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Sith Warrior Abilities and Skills
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07-06-2011, 04:07 AM
(This post was last modified: 09-03-2011 12:39 AM by Masterkiller.)
Post: #1
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Sith Warrior Abilities and Skills
Updated 9.2.11
Accuracy (Vengeance) - Increases the accuracy of melee and Force attacks by 1%. Annihilate - Strikes the target with both Lightsabers for 547-633 weapon damage. Each use of this ability grans Annihilator for 15 seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to three times. Requires two Lightsabers. Annihilation (passive) (Annihilation:Tier4) 1/1 - Increases direct damage done by Rupture and Annihilation by 10%. Assault - Inflicts your weapon damage spread across a series of quick melee attacks. Grants 2 Rage. If you are dual wielding, then you deal damage from both weapons but suffer a penalty to damage and accuracy. Ataru Form - Enter an acrobatic Lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second force strike that deals 148 energy damage. This effect cannot occur more than once every 1.5 seconds. Backhand (Immortal) - Linked to Tier 5. Bashes the target for (X) kinetic damage, stunning it for 4 seconds. This ability generates a high amount of threat. Barricade (Immortal) - Reduces the cooldown of Saber Ward by 10 seconds. Battering Assault - (Marauder) Strikes the target multiple times with both sabers, inflicting 354 - 389 damage and builds 3 rage. Requires two lightsabers. Battle Cry (passive) (Tier1) 2/2 - Force Charge has a 100% chance to make your Force Scream cost no rage. Berserk - Reduces the Warrior’s health by 10%, but grants 3 action points immediately plus 4 additional action points over the next 8 seconds. Blood Frenzy (passive) (Carnage:Tier4) 1/1 - Ataru Form hits grant Blood Frenzy for 6 seconds. When Blood Frenzy ends u generate 1 rage.This can only occur once every 6 seconds. Blurred Speed (passive) (Annihilation:Tier3) 2/2 - Lowers the cooldown of Force Charge by 3 seconds. Brutality (passive) (Tier2) 1/1 - Increases critical strike chance of Force Scream by 5%. Call On The Force | Instant | Cooldown: 20 mins Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute. Channel Hatred - Restores your health over 15 seconds. Taking any other action during this time will cancel this ability. Cannot be used during combat. Chilling Scream - costs 2 Rage , triggers GCD(Jugg ability) Freezes nearby foes, reducing their movement speed by 50% for X seconds. Close Quarters - Reduces the minimum range of Force Charge by 8 meters. Consuming Howl (Immortal) - Force Scream has a 50% chance to heal you for 3% of your total health when used. Crash (Immortal) Force Charge now stuns targets for 2 seconds. Crippling Strikes (Rage) - While in Shi-Cho form, Ravage has a 50% chance to slow the target by 50% for 7 seconds. Dark Blood (Immortal) - Increases Elemental and Internal damage reduction by 4%. Dark Resonance (Rage) - Increases the critical strike damage of all Force attacks by 10%. Deadly Reprisal (Vengeance) - Generates 1 additional rage when taking area of effect damage while Shien Form is active. Deadly Saber (active) (Annihilation:Tier3) 1/1 : Rage cost 3 , 12 sec CD , NO RANGE (self buff) Charges your sabers with deadly energy for 15 seconds causing your next 3 successfull melee attacks to make the target bleed for 97 INTERNAL damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds. Decimate (Vengeance) - Increases the damage dealt by Smash by 10% and lowers its cooldown by 1 second. Deafening Disruption (Vengeance) - Increases the lockout duration of Disruption by 1 second. Defensive Roll - Reduces damage taken from area attacks by 30% Displacement(passive) (Carnage:Tier5) 2/2 - Increases the range of Obfuscate(Pacify for JK) by 4 metres and increases defense by 2%. Disruption - Rage: 1 Cooldown: 8 secs Range: 4m Smashes into the target, disrupting the current action and preventing it from being used for the next X seconds. Dominate (Rage) - Force Charge and Obliterate have a 50% chance to make your next Smash used within 15 seconds an automatic critical hit. Draining Scream (Vengeance) - Force Scream has a 50% chance to cause the target to bleed for (X) damage for (X) seconds. Dual Wield Mastery - Increases damage dealt by your offhand saber attacks by 30% Echoing Scream (Immortal) - Increases damage of Force Scream by 5%. Endless Rage (Rage) - You now generate 1 rage when attacked in Shi-Cho Form. This effect cannot occur more than once every 6 seconds. Endure Pain (Immortal) - Linked