MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Thread Closed 
[ARCHIVE] 1.1.5 Sith Sorcerer Healing Compendium
08-09-2011, 10:02 PM
Post: #41
RE: Healing Talent Dissection
(08-09-2011 09:13 PM)Anubis Black Wrote:  
(08-09-2011 08:09 PM)Piree Wrote:  
(08-09-2011 08:39 AM)Anubis Black Wrote:  I just finished working on a Sorcerer talent calculator. If you could rotate your monitor 180 degrees it would look exactly like the one seen ingame. Can you please tell me if you see any obvious flaws and if everything seems correct? Most of the calculators had wrong links between talents and wrong positioning of some talents. Other than the icons (made hastily), does everything seem to be in order? http://war-tools.com/t73040.html

Just for your information, there was already one out there (multiple)
http://war-tools.com/t72931.html
Unless yours is from the new build (which I doubt) it's pretty much the same except of the icons Smile

The one you are linking for the second time now is wrong. It is probably the worst out there. So can you please stop linking it?

- Sith Efficacy is a prerequisite for Madness, which is a prerequisite for Wrath (none of these links are there)
- All Active talents are wrongly input as Passive and look horrible
- Resurgence is a prerequisite for Force Bending, not the other way around
- Lightning Storm is a prerequisite for Forked Lightning, not for Conduction
- Forked Lightning is a prerequisite for Conduction, not the other way around
- Talents are with swapped places and badly input
- Overall layout is shit and not a good representation
- Missing icons and grammatical errors as well as comments make me vomit

Take a look here http://war-tools.com/t73040.html and see the difference. Also, get the 3 trees, open the calculator I linked, rotate your head 180 degrees and WOAH!!! It's a miracle!

Before you start complaining Sith Efficacy is no requirement for Madness.
There are some grammatical errors because I typed them over from screenshots, unlike you copypasting after they copied my work and then fixed some grammatical errors.
Why would I want to rotate my head 180 degrees just so everything looks like it's the same ingame. Which it's not, you also replaced some positions.
The missing icons, if you had the real icons used ingame okay, but u just use the WoW icons which most of the time don't make sense. You could've atleast put the WoW innervate icon on the SWTOR Innervate??

Don't got more time to look at more mistakes like the first one you made, probably a couple out there in your talent calculator.
Find all posts by this user
08-09-2011, 10:36 PM (This post was last modified: 08-09-2011 10:49 PM by Alratan.)
Post: #42
RE: Healing Talent Dissection
I've seen versions with either Sith Efficacy or Chain Shock as the prerequisite for Madness, so it's possible that this has varied between patches. The screenshot currently on alterswtor, posted on the 7th of August, has Chain Shock as the prerequisite.

Regarding posted talent trees, having the same icon for every skill is confusing and having comments with links and personal commentary is spammy and superfluous. For greater clarity in discussion, such a talent tree is less optimal than other variants.
Visit this user's website Find all posts by this user
08-10-2011, 01:50 AM
Post: #43
RE: Healing Talent Dissection
I think we all realized that there would be changes to the talent tree - this is beta after all.
Simply find the most recent screen shot and update your tree from there.
Find all posts by this user
08-10-2011, 01:51 AM
Post: #44
RE: Healing Abilities Comparison
(08-09-2011 07:47 PM)Anubis Black Wrote:  
(08-09-2011 01:51 PM)metaspy Wrote:  Actually Innervate isnt a HoT - its a channel, which is similar to a HoT but slightly different.

You are right. I completely overlooked the description and assumed it read "Casting Time" rather than "Channeled". I'm quite aware how HoTs work since DoTs (which I am more familiar with) are their mirrors. Over the past 5 years I have been casting a lot of channeled spells as well, so this mechanic is also clear to me. It's a matter of misreading the tooltip.

So, Kaladris, ignore Force Surge. Seeping Darkness is your "proof".

I agree that HoTs will crit.
Especially since most other MMORPGs allow them to crit.
Find all posts by this user
08-10-2011, 04:48 AM
Post: #45
RE: Healing Talent Dissection
(08-09-2011 10:02 PM)Piree Wrote:  Before you start complaining Sith Efficacy is no requirement for Madness.
There are some grammatical errors because I typed them over from screenshots, unlike you copypasting after they copied my work and then fixed some grammatical errors.
Why would I want to rotate my head 180 degrees just so everything looks like it's the same ingame. Which it's not, you also replaced some positions.
The missing icons, if you had the real icons used ingame okay, but u just use the WoW icons which most of the time don't make sense. You could've atleast put the WoW innervate icon on the SWTOR Innervate??

Don't got more time to look at more mistakes like the first one you made, probably a couple out there in your talent calculator.

