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 Tank Abilities List
10-05-2011, 01:00 PM
Post: #21
 Ezmode Super Moderator Posts: 266 Joined: Sep 2011 Reputation: 2
RE: Tank Abilities List
I think you are right. Backhand's threat modifier looks to be multiplicative. So, if I have this right this time, it would be x * (1+ Soresu form) * (1 + Backhand threat mod). Even that might be completely off, 2.25:1 for Backhand alone while other abilities do 1.5.That kind of threat could justify the long cooldown.
10-05-2011, 03:38 PM (This post was last modified: 10-05-2011 03:47 PM by Ften.)
Post: #22
 Ften Junior Member Posts: 11 Joined: Oct 2011 Reputation: 0
RE: Tank Abilities List
(10-05-2011 01:00 PM)roofie Wrote:  I think you are right. Backhand's threat modifier looks to be multiplicative. So, if I have this right this time, it would be x * (1+ Soresu form) * (1 + Backhand threat mod). Even that might be completely off, 2.25:1 for Backhand alone while other abilities do 1.5.That kind of threat could justify the long cooldown.

So say the backhand/hilt smash damage was 100.

100*[(1.5)*(1.5)] simplify that and we're left with that 2.25 for a total threat of 225. Now unless we've got practical testing going on, which I would love to do, damn invites, we can't really verify which one of these is correct.

However, warcraft doesn't do additive things in their formulas. It's far too easy to get to ridiculous numbers with additive formulas and you're always hitting asymptotic limits with multiplicatives and threat/damage reduction.

I am somewhat worried that the tooltip for Hilt Strike/Backhand is a flat damage percentage, now that might just be taken off a tooltip in game off the spell or something which scales with STR/Weapon Damage, however if it doesn't I'll be quite worried about it's scaling capabilities.
We can have flat +threat modifiers but it would scale better if they were percentage based to begin with. Though of course I could be completely wrong and it's already been verified to be additive!
10-05-2011, 04:04 PM
Post: #23
 Ezmode Super Moderator Posts: 266 Joined: Sep 2011 Reputation: 2
RE: Tank Abilities List
For threat, I doubt there will be much to worry about, as numbers are very unlikely to become insane. Other stats do seem to have caps though, making it so there is only a certain amount of benefit you can get from wearing gear. Though, it may have changed a bit or even completely in the new build, and without a downloadable client...we pray for beta invites. Meanwhile, back to work on rotation simulator!
10-05-2011, 11:19 PM
Post: #24
 Masterkiller Administrator Posts: 872 Joined: May 2013 Reputation: 8
RE: Tank Abilities List
If anyone is interested in maintaining this thread please let me know! I've been concentrating on other aspects of late (as well as working my ass off IRL)
10-06-2011, 08:29 AM
Post: #25
 Freehugs Contributor Posts: 288 Joined: Sep 2011 Reputation: 5
RE: Tank Abilities List
Yeah I was going to keep updating my post anyway...just need the new talents...

Drawn and Dangerous, a D&D webcomic
A.K.A Skree, Aid (Dalbora server), acnoj (official forums).
10-07-2011, 05:41 AM
Post: #26
 Grey Contributor Posts: 21 Joined: Sep 2011 Reputation: 2
RE: Tank Abilities List
I have seen posts referencing threat reduction abilities for DPS / Heal specs but I am curious if there are any threat transferring abilities like a Hunters Misdirect in WoW.
10-07-2011, 06:23 AM
Post: #27
 Freehugs Contributor Posts: 288 Joined: Sep 2011 Reputation: 5
RE: Tank Abilities List
I have not yet seen one Grey.

Drawn and Dangerous, a D&D webcomic
A.K.A Skree, Aid (Dalbora server), acnoj (official forums).
10-13-2011, 11:56 AM
Post: #28
 Gorodetski Respected Member Posts: 148 Joined: Aug 2011 Reputation: 1
RE: Tank Abilities List
Hmm, seem that in the latest build Jedi Knights have lost the 30% health boost ability, and Warding Call is now 40% DR for 10sec, 3min CD, also they lost the 6% heal, but now have a bubble on Blade Storm, probably for about the same amount of damage

overall looks like they're trying to bring the tanks more into line with their CD's, so Knights have the big DR from Warding Call, BH's have the health boost and Assassin's have.. I guess either the Defense boost from Deflection, or the CD Healing boost from OCS.

Warriors are now the only class with a personal tool at 31pnts though Assassin/Shadow have -5% damage, BH/Tpr have -20% accuracy and JK/Juggy's have 40% self DR, selfish

Gorodetski: Level 50 Sith Tankasin
'You're not allowed to die until I kill you'
10-13-2011, 01:26 PM
Post: #29
 Pantelijus Respected Member Posts: 146 Joined: Jun 2011 Reputation: 5
RE: Tank Abilities List
30% health boost abilities werent removed they became baseline but require certain forms/gas cilinders to use (not sure on last part)

6% heal got removed tho and replaced with some really wierd talents.
10-14-2011, 12:28 AM
Post: #30
 Gorodetski Respected Member Posts: 148 Joined: Aug 2011 Reputation: 1
RE: Tank Abilities List
Oh, I thought the 30% health boost was only made Baseline for Bounty Hunters... that's a bit silly then, why do Warriors STILL have so many tools compared to the other tanks?

and tbh I get the feeling they swapped the heal for a shield that will still be the exact same amount of healing, they just wanted to give it a slightly different flavour. So Assassin's are the 'Heal Tanks' Warriors are the 'Mitigation/Shield' tanks and BH's are the 'I'm covered in like... 20 tons of solid steel, good luck hitting me' tanks.

Gorodetski: Level 50 Sith Tankasin
'You're not allowed to die until I kill you'
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