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Carnage | Discipline Discussion
03-22-2012, 12:19 AM (This post was last modified: 03-22-2012 01:24 AM by LagunaD.)
On a different subject, what are peoples' thoughts on the 1.2 changes to Combat/Carnage?
Here's my take, based solely on reading the patch notes:
1) A few nice bug fixes and quality of life stuff:
a) Ataru hits large targets
b) No focus cost for Awe/Force Kick/Pacify, and Pacify off the GCD
c) Master Strike uninterruptible
d) Force Camo gives us yet ANOTHER defensive cooldown
e) Cyclone Slash is apparently free when Zen is up
2) Ataru does weapon damage
This one has me a bit nervous. I interpret the patch notes and the Test Server client files to mean it is now a melee attack, which implies it can be avoided. It also means it won't benefit from the +6% Critical Chance buff from Insight (more on that below).
According to the patch notes, it does "10% more damage overall," but the numbers from the test server client files concern me:
On the live server, Level 50 Ataru (without the 30% buff from Ataru Mastery) does:
54.7 + 0.343*(Force Bonus)
On the test server, it does:
56.5 + 0.351*(Melee Bonus) + 0.11*(Main-hand)
For my Sentinel, who is not that well geared, with group buffs that translates to:
Live: 54.7 + 0.343*(676.7) = 286.8 (average)
1.2: 56.5 + 0.351*(382.4) + 0.11*(347.5) = 228.9 (average)
That does not look like "10% more damage overall".
It would be about 10% more if it used our Force damage bonus, but it is a melee attack now. Unless they have somehow changed the mechanics so that a weapon-based attack uses the Force damage bonus, this is a huge (20%) nerf, being misrepresented as a buff.
And on top of that, it is losing the 6% critical chance buff from Insight, which with typical 75% critical damage bonus, is another 4.5% nerf. So it is about a 25% nerf to Ataru damage overall, and Ataru makes up something like 18% of our total damage. So at first glance, it is a 4-5% overall nerf to Combat/Carnage.
I am going to post about this on the official forums, because it is a pretty big deal.
3) Off-spec skills
This is one interesting area of the changes. Based on what the notes say, there are a number of changes to Tier 1 skills in Watchman and Focus:
1) Valor (+2 Centering per force spender, -30s c/d on Valorous Call) is now T1 Watchman.
2) Master Focus (T1 Focus tree) now increases the damage of Master Strike instead of lowering the c/d on Force Stasis.
3) Swelling Winds is now T1 Focus, and increases the damage of Cyclone Slash as well as Force Sweep.
4) With Ataru now being a melee attack, Insight (T1 Focus, +6% Force Critical Chance) becomes rather less interesting. Blade Storm should normally be 100% critical chance anyway, meaning this skill doesn't do much anymore.
Focused Slash and Valor (5 pts in T1 Watchman) both look mandatory. Focused Slash is a no-brainer, and Valor will more than double our Zen rate. Master Focus (2 pts in T1 Focus) we probably already have, but it buffs Master Strike damage now, which is nice. So that leaves 3 points (which used to be in Insight) to split between Swelling Winds and/or Quick Recovery - both of which are basically AoE buffs. I would lean toward keeping 2 points in Quick Recovery (which I have now), and putting 1 point into Swelling Winds. With 2/2 Quick Recovery, Cyclone Slash will be cost-free (and 1s GCD) with Zen up.
Edit: My observations about Ataru form are now posted on the PTS forum, here: http://www.swtor.com/community/showthread.php?t=371763. Please feel free to bump...
Edit 2: Several threads on the official forums are saying that Quick Recovery has been removed. If so, then 3/3 Focused Slash, 2/2 Valor, 2/2 Master Focus and 3/3 Swelling Winds is probably the way to go.
|Messages In This Thread|
1.2 Changes - LagunaD - 03-22-2012 12:19 AM