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[ARCHIVE] 1.1.5 Sith Sorcerer Healing Compendium
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08-04-2011, 08:06 AM
(This post was last modified: 08-04-2011 08:07 AM by Caketown.)
Post: #18
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RE: Healing Talent Dissection
Okay, so final edit to my list
So PvP would be: Corruption - Seeping Darkness 3/3; Dark Mending 2/2; Will of the sith 2/2 Charged shield 3/3; Lucidity 3/3 dark Resilience 0/2; Resurgence 1/1; force bending 2/2; efficacious currents 2/2 Sith Purity 1/1; Fadeout 0/2; reconstruct 2/2 Conspiring Force 2/2; Life surge 2/2; innervate 1/1 Penetrating darkness 3/3; force surge 2/2 Revivification 1/1 total: 32 Lightning - reserves 2/2 ; electric induction 3/3 Lightning Barrier 2/2; Sorcerous Defense 1/1; Exsanguinate 1/2 total: 9 Now depending on how long affliction lasts to begin with, I would take 1 point from will of the sith (if it is too short) and put it into exsanguinate. PvE: Seeping Darkness 3/3; Dark Mending 2/2; Will of the sith 2/2 Lucidity 3/3; Force suffocation 2/2; empty body 2/2 Resurgence 1/1; force bending 2/2; efficacious currents 2/2 Reconstruct 2/2; Sith purity 1/1 Innervate 1/1; Life surge 2/2 Penetrating darkness 3/3; force surge 2/2 Revivification 1/1 total:31 Lightning - reserves 2/2 ; electric induction 3/3 Lightning barrier 2/2 total: 7 Madness - Haunting presence 3/5 total : 3 |
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