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[ARCHIVE] 1.1.5 Sith Sorcerer Healing Compendium
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01-18-2012, 05:33 AM
Post: #231
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RE: Sith Sorcerer Healing Compendium
Quote:According to the original post, "Willpower provides 0.2 to damage and 0.14 to healing per point. Force Power provides 0.15 to damage and 0.12 to healing per point." In addition to this, Willpower is increased by a percentage from buffs and talents. Would it not be better to stack willpower over power? This is actually incorrect. Power grants 0.23 damage and 0.17 healing per point. Even Angels must kill from time to time...
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01-18-2012, 06:07 AM
Post: #232
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RE: Sith Sorcerer Healing Compendium
(01-18-2012 05:33 AM)Kor Wrote: This is actually incorrect. Power grants 0.23 damage and 0.17 healing per point. Willpower also benefits from Mark of Power/Force Valor (5%) and talent points in Will of the Sith/Jedi (6%). They combine additively, so 1 raw Willpower ends up giving you 1 * (1 + 5% + 6%) = 1.11 effective Willpower buffed. The healing power from Willpower and Power are both increased 5% by Unnatural/Force Might. So fully buffed, 1 point of raw [Force] Power grants .23 * 1.05 = .2415 bonus damage and .17 * 1.05 = .1785 bonus healing, whereas 1 raw Willpower grants .20 * 1.11 * 1.05 = .2331 damage and .14 * 1.11 * 1.05 = .1632 healing. Put differently: 1 Willpower is equivalent to "some crit" plus .2331 / .2415 = 0.965 Power for damage or "some crit" plus .1632 / .1785 = 0.914 Power for healing. Quantifying "some crit" is dependent on your current crit rating and Willpower so no simple rule of thumb is possible. |
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01-18-2012, 08:54 AM
(This post was last modified: 01-18-2012 08:56 AM by Taggard.)
Post: #233
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RE: Sith Sorcerer Healing Compendium
(01-18-2012 04:21 AM)Petrus Wrote:(01-18-2012 04:05 AM)Taggard Wrote: Petrus, I am curious as to why you recommend stacking power after achieving a baseline for the other stats, when Willpower seems to be superior. According to the original post, "Willpower provides 0.2 to damage and 0.14 to healing per point. Force Power provides 0.15 to damage and 0.12 to healing per point." In addition to this, Willpower is increased by a percentage from buffs and talents. Would it not be better to stack willpower over power? My mistake, I saw that the original post had been edited only a few days ago and assumed the information was correct and up to date. Others have pointed out that this it is not. I agree with your itemization approach. I recently dropped a bunch of alacrity in favor of ~150 surge rating, and saw my critical heals shoot up from 4k to over 5k. The loss of alacrity was virtually unnoticeable, which is why I'm pretty disappointed at the stat allocation on our tier armor. I have also been using a handful of "Stalker" items (intended for assassins) over the sorcerer equivalents because they either have more willpower (only at the cost of endurance) or they have surge rating instead of alacrity. It's a bit irritating having to check if another class's item is actually better than your own. |
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01-18-2012, 10:12 AM
Post: #234
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RE: Sith Sorcerer Healing Compendium
Quote:Quantifying "some crit" is dependent on your current crit rating and Willpower so no simple rule of thumb is possible. Small nitpick, it's only dependent on your current Willpower. Crit Rating and Willpower are on completely separate DR curves, they do not interact at all. Otherwise spot on. Even Angels must kill from time to time...
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01-19-2012, 12:47 AM
(This post was last modified: 01-19-2012 12:49 AM by Bored.)
Post: #235
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RE: Sith Sorcerer Healing Compendium
Actually this is correct, the main problem is that 'Force Power' and 'Power' are two wholly different stats.
