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[ARCHIVE] 1.1.5 Sith Sorcerer Healing Compendium
08-13-2011, 03:48 PM
Post: #71
RE: Healing Abilities Comparison
Given that they do want them to primary heal, I can only imagine that they intend Sorcerers to be able to heal long fights. Whether they agree with Tester 14's claim, and if they do agree, whether they will actually have time to act, is another matter.
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08-14-2011, 03:20 AM
Post: #72
RE: Healing Abilities Comparison
May I point out that things will be rather different since that Q&A with presence gone and regen rates altered etc.
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08-14-2011, 09:17 PM (This post was last modified: 08-14-2011 09:27 PM by Undead Prince.)
Post: #73
RE: Healing Talent Dissection
This beta tester response concerning the latest beta build might be interesting from the standpoint of building a Healer Sorc:

Quote:Q: Devs and testers claim all three healing classes (Sorc, Operative, Merc) can "primary heal." Which, in beta, is the class regarded as the "best" pure healer if specced right and how do each class differ from one another in terms of how they heal? (ie Large heals, HoTs, etc)


A: They're all viable right now, but I would have to go with Operative and Merc as the 2 main ones for the longer fights, Sorcerers, at least from what I have seen can't really keep up in the long fights without serious Force management, but they have the best burst healing, imho. I love tanking with a Merc healer.

Would this mean that Sorcs will not be the single preferred choice for Empire healers? I knew that other classes could also heal, but assumed that Sorc will be the one most geared towards pure healing (as well as pure DPS) and thus the one most groups would demand for their healer (which also meant that DPS Sorcs would probably lose some demand since other classes would be geared towards DPS). If that is not the case, then some pressure is alleviated from the class, IMO, so that we are less pigeon-holed into a very specific role.

Also, from a theorycrafting POV, the issue with Force pool management is again pointed out as vital for a Sorc. Probably more so for a Healer Sorc because of the relative lack of major force-restoring or cost-cutting abilities such as Lightnting Effusion or Sith Efficacy (which make life easier for a DPS Sorc).

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08-14-2011, 11:10 PM
Post: #74
RE: Healing Talent Dissection
(08-14-2011 09:17 PM)Undead Prince Wrote:  This beta tester response concerning the latest beta build might be interesting from the standpoint of building a Healer Sorc:

Quote:Q: Devs and testers claim all three healing classes (Sorc, Operative, Merc) can "primary heal." Which, in beta, is the class regarded as the "best" pure healer if specced right and how do each class differ from one another in terms of how they heal? (ie Large heals, HoTs, etc)


A: They're all viable right now, but I would have to go with Operative and Merc as the 2 main ones for the longer fights, Sorcerers, at least from what I have seen can't really keep up in the long fights without serious Force management, but they have the best burst healing, imho. I love tanking with a Merc healer.

Would this mean that Sorcs will not be the single preferred choice for Empire healers? I knew that other classes could also heal, but assumed that Sorc will be the one most geared towards pure healing (as well as pure DPS) and thus the one most groups would demand for their healer (which also meant that DPS Sorcs would probably lose some demand since other classes would be geared towards DPS). If that is not the case, then some pressure is alleviated from the class, IMO, so that we are less pigeon-holed into a very specific role.

Also, from a theorycrafting POV, the issue with Force pool management is again pointed out as vital for a Sorc. Probably more so for a Healer Sorc because of the relative lack of major force-restoring or cost-cutting abilities such as Lightnting Effusion or Sith Efficacy (which make life easier for a DPS Sorc).

First of all, it seems clear to me that resource management will be vital to all healer classes.
Second, as sorcerers seem to be the healer class with the biggest resource-reg-issue, the agents got a system that prevents our healing capacity from becoming too great with a combination of a very small margin of resources available and some more limiting CD.
If you are more interested in this kind of questions, you could take a look in the IA Operative thread, as the Bounty Hunter thread still awaits some animating posts.

