MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
[ARCHIVE] 1.1.5 Sith Sorcerer Healing Compendium
|
|
12-29-2011, 09:07 AM
Post: #191
|
|||
|
|||
|
RE: Sith Sorcerer Healing Compendium
I know there has been a lot of discussion around talents but I am considering using this spec 31/7/3
I chose to put my last point in Calicfy for an extra 4% damage on Force Lightning. Sounds crazy as a healer right? Well the truth is healing is pretty damn easy in this game thus far. My guild is currently 4/5 in Eternity Vault and we've downed Bonethrasher. We can't down Soa yet due to a lack of DPS. As a healer I've noticed that I have plenty of opportunities to throw out some DPS in between heals to help move things along so the extra point in Calicfy starts to make a lot more sense. If I am having no trouble healing then I should be DPSing as often as my rotation will allow it. Thoughts? |
|||
|
12-29-2011, 11:16 PM
Post: #192
|
|||
|
|||
RE: Sith Sorcerer Healing Compendium
(12-29-2011 09:07 AM)Xeridae Wrote: I know there has been a lot of discussion around talents but I am considering using this spec 31/7/3 I think that's as good as anything else. That last point is all but useless, and can pretty much go anywhere. I've seen it in subversion for the 50% chance of 10% increase to force... but eh. I personally have mine in conspiring force to help out with pvp and kiting mobs, but again, it's really not that useful. I'd honestly say the same thing about where you have yours, 4% damage to a skill you only use 5 - 10 times a fight isn't really worth a talent point, but since nothing else is why not. I went 5/5 with a pug on Christmas, and while we did 3 heal the first couple bosses to be safe, we 2 healed the rest once we realized we could, and we went back and did hard mode with 2 healers. Most of the bosses on hard mode have double the HP and about the same enrage timer, so you're pretty much required to 1 tank/2heal them. You'll probably still get an opportunity has a healer to toss out some DPS, but not near as much as you did on easy mode. I think on nightmare there will be very little chance of it at all. So yeah... I mean, that's not really the best place to put that point, IMO, because 4% of your already mediocre damage is pretty weak, plus I don't think you'll be able to DPS near as much in hard/nightmare as you can on easy, but at the same time there isn't really anything better, so why not. I will say though that having that point in the affliction slow allows me to kite adds on Annihilator and Ancient Pylons, so that's kinda nice, |
|||
|
12-30-2011, 12:42 AM
Post: #193
|
|||
|
|||
|
RE: Sith Sorcerer Healing Compendium
Now ive read the guide thro a few times, checked the BiS list etc. I wonder wich profession it belong to.. Or if it's actually is a drop, i just have a hard time picking the 'right profession' for my Sith inquisitor, and i was wondering what people here would suggest.
|
|||
|
12-30-2011, 07:19 AM
Post: #194
|
|||
|
|||
| RE: Sith Sorcerer Healing Compendium | |||
|
12-30-2011, 07:32 AM
(This post was last modified: 01-14-2012 04:14 AM by frmorrison.)
Post: #195
|
|||
|
|||
RE: Sith Sorcerer Healing Compendium
(12-29-2011 09:07 AM)Xeridae Wrote: I chose to put my last point in Calicfy for an extra 4% damage on Force Lightning. 1% less damage is the "best" (but the gain seems very small) but if you want utility adding a 10% Slow to Affliction is outstanding for PvP and may be nice for some flashpoints. If you want to add damage, adding 3 seconds to Affliction in the Lightning tree is the highest dps gain (however, adding another Affliction DoT may confuse other Sorcs with the poor UI). Regarding professions, I feel biotech is the best due to reusable med packs (a free "heal" off the GCD every 90 seconds), reusable willpower stims, and the reusable power Adrenal. Note it can take a while to get to the reusable stuff (first you get a green, then dissemble, then get a blue, then dissemble, and hope you learn the reusable pattern). e: this is only for leveling, at 400 skill you can just buy the best reusable items (requires an item from flashpoints last boss or in a Ops though). Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
|||
|
12-30-2011, 04:48 PM
Post: #196
|
|||
|
|||
|
RE: Sith Sorcerer Healing Compendium
I've got several questions in regards to healing.
