focus: -3
    Range: 5m
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Kinetic
    Mirror: Smash

    Strikes up to 5 enemies within 5 meters with the Force, dealing [?] kinetic damage. Also stuns weak and standard enemies for 1.5 - 2.
    (to refresh Accuracy debuff*)
*Only required if your tank cannot apply and can be optional if low rage and you need to assault.

As you can see there really isn’t that much to the rotation except 2 procs and manage your Rage/Focus. I have debated the use of Ravage extensively and simply cannot justify the use of it as our other abilities do more damage, are over one GCD, have greater mobility OR generate rage. As such, until a time when substantial data can prove that it will be in the rotation, I won’t be including it. Other than that there is very little else to discuss, keep your heavy hitter on CD, watch for Savagery/Force Rush procs and keep building rage when everything else is on CD.

The AE rotation for 4 mobs or higher will be simply:
  • Sundering Assault
    Sundering Assault
    Sith Warrior (Juggernaut)

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 5 secs
    Mirror: Sundering Strike

    Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
    / Sundering Strike
    Sundering Strike
    Jedi Knight (Guardian)

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Cooldown: 5 secs
    Mirror: Sundering Assault

    Strikes the target for (LvlRankDmgAmnt * 0.11 WeaponDamage * 1.1) damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
    (need rage or debuff for Shatter)
  • Assault
    Assault
    Sith Warrior

    Rage: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Strike

    Inflicts <> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.
    / Strike
    Strike
    Jedi Knight

    Focus: 2
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Assault

    Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
    (need rage)
  • Smash
    Smash
    Sith Warrior

    Rage: -3
    Range: 8m
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Kinetic
    Mirror: Force Sweep

    Smashes up to 5 enemies within 5 meters, dealing (LvlRankDmgAmnt * 0.115 SpellPower * 1.35) - (LvlRankDmgAmnt * 0.155 SpellPower * 1.35) kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
    / Force Sweep
    Force Sweep
    Jedi Knight

    Focus: -3
    Range: 5m
    Activation time: Instant
    Cooldown: 15 secs
    Damage Type: Kinetic
    Mirror: Smash

    Strikes up to 5 enemies within 5 meters with the Force, dealing [?] kinetic damage. Also stuns weak and standard enemies for 1.5 - 2.
  • Sweeping Slash
    Sweeping Slash
    Sith Warrior

    Rage: -3
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Cyclone Slash

    Slashes up to 5 enemies in front of you for <> weapon damage each. Attacks with both lightsabers if dual wielding.
    / Cyclone Slash
    Cyclone Slash
    Jedi Knight

    Focus: -3
    Range: Melee (4m)
    Activation time: Instant
    Damage Type: Weapon
    Mirror: Sweeping Slash

    Slashes up to 5 enemies in front of you for [?] weapon damage each. Attacks with both lightsabers if dual wielding.


III. Stats, Gear, Mods, Consumables and Crew Skills

a) Stats

The base stats at the moment are Aim, Cunning, Endurance, Presence, Strength and Willpower.
  • Aim improves ranged/blaster attacks, and is an inferior stat for Sith Warriors/Jedi Knights, increasing by 0.9 Aim per level on average. It is the dominant stat for Bounty Hunters/Troopers. Note: Aim is not to be confused with Accuracy, a wholly different stat, which is discussed below.
  • Cunning improves tech attacks, and is an inferior stat for Sith Warriors/Jedi Knights, increasing by 0.9 Cunning per level on average. It is the dominant stat for Imperial Agents/Smugglers.
  • Endurance improves health, and is an auxiliary stat for all classes, increasing by 3.5 Endurance per level on average. Every point provides 10 health points, and every 5 points provides 1% health regeneration.
  • Presence improves Companions, and is an auxiliary stat for Sith Warriors/Jedi Knights, providing 3.5 Presence per level on average. Every 1 point provides 2 health points to Companions, and every 20 points provides a 2% bonus to Companions' damage.
  • Strength improves melee attacks, and is the dominant stat for Sith Warriors/Jedi Knights. As such Strength also increases force attacks. Increasing by 4 Strength per level on average.
  • Willpower improves force attacks, and an inferior stat for Sith Warriors/Jedi Knights, increasing by 0.9 Willpower per level. It is the dominant stat for Sith Inquisitors/Jedi Sages

For damage calculations, every 5 points in a stat provides 1 bonus damage to the appropriate type, as well as providing a moderate amount of crit of the same type (scaling on a very shallow DR curve). However, the dominant stat of a class provides this bonus to all abilities, not just the one indicated above, so a Sith Warrior/Jedi Knight, and therefore a Juggernaut/Guardian, gains both Melee and Force bonus damage and crit from Strength.