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Kaladris
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08-15-2011, 12:19 AM
Post: #75
RE: Healing Talent Dissection
(08-14-2011 09:17 PM)Undead Prince Wrote:  Would this mean that Sorcs will not be the single preferred choice for Empire healers? I knew that other classes could also heal, but assumed that Sorc will be the one most geared towards pure healing (as well as pure DPS) and thus the one most groups would demand for their healer (which also meant that DPS Sorcs would probably lose some demand since other classes would be geared towards DPS). If that is not the case, then some pressure is alleviated from the class, IMO, so that we are less pigeon-holed into a very specific role.

What made you assume that? Bioware have stated that they desire all classes to be able to viable at their role, so there's no reason to think that Sorcerers would be healers more than Operatives or Mercenaries. Given that intention from Bioware, it's plausible to believe that if Sorcerers have a great shortfall compared to other healers, this will be rectified.

In addition, in terms of gearing, as the dominant stat for a class affects both healing and damage output, and the fact that Presence no longer exists, there will be an awful lot of crossover between dps gear and healing gear. It's entirely possible that both options will require exactly the same equipment, in fact.
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08-15-2011, 12:34 AM
Post: #76
RE: Healing Talent Dissection
(08-15-2011 12:19 AM)Alratan Wrote:  In addition, in terms of gearing, as the dominant stat for a class affects both healing and damage output, and the fact that Presence no longer exists, there will be an awful lot of crossover between dps gear and healing gear. It's entirely possible that both options will require exactly the same equipment, in fact.

I know many people have said it - but I still have a hard time with the "presence no longer affects heals" thing, what does affect heals? What use is presence now, only companions??

Could I get a link to read it myself?
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08-15-2011, 01:45 AM
Post: #77
RE: Healing Talent Dissection
The dominant stat for each class affects all heals and damage: Aim for Bounty Hunters, Cunning for Imperial Agent, Strength for Sith Warriors and Willpower for Inquisitors. Presence also seems to not be present on much gear in the new beta build, or so I'm told, so it might have been effectively removed.

I read it first in a reddit post discussing it, but I've seen it posted elsewhere since.
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08-15-2011, 10:11 AM
Post: #78
RE: Healing Talent Dissection
(08-14-2011 09:17 PM)Undead Prince Wrote:  This beta tester response concerning the latest beta build might be interesting from the standpoint of building a Healer Sorc:

Quote:Q: Devs and testers claim all three healing classes (Sorc, Operative, Merc) can "primary heal." Which, in beta, is the class regarded as the "best" pure healer if specced right and how do each class differ from one another in terms of how they heal? (ie Large heals, HoTs, etc)


A: They're all viable right now, but I would have to go with Operative and Merc as the 2 main ones for the longer fights, Sorcerers, at least from what I have seen can't really keep up in the long fights without serious Force management, but they have the best burst healing, imho. I love tanking with a Merc healer.

Would this mean that Sorcs will not be the single preferred choice for Empire healers? I knew that other classes could also heal, but assumed that Sorc will be the one most geared towards pure healing (as well as pure DPS) and thus the one most groups would demand for their healer (which also meant that DPS Sorcs would probably lose some demand since other classes would be geared towards DPS). If that is not the case, then some pressure is alleviated from the class, IMO, so that we are less pigeon-holed into a very specific role.

Also, from a theorycrafting POV, the issue with Force pool management is again pointed out as vital for a Sorc. Probably more so for a Healer Sorc because of the relative lack of major force-restoring or cost-cutting abilities such as Lightnting Effusion or Sith Efficacy (which make life easier for a DPS Sorc).

Sorc was never meant to be "the single preferred choice for Empire healers", since that would destroy the idea of the other classes. The intention is to have a balance between all three healing ACs so that people have a choice. Just as DPS and tanking, there is meant to be balance between choices.

As for the force management issue, this Q&A actually preceeds the latest patch. And as mentioned, in the latest patch force regen has been buffed to 8 per second, alleviating a huge amount of the force issues. I doubt there's any problem with force at the moment, 8 force per sec is insane.

