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[ARCHIVE] 1.1.5 Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium
01-16-2012, 02:18 AM (This post was last modified: 01-16-2012 02:21 AM by Kaedis.)
Post: #44
RE: Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium
Quote:I have a question about the accuracy stat: In a thread on the SW:TOR forums someone from this site states that all force powers have 100% accuracy and therefore it's a useless stat for sorcerers; however, this thread recommends +10% to accuracy. Maybe this desparity has something to do with Operations bosses, but I would greatly appreciate some enlightenment on this issue Smile

And thanks for this very awesome compendium, best I've found online!

That would be me, and my statement was accurate (no pun intended >.>). The accuracy recommendation in this thread is somewhat out-dated, as Sujin has been out for a while. I'll update the OP.

Quote:But to be honest most of this theorycrafting will just be speculation until we get some resources like combat log, DPS meters, and a World of Logs type site.

I'm actually starting to loath statements like this, it's incredibly disparaging to what we do here. These aren't speculations. Yes, having a combat log would make things easier, and certain things can't be tested with certainty without a log, but honestly, there are plenty of tools in-game already for us to test the vast majority of this game's mechanics.

Floating combat text, along with careful testing procedure and access to the game's XML files, is plenty sufficient to understand how the game's mechanics function, in quite exacting detail I might add.

Even Angels must kill from time to time...
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RE: Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium - Kaedis - 01-16-2012 02:18 AM

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