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[ARCHIVE] 1.1.5 Sith Sorcerer Healing Compendium
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08-01-2011, 12:30 PM
(This post was last modified: 08-01-2011 12:36 PM by Caketown.)
Post: #2
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RE: Healing Talent Dissection
"If it turns out that willpower will not affect healing crits, then switching the 2 points from Will of the Sith to Force Suffusion and Empty body should work out.
In addition, if Presence is more effective per point in healing than increasing the shield utility, then the trees could be switched to 5/31/5 giving the full 5% increase to Presence. " I think willpower has been confirmed to give crits to heals, but it is currently unknown how much, etc. It will probably depend how much willpower our gear gives us. In addition, I think going 5/31/5 might be good, but once again we might need to crunch the numbers because that 20% shield absorb may be more efficient than 2% of presence which may be very minimal. I think charged light is more of a PvP talent, and I think I'd invest the 3 points into Empty Body (cause probably Raid bosses do use AoE attacks) and Force suffusion (for more effective AoE heal). Most operation mobs will be immune to blinding effects. Now Fadeout may be important in PvE as well as PvP. My revise: Lightning: Electric Induction - 3; Reserves - 2 Lightning barrier - 2 Madness: Haunting Presence - 3 Corruption: Dark Mending - 2; Seeping Darkness - 3 Lucidity - 3; Empty Body - 2; Force Suffusion - 2 Resurgence - 1; Force Bending - 2; Efficacious Currents - 2 Sith Purity - 1; Reconstruct - 2; fadeout - 2 Innervate - 1; Life Surge - 2 Force Surge - 2; Penetrating Darkness - 3 Revivification - 1 If willpower turns out to be high X amount of crit at level 50, I would prob put 2 points into Will of the sith and take it out of Empty Body. I would definitely not get Charged shield for PvE though, and pickup fadeout. Let me know what you think
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