(08-15-2011 01:45 AM)Alratan Wrote:  The dominant stat for each class affects all heals and damage: Aim for Bounty Hunters, Cunning for Imperial Agent, Strength for Sith Warriors and Willpower for Inquisitors. Presence also seems to not be present on much gear in the new beta build, or so I'm told, so it might have been effectively removed.

I read it first in a reddit post discussing it, but I've seen it posted elsewhere since.

http://www.betacake.net/2011/08/star-war...patch.html

"Each class now relies on ONE primary attribute to boost damage and healing with ALL ability types"
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08-16-2011, 10:49 PM
Post: #79
RE: Healing Talent Dissection
(08-15-2011 10:11 AM)Anubis Black Wrote:  
(08-14-2011 09:17 PM)Undead Prince Wrote:  This beta tester response concerning the latest beta build might be interesting from the standpoint of building a Healer Sorc:

Quote:Q: Devs and testers claim all three healing classes (Sorc, Operative, Merc) can "primary heal." Which, in beta, is the class regarded as the "best" pure healer if specced right and how do each class differ from one another in terms of how they heal? (ie Large heals, HoTs, etc)


A: They're all viable right now, but I would have to go with Operative and Merc as the 2 main ones for the longer fights, Sorcerers, at least from what I have seen can't really keep up in the long fights without serious Force management, but they have the best burst healing, imho. I love tanking with a Merc healer.

Would this mean that Sorcs will not be the single preferred choice for Empire healers? I knew that other classes could also heal, but assumed that Sorc will be the one most geared towards pure healing (as well as pure DPS) and thus the one most groups would demand for their healer (which also meant that DPS Sorcs would probably lose some demand since other classes would be geared towards DPS). If that is not the case, then some pressure is alleviated from the class, IMO, so that we are less pigeon-holed into a very specific role.

Also, from a theorycrafting POV, the issue with Force pool management is again pointed out as vital for a Sorc. Probably more so for a Healer Sorc because of the relative lack of major force-restoring or cost-cutting abilities such as Lightnting Effusion or Sith Efficacy (which make life easier for a DPS Sorc).

Sorc was never meant to be "the single preferred choice for Empire healers", since that would destroy the idea of the other classes. The intention is to have a balance between all three healing ACs so that people have a choice. Just as DPS and tanking, there is meant to be balance between choices.

As for the force management issue, this Q&A actually preceeds the latest patch. And as mentioned, in the latest patch force regen has been buffed to 8 per second, alleviating a huge amount of the force issues. I doubt there's any problem with force at the moment, 8 force per sec is insane.

(08-15-2011 01:45 AM)Alratan Wrote:  The dominant stat for each class affects all heals and damage: Aim for Bounty Hunters, Cunning for Imperial Agent, Strength for Sith Warriors and Willpower for Inquisitors. Presence also seems to not be present on much gear in the new beta build, or so I'm told, so it might have been effectively removed.

I read it first in a reddit post discussing it, but I've seen it posted elsewhere since.

http://www.betacake.net/2011/08/star-war...patch.html

"Each class now relies on ONE primary attribute to boost damage and healing with ALL ability types"

And they added a pvp stat, so how do you heal in pvp, do you still use the primary attribute or the pvp attribute? If you only use the primary, then what is the point of pvp gear for healers?
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08-16-2011, 11:03 PM
Post: #80
RE: Healing Talent Dissection
(08-16-2011 10:49 PM)EbonPhoenix Wrote:  And they added a pvp stat, so how do you heal in pvp, do you still use the primary attribute or the pvp attribute? If you only use the primary, then what is the point of pvp gear for healers?

I imagine it's not very different to how PvP gear in WoW works with expertise being the equivalent of resilience. While Willpower increases your healing, expertise will increase your survivability- it will heavily reduce the damage taken from enemy players and let you live longer. So you would definitely want expertise for PvP alongside your WP.

http://sithwarrior.com/forums/thread-162.html
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