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[ARCHIVE] 1.1.5 Sith Sorcerer Healing Compendium
01-15-2012, 04:53 AM
Post: #221
RE: Sith Sorcerer Healing Compendium
(01-13-2012 04:36 AM)Petrus Wrote:  
(01-13-2012 04:19 AM)frmorrison Wrote:  Regarding the 4 set, while more force regen may not be useful, isn't the set itemized well enough that you want the whole set anyway?

No. In 14 years of playing MMOs I don't think I've ever seen set/raid gear itemized so poorly. If you want to look at decent itemization, check out the pvp gear, switch out the expertise for power/surge, and you're golden. As far as stats go though, the PvE sets are a joke.

Yeah, I find myself removing the mods and enh from other gear and putting them in the PvE gear for the bonuses. It may cost 27k creds per mod, but an upgrade is an upgrade. =)
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01-16-2012, 06:19 PM
Post: #222
RE: Sith Sorcerer Healing Compendium
What's your thoughts on alacrity Petrus?
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01-17-2012, 01:46 AM
Post: #223
RE: Sith Sorcerer Healing Compendium
After reading through all 20 plus pages here on the forums, it seems like we are really starting to zero in on the theorycrafting for the class. Might we get a sticky that outlines everything found so far? The first post seems to now have some inaccuracies.
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01-17-2012, 06:55 AM
Post: #224
RE: Sith Sorcerer Healing Compendium
(01-17-2012 01:46 AM)macnaughton9 Wrote:  After reading through all 20 plus pages here on the forums, it seems like we are really starting to zero in on the theorycrafting for the class. Might we get a sticky that outlines everything found so far? The first post seems to now have some inaccuracies.
Working on it Mac!
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01-17-2012, 11:32 PM (This post was last modified: 01-17-2012 11:34 PM by Petrus.)
Post: #225
RE: Sith Sorcerer Healing Compendium
(01-16-2012 06:19 PM)tonic Wrote:  What's your thoughts on alacrity Petrus?

Well, due to the fact that Rakata gear has pretty much nothing but alacrity on it, I played about a week with 14% alacrity. It was pretty worthless.

I think keeping alacrity somewhere around 10% is probably ideal. It's enough to be noticeable, but you're not taking up valuable itemization that could be put into power and surge.

So that said, I'd prioritize this way:

1. Crit/Alacrity to 30%/10% first.
2. Stack surge to 75% second, while keeping your Crit/Alac
3. Stack power, and boost up your surge with any extra points you have that can't go into power.

1 and 2 are pretty easy to do in Tionese gear. Once you reach those thresholds, I'd start working on power. Switching things out to keep those numbers, but still maximizing power is what gearing beyond T1 is going to be about, imo.

For most of my gear I have t3 Rakata peices from NiM, with 1 or 2 of the mods in there being Colulmi pieces I pulled out of my t2 in order to have better itemization.


I think currently I'm sitting at 31.5% crit, 9.5% alacrity, 82% surge, and 577 bonus healing power, self buffed.

I think my stats are in a pretty decent place, although if possible I'll drop my crit down a little for a bit more surge, and then of course the more power I can get, the better.

All CDs popped I can heal between 7 - 8k on a target with dark infusion (1.3 second cast), and if my Innervate crits all 4 times I'm healing for about 8.5k. I'm pretty happy with where my heals are right now.
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01-18-2012, 01:37 AM
Post: #226
RE: Sith Sorcerer Healing Compendium
(01-17-2012 11:32 PM)Petrus Wrote:  
(01-16-2012 06:19 PM)tonic Wrote:  What's your thoughts on alacrity Petrus?

Well, due to the fact that Rakata gear has pretty much nothing but alacrity on it, I played about a week with 14% alacrity. It was pretty worthless.

I think keeping alacrity somewhere around 10% is probably ideal. It's enough to be noticeable, but you're not taking up valuable itemization that could be put into power and surge.

So that said, I'd prioritize this way:

1. Crit/Alacrity to 30%/10% first.
2. Stack surge to 75% second, while keeping your Crit/Alac
3. Stack power, and boost up your surge with any extra points you have that can't go into power.

1 and 2 are pretty easy to do in Tionese gear. Once you reach those thresholds, I'd start working on power. Switching things out to keep those numbers, but still maximizing power is what gearing beyond T1 is going to be about, imo.

For most of my gear I have t3 Rakata peices from NiM, with 1 or 2 of the mods in there being Colulmi pieces I pulled out of my t2 in order to have better itemization.


I think currently I'm sitting at 31.5% crit, 9.5% alacrity, 82% surge, and 577 bonus healing power, self buffed.

I think my stats are in a pretty decent place, although if possible I'll drop my crit down a little for a bit more surge, and then of course the more power I can get, the better.

All CDs popped I can heal between 7 - 8k on a target with dark infusion (1.3 second cast), and if my Innervate crits all 4 times I'm healing for about 8.5k. I'm pretty happy with where my heals are right now.