First off, you didn't defend any of the points I made, since they are all true. Second of all, Sith Efficacy is the prerequisite for Madness, not Chain Shock. You can see it in the video on alterswtor: http://www.alterswtor.com/archives/51 I had this discussion with Draeveus and he pointed out that all three talents (Sith Efficacy, Madness and Wrath) are improving FL and hence are linked.

I typed them from screenshots as well, why do you make assumptions about how I made it, lol? Rotate your head or not, this is a better representation positionally. Please name talents that are not aligned the same way they are on the screenshots/in the video.

I didn't use Innervate icon, since it is a completely different ability, having nothing to do with Force regen. I asked you to look for mistakes, you criticised a few points, I explained. Just accept mine is an improvement and drop the argument, or disprove the latter.
Find all posts by this user
08-10-2011, 05:04 AM
Post: #46
RE: Healing Talent Dissection
On the latest Sith Inquisitor talents
http://www.alterswtor.com/archives/171

It shows it the other way around, maybe he misstyped it or the thing in the video is wrong. Atleast one of them is Smile
Find all posts by this user
08-10-2011, 05:26 AM
Post: #47
RE: Healing Talent Dissection
(08-10-2011 05:04 AM)Piree Wrote:  On the latest Sith Inquisitor talents
http://www.alterswtor.com/archives/171

It shows it the other way around, maybe he misstyped it or the thing in the video is wrong. Atleast one of them is Smile

I know. That's how I initially wrote it. I used the same screenshots. Then Draeveus corrected me. I concur with him on this point. It seems on the screenshots the arrows are mixed. But when you look at the video (damn, the video seems to be taken down) the talent is clearly highlited and the FL enhancing logic makes sense.

Can Pred or another person who had access to this information settle this? I hope you see why Sith Efficacy makes more sense though.
Find all posts by this user
08-10-2011, 09:54 PM (This post was last modified: 08-10-2011 09:55 PM by Undead Prince.)
Post: #48
RE: Healing Talent Dissection
Deathmark from the Madness tree is a curious mechanic that enhances both DPS and healing (through Calculating Mind). Anyone knows the mechanic for "deathmark consumption"? Obviously it involves first hitting the targets with Death Field (implants deathmarks), but what happens then?

Do you have to keep hitting them with periodic damage for 8 consecutive times to "exhaust" the deathmark and thus "consume" it?

And does "8 next periodic damage abilities" mean 8 "ticks" from a single DoT (e.g. Affliction in place on a target), or 8 actual casting of one or different DoTs (which would make the whole thing rather long-winded)?

[img]http://sigs.enjin.com/sig-swtor/9999fde6a96c47b2.png[/img]
Find all posts by this user
08-10-2011, 10:44 PM (This post was last modified: 08-10-2011 10:45 PM by Alratan.)
Post: #49
RE: Healing Talent Dissection
Deathmarks don't enhance healing, only damage, and I highly doubt that the Deathmark talent has any place in a healing build.They restore some force on consumption with Calculating Mind, but this has no direct effect on healing.

That said, the phrasing of Calculating Mind implies that a Deathmark has charges (8 of them), which would make it reasonable to infer that each DoT tick consumes a charge, dealing extra damage (and restoring Force if appropriate). Whilst the wording is poor, as 'ability' would seem to suggest a separate use of an ability, the fact that there are 8 charges lasting 30 seconds strongly implies that it is each tick consuming the Deathmark charge, given that even an untalented Affliction lasts for half that duration . Otherwise, you'd be unable to use more than a few charges under any normal circumstance.
Visit this user's website Find all posts by this user
08-11-2011, 01:19 AM (This post was last modified: 08-11-2011 01:19 AM by Undead Prince.)
Post: #50
RE: Healing Talent Dissection
(08-10-2011 10:44 PM)Alratan Wrote:  Deathmarks don't enhance healing, only damage, and I highly doubt that the Deathmark talent has any place in a healing build.They restore some force on consumption with Calculating Mind, but this has no direct effect on healing.

Sorry my bad, for some reason I thought CM restored hp and not fp Undecided

BTW, do force-restoring abilities fall under DPS, healing, or a category all their own? Huh

Quote:That said, the phrasing of Calculating Mind implies that a Deathmark has charges (8 of them), which would make it reasonable to infer that each DoT tick consumes a charge, dealing extra damage (and restoring Force if appropriate). Whilst the wording is poor, as 'ability' would seem to suggest a separate use of an ability, the fact that there are 8 charges lasting 30 seconds strongly implies that it is each tick consuming the Deathmark charge, given that even an untalented Affliction lasts for half that duration . Otherwise, you'd be unable to use more than a few charges under any normal circumstance.

So in best-case scenario, a DF which affected 3 targets would create 24 Deathmarks, which would yield up to 48 force points if fully consumed by DoTs. Hmm...

[img]http://sigs.enjin.com/sig-swtor/9999fde6a96c47b2.png[/img]
Find all posts by this user
Thread Closed 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)