The secondary stats of interest are Accuracy Rating, Power, Critical Rating and Surge Rating. (Note: Armor Rating is an indication of the relative worth of an item, analogous to the item level/ilvl, not the amount of armor provided by the item.) Alacrity is not even currently worth mentioning, and likely never will be for Warriors/Knights as all of our abilities are instant except for Ravage (which we currently do not use). Until such time Alacrity somehow allows faster Rage/Focus regenerating (if ever), you will never want this stat on your gear.
  • Accuracy is improved by Accuracy Rating, and determines the chance for our melee and force abilities to hit the enemy. After a certain breakpoint (when 100% hit is achieved), it instead reduces the likelihood of deflection and resists. Boss targets are currently believed to have 8-10% Defense chance, but this only applies to Melee attacks. Since Accuracy has a diminishing returns curve and only applies to a portion of our damage, the maxim from other MMOs of "stack Hit until cap, then avoid" doesn't necessarily apply.
  • Critical Chance is the chance to score a critical strike, which improves the damage/healing of an ability by your Critical Multiplier (base 50%, increased by Surge), and is improved by Critical Rating and Strength. This stat is closely linked with Surge and will vary in value depending on both current values.
  • Power increases both melee and force Damage Bonus. Power is the only stat in the game that doesn't have any diminishing returns curve associated with it, and thus is an excellent stat for Warriors/Knights.
  • Surge increases the multiplier for critical effects, improving their extra damage/healing beyond the default +50%. This stat is closely linked with Crit and will vary in value depending on both current values.

The problem with trying to determine accurate stat weight is that all stats directly affect one another and affect their own value due to the DR curves, and thus will change in value depending on your current gear setup. For example, as your Surge Rating increase, further Surge Rating becomes less valuable, while Crit Rating becomes more valuable (and vice versa). The practical side of this is that it is functionally impossible to give a generalized stat weight table, or even a priority list. As tools are developed that allow better calculation of stat weights, this post will be updated with that information.


b) Gear

I will be linking the BiS gear once it comes available however I won't be discussing best in slot gear in this thread, as I believe that it should have a separate thread of its own as it usually provokes a much different line of discussion. I will, however, link the appropriate thread once it has been created.
  • Head:
  • Implant 1:
  • Implant 2:
  • Ear:
  • Chest:
  • Gloves:
  • Wrist:
  • Waist:
  • Legs:
  • Boots:
  • Relic:

c) Mods

To be added when more information is available.

d) Consumables

As in other games and especially MMO's, there are consumable available that will provide short term buffs with a high stat increase, in addition to ones that provide longer term buffs with smaller stat increases. In swtor, these are called Adrenals and Stimulants. Adrenals provide a 15 second buff with a 180 second CD, whereas Stims provide a 2 hour buff. Another available consumable that could be used is a Medpac, which restores health and has a 90 second CD.

The following consumables may be of use, depending on the official stat weights: Additionally, if you are decide to take Biochem, you will be entitled to the following recipes:
e) Crew Skills

The following crafting Crew Skills are going to be the likely choices for Sith Warriors/Jedi Knights:
  • Artificing - Allows us to craft Lightsabers, Relics, color crystals, hilts, and enhancements.
  • Biochem - Will provide you with Adrenals (short-duration stat consumable buff with a cooldown) and Stims (long-duration consumable buffs that last through death).
  • Synthweaving - Allows us to craft armour.
  • Cybertech - Allows crafting of armoring and mod slots, as well as space ship modules and grenades.

Depending on your crafting crew skill chosen the following would provide you with the best gathering counterpart:
  • Underworld Trading provides rare materials for Synthweaving and Cybertech, and companion gifts.
  • Treasure Hunting provides rare materials for Artificing, lock boxes and companion gifts.
  • Diplomacy provides rare materials for Biochem, companion gifts and also increases LS/DS points.
  • Scavenging provides common materials for Cybertech.
  • Archaeology provides common materials for Synthweaving and Artificing.
  • Bioanalysis provides common materials for Biochem.

As only one crafting profession may be chosen, the decision between Artificing, Synthweaving, Cybertech, & Biochem will be heavily influenced by the end-game suitability of these crafting skills. As no crafting skill provides raw stat bonuses like they do in wow currently, I think it will come down to personal choice as to what you feel provides the best benefit to you.

Major update log:
23 January 2011 - Updated Stat and Profession lists. ~Kor
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09-01-2011, 11:39 AM (This post was last modified: 09-01-2011 12:03 PM by guardian17.)
Post: #2
RE: Vengeance DPS Discussion
Great guide, although several ability descriptions have been changed with the latest build. They also changed stats, so that each class relies on 1 stat.