This is pretty much my prioritization as well. Crit to 30%ish, alacrity to 10%, surge aiming for 250 -300 somewhere, rest into power. I only have 1 piece of Rakata armor atm, rest are Columi except for Rakata ears/2x implants from the dailies (although I should prolly swtch to synthweaving for the Rakata belt/bracers and then back to biochem). I also had to switch the enhancement or is it the mod from Columi onto the Rakata as it was poorly itemized

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01-18-2012, 02:04 AM
Post: #227
RE: Sith Sorcerer Healing Compendium
(01-18-2012 01:37 AM)dulfy Wrote:  I also had to switch the enhancement or is it the mod from Columi onto the Rakata as it was poorly itemized

Mod I believe. Although for my Rakata pants I think I did both, so just the armoring is Rakata level now.

It's a shame to downgrade like that, but it's really the only way Rakata gear is even remotely viable currently.
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01-18-2012, 03:09 AM
Post: #228
RE: Sith Sorcerer Healing Compendium
(12-30-2011 11:43 PM)Petrus Wrote:  I use a priority system, and it keeps me 100% force neutral unless I have to do some "oh ****" healing.

Resurgence, Innervate, Consumption, Barrier, Resurgence, Revivification, resurgence, innervate, consumption, barrier, Dark heal, 2 second downtime.

That's basically what the rotation looks like if I recall. You might get 3 times through it before everything is on GCD. Basically though the priority is to always use resurgence and innervate and consumption ASAP, once the right procs are up. Everything else is filler.

Doing that rotation will mean you never drop below 80% mana. If I DO need bigger heals, I use Dark Infusion until we're good, then back to the rotation above.

Sometimes it's true you don't have time to cast your aoe, or to Tap for force, but if those situations ever last more than 20 seconds or so something else is probably wrong. I've done just about every fight in the game now, and there's ALWAYS downtime for you to recover, which, if everything goes right, you shouldn't need.

Using the rotation above I've finished every Raid boss on normal above 90% force, although on 2 of them I did dip down to about 50% during the fight.

Petrus, just wanted to say thanks for posting this. I am currently leveling a Sorc Healer and was having some force issues - this post totally sorted them out. Wink
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01-18-2012, 04:05 AM (This post was last modified: 01-18-2012 04:06 AM by Taggard.)
Post: #229
RE: Sith Sorcerer Healing Compendium
Petrus, I am curious as to why you recommend stacking power after achieving a baseline for the other stats, when Willpower seems to be superior. According to the original post, "Willpower provides 0.2 to damage and 0.14 to healing per point. Force Power provides 0.15 to damage and 0.12 to healing per point." In addition to this, Willpower is increased by a percentage from buffs and talents. Would it not be better to stack willpower over power?
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01-18-2012, 04:21 AM (This post was last modified: 01-18-2012 04:28 AM by Petrus.)
Post: #230
RE: Sith Sorcerer Healing Compendium
(01-18-2012 04:05 AM)Taggard Wrote:  Petrus, I am curious as to why you recommend stacking power after achieving a baseline for the other stats, when Willpower seems to be superior. According to the original post, "Willpower provides 0.2 to damage and 0.14 to healing per point. Force Power provides 0.15 to damage and 0.12 to healing per point." In addition to this, Willpower is increased by a percentage from buffs and talents. Would it not be better to stack willpower over power?

So two things - First off, WP is your primary stat, and yeah, you should mostly* focus on that one. That said though, WP isn't really taken into account as far as itemization goes. Better ilevel items always have more WP. That's why I didn't really include it in my list. The same can't be said for any of your secondary stats, and to gain power on an item, you'll lose something else.

*I say mostly, because while WP never hits DR and therefore will always give you more "bang for your buck", sometimes having less willpower, but gaining more surge/etc, is better. This is really going to depend on your thresholds. I personally have less WP than I could (about 150 less) because the 25ish extra healing power, and the extra crit rating, I get from it, just isn't worth the 25% surge rating I get instead.

Secondly - I'm pretty sure your numbers are wrong, and if you grabbed them off this thread then it needs to be updated. Power actually gives more damage/HP than WP does, but WP also increases other stats, which is why it's slightly better than power if you're just comparing one to the other.

Since everything is based off DR though, and we really do need to reach certain stat thresholds, I am going to say that WP isn't always your "best" choice, if you're talking about the overall playability of your character, although it will always result in the most points gained.


So to sum it up: Yes, WP is generally your primary stat, however I personally am rolling with about 1800 WP buffed instead of the 1950 I could have (fully buffed), because I've taken gear with less WP, but better itemization. Hopefully once more people on my server can make mastercraft mods, I'll be able to change that, but right now it's just SO much better for me to take an 80WP/50 surge item over a 100WP/50 alacrity item.

*edit*
I should also say, although I think it's assumed by most people, that all this above is mostly based upon my opinions, and feelings from playing the class. DR and stat interactions is just too complicated and nuanced and situational to be turned into hard data just yet. I've been playing healers for a long, long time, and I feel as though I've got this spot on, but I just want to clarify that most of this is based upon an equal mix of numbers from this site, and my intuition, rather than just the hard data that most people would prefer.
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