/edit urgh... quote failure, this was meant in response to post 231 by Kor. |
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01-19-2012, 01:37 AM
Post: #236
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RE: Sith Sorcerer Healing Compendium
(01-18-2012 08:54 AM)Taggard Wrote: My mistake, I saw that the original post had been edited only a few days ago and assumed the information was correct and up to date. Others have pointed out that this it is not. Much of my info in the original post came from Beta. I have been slow to level to 50. If Kor or Petrus wants to take over the compendium (as they seem a lot more knowledgable) I am more than willing to give it up to them for the sake of it getting updated in a speedy fashion. sorry |
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01-19-2012, 02:18 AM
Post: #237
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RE: Sith Sorcerer Healing Compendium
(01-18-2012 10:12 AM)Kor Wrote:Quote:Quantifying "some crit" is dependent on your current crit rating and Willpower so no simple rule of thumb is possible. The distinct DR curves mean that you need to know both values to establish an equivalence between gear ratings. If 1 more Willpower will give me 0.1% crit and 1 more crit rating 0.2% (numbers completely made up) then I can say 1 WillPower is equivalent to 0.97/0.91 Power (damage/healing) and 0.5 Crit Rating. |
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01-19-2012, 02:30 AM
Post: #238
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RE: Sith Sorcerer Healing Compendium
(01-18-2012 02:04 AM)Petrus Wrote:(01-18-2012 01:37 AM)dulfy Wrote: I also had to switch the enhancement or is it the mod from Columi onto the Rakata as it was poorly itemized I've actually found the enhancements and mods in PvP gear to be decent. Just rolling through the dailies gives you a decent shot at some gear. The low level stuff gives level 51 mods/enhancements, which isn't great, but is better than what can be crafted. The next level of PVP gear offers level 56 enhancements/mods which is pretty solid so you can sometimes use those to replace poor itemization on tier gear without costing yourself a ton. |
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01-19-2012, 02:37 AM
Post: #239
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RE: Sith Sorcerer Healing Compendium
(01-19-2012 02:30 AM)hatterson Wrote:(01-18-2012 02:04 AM)Petrus Wrote:(01-18-2012 01:37 AM)dulfy Wrote: I also had to switch the enhancement or is it the mod from Columi onto the Rakata as it was poorly itemized Yeah, the pvp gear isn't bad, but there seems to be a bug ("feature"?) where the higher you go in valor, the less gear you get. I haven't looted a modable piece of gear from PvP in weeks. It makes it hard to be able to get gear to take the mods out of, but yeah, if you have extras, its a good thing to do. The pvp gear generally has far better stats than the pve counterpart. |
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01-19-2012, 10:15 AM
Post: #240
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RE: Sith Sorcerer Healing Compendium
(01-19-2012 12:47 AM)Bored Wrote: Actually this is correct, the main problem is that 'Force Power' and 'Power' are two wholly different stats. Well, for Sorcerers, they are technically the same stat. The only real difference is the Force Power only applies to Force Bonus, while Power applies to Force, Tech, Melee, and Ranged. Power converts at the same rate as Force Power, though. (01-19-2012 01:37 AM)metaspy Wrote: If Kor or Petrus wants to take over the compendium (as they seem a lot more knowledgable) I am more than willing to give it up to them for the sake of it getting updated in a speedy fashion. Oh boy, I'm already handling the Madness Compendium, I seem to have inherited the Lightning Compendium (since Sujin is MIA), I'm involved in SimulationCraft-SWTOR, nearly all of the Sorc PvP threads, the majority of the Game Mechanics threads, the development of SithWarrior.com itself, and have 16 credit hours of upper-division mathematics course (yes, all 16) and a job that only pays about half of my bills. I'd love to take over this compendium, but I'm not really sure I even have the time for what I've got >.> (01-19-2012 02:18 AM)CaseyTheRetard Wrote:(01-18-2012 10:12 AM)Kor Wrote:Quote:Quantifying "some crit" is dependent on your current crit rating and Willpower so no simple rule of thumb is possible. Ah, yes, if you're referring to converting it to Crit Rating, you would need to know both. I inferred that you meant calculating the increase in Crit Chance would require knowledge of both, which is false. My mistake. Even Angels must kill from time to time...
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