-Sith warriors only care about strength, it increases all damage done whether saber or force.

-Unleash breaks all incapacitating effects, not just movement.

-Sundering Assault may not be a buff, and it may have a 4.5 second cooldown. I read this somewhere but I am not sure. It may or may not be the same move as assault

-Ravage builds 3 rage over 3 seconds, I believe.
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09-01-2011, 12:00 PM
Post: #3
RE: Vengeance DPS Discussion
(09-01-2011 11:39 AM)guardian17 Wrote:  Great guide, although several ability descriptions have been changed with the latest build. They also changed stats, so that each class relies on 1 stat.

-Sith warriors only care about strength, it increases all damage done whether saber or force.

-Unleash breaks all incapacitating effects, not just movement.

-Sundering Assault may not be a buff, and it may have a 4.5 second cooldown. I read this somewhere but I am not sure. It may or may not be the same move as assault

-Ravage builds 3 rage over 3 seconds, I believe.

Awesome mate, thanks for the heads up. With several threads & updated info every 3 seconds it seems its hard to keep treack of everything. If you have any info on Impale's tooltip that would be greatly appreciated. Strength stat was a typo and I'll add in increases force attacks too. I'll also post notes regarding SA and Rav. Still not sure if that is going to outweight continuing to build rage with SA/As and just use VS as the rage dump on the odd occasion.

Cheers again.
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09-01-2011, 03:51 PM
Post: #4
RE: Vengeance DPS Discussion
Ravage doesnt build 3 rage points , its basicly a huge hitting attack that doesnt cost anything

Sundering Assault is Juggs version of Battering Assault with armor debuff called Sunder Armor attached to it

Also 1 more thing , Jugg dps doesnt use Vicious Slash , u use Impale as rage dumper , only Rage spec uses Vicious Slash .

Impale has 7.5 sec cd and there are talents that bring it to 4.5 sec cd which means it will be used every cd

Correct me if i am wrong .
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09-01-2011, 04:16 PM (This post was last modified: 09-01-2011 04:19 PM by Sol.)
Post: #5
RE: Vengeance DPS Discussion
(09-01-2011 03:51 PM)Pantelijus Wrote:  Ravage doesnt build 3 rage points , its basicly a huge hitting attack that doesnt cost anything

Sundering Assault is Juggs version of Battering Assault with armor debuff called Sunder Armor attached to it

Also 1 more thing , Jugg dps doesnt use Vicious Slash , u use Impale as rage dumper , only Rage spec uses Vicious Slash .

Impale has 7.5 sec cd and there are talents that bring it to 4.5 sec cd which means it will be used every cd

Correct me if i am wrong .


Tyvm Pantelijus!! I'm off home now but I'll update the post when I'm there.

I was under the same impression about Sundering Assault but I wasn't sure so I left it vague. I'll be sure to be clear about SA replacing As in our rotation and also amend the priority to relfect the same.

Do you have any damage ranged for Impale that I could also insert? Also can we confirm the rage cost please as I was guessing it was the same as FS. I was only ever using Vicious Slash as a rage dump due to the fact that I was going off a 12 sec CD (9 talented) for Impale. Obviously with this new information VS is never going to be used.

One thing I'm noticing is that abilities are have DoT components that are not in sync with their CD's:

Shatter - 9 sec CD with a 12 sec DoT. To clip or not to clip?

Impale - 4.5 sec CD with a 6 sec DoT. Without any upfront damage to work with yet I can't tell if we're just going to spam it the moment it comes off CD or wait for the DoT. Personally I'm betting spam as I'm sure the upfront will outweight 1.5 secs of bleed.

I just seems to me a messy way of having DoT's either clip each other or not in-line with the parent abilities CD...

With that info about Ravage I really don't see us using this at all unless it's on the odd add that will die within the 3 secs or purely for PvP.
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09-02-2011, 05:16 AM
Post: #6
RE: Vengeance DPS Discussion
I dont have damage range on Impale on latest build but Impale is a big attack for Vengeance considering talents connected to it.

Impale has 4 rage cost if i recall right

And i dont think dots/bleed attacks stack like Deep Wounds mechanic in WoW

Cooldown on Shatter is there to stop u from "multi dotting"

I will assume Shatter dot component deals damage every 3 seconds (4 ticks) and Impale dot part deals damage every 1.5 seconds (4 ticks)

Cliping it wont have any effect on damage tbh

Ravage is a big hitting attack and should be used every cd , compared to other attacks such as Massacre,Impale,Annihilate , Ravage is doing 3x of that damage .

