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[ARCHIVE] 1.1.5 Sith Sorcerer Healing Compendium
08-12-2011, 02:06 AM
Post: #61
RE: Healing Abilities Comparison
So would a "channeled" spell be considered "periodic"? Not a HoT/DoT, that's clear, but "periodic" for the purposes of the various abilities related to that?

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08-12-2011, 03:08 AM
Post: #62
RE: Healing Abilities Comparison
(08-12-2011 02:06 AM)Undead Prince Wrote:  So would a "channeled" spell be considered "periodic"? Not a HoT/DoT, that's clear, but "periodic" for the purposes of the various abilities related to that?

In WoW, they were (with few exceptions - Arcane Missles). Whether or not they will be in SWTOR, I do not know.
My assumption is yes.
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08-12-2011, 07:54 AM (This post was last modified: 08-12-2011 07:54 AM by Undead Prince.)
Post: #63
RE: Healing Abilities Comparison
(08-12-2011 03:08 AM)metaspy Wrote:  
(08-12-2011 02:06 AM)Undead Prince Wrote:  So would a "channeled" spell be considered "periodic"? Not a HoT/DoT, that's clear, but "periodic" for the purposes of the various abilities related to that?

In WoW, they were (with few exceptions - Arcane Missles). Whether or not they will be in SWTOR, I do not know.
My assumption is yes.

You won't mind if I quote you on this in the Sorc DPS thread, I hope?

Anyway, since this is also related to healing: this would mean that spamming Force Lightning would trigger Parasitism, which is caused by criticals from periodic damage abilities.

And if FL "ticks" for criticals 4 times every casting - i.e. 4 times per 3 seconds - as Pred said in the DPS thread, this would mean that spamming FL will lead to 80 critical checks per minute => with a 20% critical chance, 16 applications of Parasitism per minute => free healing of 16% or, with Devour x3, 21% of your total health and mana per minute.

Taking the Sorc from the Tatooine video as base, with his nearly 5,000 hp at lvl 26, this would produce from 800 to 1050 hp of free healing per minute from the FL spamming alone. That's a non-negligible amount of healing, is it not? And it would also restore the same % of your force pool. Not a bad deal at all, IMO.

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08-12-2011, 12:22 PM
Post: #64
RE: Healing Abilities Comparison
(08-12-2011 07:54 AM)Undead Prince Wrote:  You won't mind if I quote you on this in the Sorc DPS thread, I hope?

Anyway, since this is also related to healing: this would mean that spamming Force Lightning would trigger Parasitism, which is caused by criticals from periodic damage abilities.

And if FL "ticks" for criticals 4 times every casting - i.e. 4 times per 3 seconds - as Pred said in the DPS thread, this would mean that spamming FL will lead to 80 critical checks per minute => with a 20% critical chance, 16 applications of Parasitism per minute => free healing of 16% or, with Devour x3, 21% of your total health and mana per minute.

Taking the Sorc from the Tatooine video as base, with his nearly 5,000 hp at lvl 26, this would produce from 800 to 1050 hp of free healing per minute from the FL spamming alone. That's a non-negligible amount of healing, is it not? And it would also restore the same % of your force pool. Not a bad deal at all, IMO.

You can quote me.
And the Parasitism skill/talent isn't really related to healing abilities... this is about comparing the actual heals.
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08-12-2011, 07:21 PM
Post: #65
RE: Healing Abilities Comparison
(08-12-2011 12:22 PM)metaspy Wrote:  And the Parasitism skill/talent isn't really related to healing abilities... this is about comparing the actual heals.

So passives aren't included then? OK, just thought that such a significant potential healing method would be interesting to note.

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08-12-2011, 08:17 PM
Post: #66
RE: Healing Talent Dissection
(08-11-2011 10:24 PM)EbonPhoenix Wrote:  
(08-11-2011 10:17 PM)Undead Prince Wrote:  I guess I was just labouring under a misapprehension that Sorcs should avoid melee due to being squishy & optimised for ranged :-)

But I can certainly appreciate a potential melee option for a Sorc, even if it's only secondary to the main focus (either healing or ranged DPS).

We have shields...

Anyway, if I was a melee class and I was told to "go over there and mess up that sorc, they are a ranged class" and then that sorc opens up a can of melee hurt back on me, I might reconsider and back off.

Priests in WoW had shields too and were squishy...just fyi.
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08-12-2011, 08:38 PM
Post: #67
RE: Healing Abilities Comparison
It's an uncontrollable, passive, self-only healing method, making it more akin to regeneration than a heal. Abilities described as 'heals' are typically those abilities which can be used to heal other people mid-combat, preferably in a way sufficiently viable to allow them to heal/support an entire party.
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08-13-2011, 02:31 AM
Post: #68
RE: Healing Abilities Comparison
(08-12-2011 07:21 PM)Undead Prince Wrote:  
(08-12-2011 12:22 PM)metaspy Wrote:  And the Parasitism skill/talent isn't really related to healing abilities... this is about comparing the actual heals.

So passives aren't included then? OK, just thought that such a significant potential healing method would be interesting to note.

This would be akin to factoring your auto attack in on your rotation while discussing DPS...
Healing abilities are those that heal others - otherwise I would have mentioned the "Sacrifice your companion - get 75% of your hp" ability
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08-13-2011, 03:16 AM
Post: #69
RE: Healing Abilities Comparison
(Note that there are no auto-attacks in SW:TOR, only basic attacks with no cost.)
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08-13-2011, 11:25 AM (This post was last modified: 08-13-2011 11:26 AM by Sennin.)
Post: #70
RE: Healing Abilities Comparison
(08-04-2011 11:57 PM)metaspy Wrote:  Healing Abilities Comparison

Healing Totals

Dark Infusion: 961.5
Innervate: 528
Dark Heal: moderate amount
Revivification: 246 (multiplied by # of targets)
Resurgence: 225

Healing done per force point
Dark Infusion: 17.4
Innervate: 13.2
Resurgence: 7.5
Revivification: 2.46 (multiplied by # of targets)
Dark Heal: moderate / 60

Healing done per second
Dark Infusion: 320.5 (384.6 with DM talent, 457.8 with Force Bending, 549.4 with both)
Innervate: 176
Resurgence:
Revivification: First Half: 47 (67 with Force Bending)
Dark Heal:

I was wondering how the Inquisitor stacked up against the other healers, and found a blurb from the Tester 14 post on Betacake at:

http://www.betacake.net/2011/08/star-war...er_10.html

The tester had this to say:
Q: Devs and testers claim all three healing classes (Sorc, Operative, Merc) can "primary heal." Which, in beta, is the class regarded as the "best" pure healer if specced right and how do each class differ from one another in terms of how they heal? (ie Large heals, HoTs, etc)

A: They're all viable right now, but I would have to go with Operative and Merc as the 2 main ones for the longer fights, Sorcerers, at least from what I have seen can't really keep up in the long fights without serious Force management, but they have the best burst healing, imho. I love tanking with a Merc healer.

I wonder how things will turn out by the time the game is released or whether they intend the Inquisitor to stay as a more burst-oriented healing class
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