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[ARCHIVE] 1.1.5 Sith Sorcerer Healing Compendium
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03-18-2012, 12:04 AM
Post: #415
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RE: Sith Sorcerer Healing Compendium
(03-17-2012 11:32 PM)Petrus Wrote: now, having to heal yourself every 15 seconds is obviously a fairly large throughput nerf, in addition to risking taking damage and dieing while you're low. Fights are going to be a lot more of resource management issue now - but I don't think we're out of the game. This is a good point. A Crit Innervate will be positive on Force Regen. So maybe it's not as bad as I thought. If there's some splash healing going on somewhere, too, you'll have a bit of Force regen. Still, there are AoE mechanics out there that will one shot you in a raid if you use a badly timed Consumption; also Consumption also restores a set amount of force, but the damage scales - Does the damage scale faster then Innervate heals? Anyway, the Throughput nerfs are severe, but I was wrong on the sky falling. |
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