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Carnage | Discipline Discussion
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12-29-2011, 12:46 AM
Post: #80
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RE: Carnage discipline discussion
(12-28-2011 10:40 PM)Khoveras Wrote: I'd have one more question. Here I read that we need 110% accuracy on main hand ( then 77% on OH). Does this come from the fact that end game bosses are higher lvl than us or because of above 100% further lowering defense benefits us more than other secondary stats? The 110% Accuracy soft-cap is based on our (unconfirmed) belief that bosses have 10% melee defense, and hence 110% Accuracy is equivalent to having Hit and Expertise capped in WoW (your main-hand attacks will never miss or be avoided). It's unclear whether bosses have any force resistance, there is some old/circumstantial evidence they do not. If that's the case, then capping Accuracy may not really be the optimal gearing strategy, since Accuracy Rating will not do anything to help our force attacks (Force Scream and Ataru procs being a significant fraction of our damage). In other words, while capping Accuracy at 110% will obviously increase your damage, it's possible that putting those points into something else like Power would increase it more. Based on my Carnage DPS spreadsheet (which tries to weight different abilities based on a realistic selection of skills), if bosses have no force resist, Accuracy is at the bottom of our secondary stat priorities; if they have 10% force resist, it is at the top. I don't claim this is the final word, but it suggests some amount of caution. |
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