Due to its channel time in PvP u will either use it after u start a fight with Force Charge (2 sec immobilize effect) or to finish a fight to snared opponent

In PvE u shouldnt have problems using it to full potential unless tank decides to dance tango with mobs >.<
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09-02-2011, 10:46 AM
Post: #7
RE: Vengeance DPS Discussion
(09-02-2011 05:16 AM)Pantelijus Wrote:  I dont have damage range on Impale on latest build but Impale is a big attack for Vengeance considering talents connected to it.

Impale has 4 rage cost if i recall right
Pantelijus Wrote:Ravage is a big hitting attack and should be used every cd , compared to other attacks such as Massacre,Impale,Annihilate , Ravage is doing 3x of that damage .

Due to its channel time in PvP u will either use it after u start a fight with Force Charge (2 sec immobilize effect) or to finish a fight to snared opponent

In PvE u shouldnt have problems using it to full potential unless tank decides to dance tango with mobs >.<

Until we have confirmation on the damage of Impale I’m hesitant to say Ravage will be more beneficial to place into our rotation due to the 3 secs it takes to complete. Yes, during that time you are doing very high damage, however you are taking twice as long to do it and you could also be generating more rage (6) with Assault to ensure you other abilities are never off CD.

What are the effects of delaying your Impales? Obviously with talents to reduce the CD to 4.5 secs it is intended to be used as frequently as possible and how many Impales/FS crits and bleeds will you possibly lose by delaying them in order to Ravage every 27 secs? Of course this is dependant on the length of the encounter and the shorter the fight the more beneficial it would be to use Ravage as you will be delaying fewer Imp’s & FS’s.

I don’t think that Annihilate & Massacre can be used as damage comparisons against Ravage because the real benefit from those abilities are a reduced CD for Annihilate (which also hits harder than Rav - 578-633 from the latest wartools tooltip) and Ataru From (which once again has other ramifications including 100% Force Scream Crits). Both of which I would immediately prioritise for those very reasons.

I’m going to step out the rotation second by second and see what I can come up with but honestly I do not think we’re going to get a reliable answer one way or the other until we know exactly how much damage Impale does for Vengeance warriors and how coefficients are worked out for bonus damage and crit damage. As I’m not extremely good with that stuff, I’m more than happy to roll with your’s and MK’s maths when it appears.

Pantelijus Wrote:I will assume Shatter dot component deals damage every 3 seconds (4 ticks) and Impale dot part deals damage every 1.5 seconds (4 ticks)

Cliping it wont have any effect on damage tbh

Would you mind explaining this in a bit more detail please as I’m not very familiar with DoT mechanics?

Using Shatter as an example:

Is the first tick of a dot applied immediately (o secs) and then ticks applied every 3 secs with the last one ticking on 9 secs effectively lasting until 12 secs? That would be 4 ticks,

1 @ 0 sec
2 @ 3 secs
3 @ 6 secs
4 @ 9 secs

Assuming I understand you correctly, applying a new Shatter @ 9 secs will not in fact clip the previous dot.
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09-02-2011, 10:05 PM
Post: #8
RE: Vengeance DPS Compendium
Why Ravage is a great attack and should be used every cd ?

No rage cost
Tooltip damage range is somehow 3x of our standard attacks

So why wouldnt u use a free attack that hits for 3x of those attacks i mentioned in 3 seconds

Ofc tooltips may change at higher lvl and scaling aswell but imo it would be stupid to have this attack channeled and on a such cd (30 sec) and have it do poor damage at max lvl , then nobody would spec into talents that are improving it and wouldnt use it aswell

And yes u are correct about Shatter
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09-03-2011, 11:14 AM
Post: #9
RE: Vengeance DPS Compendium
Because I'm not so certain that is does 3 x the damage of Impale yet and it takes 3 secs to cast is why. Granted it costs no rage, but until I can confirm that it does minimum 2 x the damage of an Impale (as it takes twice as long to 'cast') I won't be using it in my rotation as I think it will be better to keep Impale on CD. Also Sundering Assault scales with weapon Damage so 2 x Assaults may eventually outweight the damage of Ravage with end game weapons.

We really need to know the damage of Impale before we can make any reasonable assumptions and until I do it's going to be up in the air.

And ty for clearing that up regarding Shatter as I was under the impression I would have to wait until the 12th second before I could effectively use Shatter again. Much appreciated.
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09-03-2011, 12:59 PM
Post: #10
RE: Vengeance DPS Compendium
Ravage will definitely be worth using. Its on a 30 second cooldown for a reason, its one of our highest dps abilities and costs no rage.
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