1. Is our spell use priority (for single target) Static barrier>Resurgance>Innervate>Dark Effusionx2 or Dark heal and Dark effusionx1? 2. I can spam heal my self with both of the above mentioned priorities for about a minute and then I am out of force. When is it a good idea to start using Consumption to get back foce? |
|||
|
12-30-2011, 10:38 PM
Post: #197
|
|||
|
|||
RE: Sith Sorcerer Healing Compendium
(12-30-2011 04:48 PM)brff15 Wrote: 1. Is our spell use priority (for single target) Static barrier>Resurgance>Innervate>Dark Effusionx2 or Dark heal and Dark effusionx1? 1. You are very close to what I do. However I rarely use Dark Heal because it is very inefficient. But that is a pretty basic priority list for healing a tank. Of course different situations can cause you to stray from that priority which is why I would not call it a rotation. 2. It is always a good idea to hit Consumption each time Force Surge procs when your Innervate crits, assuming you are not starved for the Global Cooldown. Force Surge makes Consumption free by not costing health or degenerating your mana regeneration. It does trigger the Global Cooldown, so it is not a good idea to hit it if anyone is in immediate danger. This is assuming you put 2/2 in the Force Surge talent, which you definitely should. |
|||
|
12-30-2011, 11:43 PM
Post: #198
|
|||
|
|||
RE: Sith Sorcerer Healing Compendium
(12-30-2011 07:32 AM)frmorrison Wrote: Regarding professions, I feel biotech is the best due to reusable med packs (a free "heal" off the GCD every 90 seconds), willpower stims, and the Adrenals. Note it can take a while to get to the reusable stuff (first you get a green, then dissemble, then get a blue, then dissemble, and hope you learn the reusable pattern). Actually, I believe the BiS Adrenal, Medpack, and Stim are from your trainer, for 19,000 each, and require the biometric (I think) alloy from the final boss of a Hard flashpoint, or the first four from EV. http://www.torhead.com/item/fRX1RUL etc Quote:Quote: brff15 Wrote: 1. Is our spell use priority (for single target) Static barrier>Resurgance>Innervate>Dark Effusionx2 or Dark heal and Dark effusionx1? I'm actually going to disagree here about that rotation a bit. I use a priority system, and it keeps me 100% force neutral unless I have to do some "oh shit" healing. Resurgence, Innervate, Consumption, Barrier, Resurgence, Revivification, resurgence, innervate, consumption, barrier, Dark heal, 2 second downtime. That's basically what the rotation looks like if I recall. You might get 3 times through it before everything is on GCD. Basically though the priority is to always use resurgence and innervate and consumption ASAP, once the right procs are up. Everything else is filler. Doing that rotation will mean you never drop below 80% mana. If I DO need bigger heals, I use Dark Infusion until we're good, then back to the rotation above. Sometimes it's true you don't have time to cast your aoe, or to Tap for force, but if those situations ever last more than 20 seconds or so something else is probably wrong. I've done just about every fight in the game now, and there's ALWAYS downtime for you to recover, which, if everything goes right, you shouldn't need. Using the rotation above I've finished every Raid boss on normal above 90% force, although on 2 of them I did dip down to about 50% during the fight. |
|||
|
01-04-2012, 12:59 AM
Post: #199
|
|||
|
|||
RE: Sith Sorcerer Healing Compendium
(12-30-2011 11:43 PM)Petrus Wrote: I'm actually going to disagree here about that rotation a bit. I use a priority system, and it keeps me 100% force neutral unless I have to do some "oh shit" healing. I'm going to agree with Petrus here. Having healed all normal mode raids and all the hard mode flashpoints, I've had absolutely no trouble with Force Power when healing with that exact priority system. Also, I can't stress enough how amazing our 2 piece tier set bonus is. More Innervates means more Consumptions. Most of the time I can DPS in healing gear, get to about 60% Force Power, then go back to healing to recover Force Power while the other healer then begins to start DPS'ing. |
|||
|
01-05-2012, 05:57 PM
(This post was last modified: 01-05-2012 06:39 PM by brff15.)
Post: #200
|
|||
|
|||
|
RE: Sith Sorcerer Healing Compendium
Crit v.s Power, which is better? Also, is there a known soft crit cap?
|
|||
|
« Next Oldest | Next Newest »
|