from Tier 3 Backhand. Temporarily increases your maximum health by 30% for (X) seconds. When the effect ends, the health is lost. Enraged Assault - Battering Assault has a 100% chance to grant 1 additional rage. Enraged Charge (Tier2) (passive) - Force Charge has 100% chance to generate 1 additional rage. Enraged Slash (passive) (Annihilation:Tier1) 3/3 - Vicious Slash, Massacre and Annihilate have a 100% chance to refund 1 rage when used. Enraged Sunder (Immortal) - Sundering Assault has a 50% chance to build 1 additional rage. Erupting Fury (passive) (Carnage:Tier2) 3/3 - Rupture has a 100% chance to refund 1 rage when used. Eviscerate (Vengeance) - Impale has a 50% chance to cause the target to bleed for (X) internal damage over 6 seconds. Execute (passive) (Carnage:Tier3) 2/2 - Your Ataru Form hits have a 30% chance to make your next rage spender deal 10% more damage... Ferocity (Annihilation: Tier5) Berserk granting 30% speed boost while active. Focused Hatred (passive) (Carnage:Tier2) 3/3 - Increases melee and force accuracy by 3%. Force Alacrity (Rage) - Reduces the cooldown of all Force abilities while in Shi-Cho form by 1 second. Force Charge - Launches you toward a distant target, immobilizing them for a few seconds and interrupting their current action, dealing low damage. Generates 3 Rage. Force Choke - Chokes the target, leaving them suspended in the air while the Warrior channels the ability. The target takes very high damage over 6 seconds and causes you to generate 1 Rage per second while channeled. Force Cloak | 1 minute cooldown (Force Cloak doesnt trigger GCD) - Obscure yourself with the force, becoming difficult to detect, greatly reducing your threat towards all enemies, and increasing movement speed by 30% for 6 seconds. Dealing melee damage or suffering damage ends the effect prematurely. Force Crush (Rage) - Progressively slows the target from 60% to 10% movement speed over (X) Seconds and deals (X) kinetic damage each second. At the end of the duration the target is crushed, and takes an additional (X) kinetic damage. Force Grip (Immortal) - Force Choke no longer needs to be channeled, applying its full effect over 3 seconds. Force Mastery (Rage) - Reduces the rage cost of Force Scream while in Shi-Cho form by 1. Force Push - 1 minute CD(used to be 2 minutes) , triggers GCD(Jugg ability) (max range is 15 meters) Deals kinetic damage and knocks the target back several meters. Standard and weak enemies are additionally knocked down for 5 seconds. Force Scream - Blasts the target with a force-enhanced scream, dealing 401-419 kinetic damage. In adition, standard and weak enemies are forced to cower in fear, stunned for 4 seconds. Fracture (Vengeance) - Impale has a 33.3% chance to deal 15% more damage against targets afflicted by Sundering Assault. Frenzy | Instant | Cooldown: 2 mins Increases you accuracy by 30% for 15 seconds. Gore - Impale now attacks with both Lightsabers when dual wielding. Gore (Tier5) (Carnage) - Rage cost: 3 , Range 4 m ,Cooldown 15 secs Slashes the target for 242-258 weapon damage and grants Gore for 6 seconds, which increases armor penetration by 100%. Requires two lightsabers. Gravity (Rage) - Reduces the rage cost of all movement slowing effects by 1. Guard - triggers GCD(Jugg ability) (max range is 30 meters) Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transfered back to you. Requires Soresu Form. Guard Stance (Immortal) - Increases your melee and ranged defense by 2% while in Soresu Form. Heavy Handed (Immortal) - Increases the damage dealt by Backhand and Smash by 10%. Huddle (Vengeance) - Intercept has a 50% chance of applying its effet on you as well. Hungering (passive) (Annihilation:Tier2) 2/2 - Critical hits with bleed effects heal u for 2% of your maximum health. Impale | 9 second CD | costs 4 Rage - Impales the target with your main-hand lightsaber for very high damage and briefly knocks them to the ground. Improved Sundering Assault (Vengeance) - Sundering Assault has a 50% chance to apply one additional stack of Sunder Armor. Inescapable Torment - Choked targets take 30% more damage from your next 5 bleed effects. Lasts 15 seconds. Intercept (Intercede) - 20 sec CD , triggers GCD(Jugg ability) (max range is 30 meters) Leaps to a friendly target, reducing his or her damage taken by 20% for 6 seconds. (WoW comparison: Intervene with Safeguard talent) Interceptor (Rage) - Lowers the cooldown of Disruption by 1 seconds. Intimidation (Immortal) - Reduces the rage cost of Chilling Scream and Backhand by 1. Intimidating Roar | Instant | Rage: 1 | Cooldown: 1 min Paralyzez all nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids. Invincible (Immortal) - Reduces the damage the Warrior suffers from all sources by 60% for 9 seconds. Malice (Rage) - Increases the critical strike chance of your Force attacks by 2%. Massacre (Tier7) (Carnage) - Rage cost: 3 , Range 4 m Strikes the target with both weapons for 279-327 weapon damage and automatically triggers Ataru Form strike. For 6 seconds after using Massacre,your Ataru form has an extra 30% chance to be triggered. Requires two lightsabers. Obfuscate (marauder)- Costs: 1 rage, Cooldown: 1 min, Range 4 meters, Obscure the targets vision reducing its melee and ranged accuracy by 90% for 6 sec(lvl 30) Obliterate (Rage) - Jumps to a target, impaling it for 307-363 weapon damage. Strikes with both weapons if dual wielding. Outrage (Vengeance) - Returns 1 rage when Impale misses. Overload Lightsaber (Annihilation) - Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successfull melee attacks to make the target burn (bleed aka burn effect) for 491 ELEMENTAL damage for 6 seconds.Stacks up to 3 times.This effect cannot occur more than once every 1.5 seconds Payback (Rage) - Unleash has a 50% chance to heal you for 10% of your maximum life. Pooled Hatred (Vengeance) - Whenever your movement is impaired, you gain a 5% bonus to your next melee ability that costs rage. This effect can stack up to 5 times and lasts 10 seconds. Quake (Immortal) - Smash has an 50% chance to lower the accuracy of affected targets by 5% for 18 seconds. Quick Recovery (passive) (Annihilation:Tier1) 2/2 - Reduces the rage cost of Smash and Sweeping Slash by 2 and reduces the cooldown of Smash by 3 seconds. Ravage - Performs a series of saber attacks that deal 1045 - 1190 weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both sabers if dual wielding. Ravager (Tier1) (passive) 2/2 - Reduces the cooldown of Ravage by 3 seconds and Force Choke by 10 seconds. Relentless (Rage) - Berserk has a 50% chance to Enrage you, removing and granting immunity to movement slowing effects for the duration. Rend (Vengeance) - Sundering Assault lowers the target’s internal and elemental resists by 5% on its first application. Retaliation - Retaliates against the target for 156-212 weapon damage. Retaliation can only be used after a successful melee or ranged defense and does not respect the global cooldown. Cannot miss or be paried or dodged. Revenge (Immortal) - While in Soresu Form, parrying, deflecting, shielding, or resisting an attack has a 50% chance to grant Revenge, reducing the rage cost of your next Force Scream or Smash by 1. Lasts 10 seconds and stacks up to 3 times. Ruin (Vengeance) - Smash no longer costs rage. Rupture - Stabs the target for 143-164 damage, and deals an additional 217 internal damage over 12 seconds. Attacks with both weapons if dual wielding. Saber Buffet (Rage) - Lowers the cooldown of Saber Throw by 2.5 seconds and increases the damage it does by 5%. Saber Throw - Throws your lightsaber at a distant target, striking for moderate damage and generating 3 Rage. Saber Ward - Increases parry and deflect chance by 50% for 12 seconds. Savagery (Vengeance) - Impale and Shatter have a 50% chance to increase the crit chance of Force Scream by 60% for 9 seconds. Shatter (Vengeance) - Channels Force into your Lightsaber and crushes your target under it’s weight, dealing 569 internal damage to a target inflicted by Sundering Assault, with a further 1476 internal damage over 12 seconds. Shien Form (Vengeance) - Linked from Tier 1 Single Saber Mastery. Enter an aggressive lightsaber form, increasing all damage dealt by 8%. All attacks which cost rage will refund 1 rage when used. In addition, you can generate 1 rage when attacked, but this effect cannot occur more than once every 6 seconds. Shii-Cho Form - Enter a balanced lightsaber form, increasing all damage dealth and reducing all damage received by 3%. Shii-Cho Mastery (Rage) - While in Schii-Cho form, your attacks ignore 10% of your targets armor. Shockwave - Each tick of Force Choke and Force Crush grants you Shockwave, increasing the damage your next Smash deals by 25%. Stacks up to 4 times. Short Fuse (passive) (Annihilation:Tier4) 2/2 - Reduces the cooldown of Berserk and Frenzy by 30 seconds. Single Saber Mastery (Vengeance) - Linked to Tier 3. Increases melee damage by 2% while in Shien and Shi-cho forms. Smash - You leap into the air and smash into the ground, immobilizing nearby enemies for 8 seconds and dealing moderate damage to them. This ability will also stun weak and standard enemies for 4 seconds. Soresu Form - While in Soresu Form, the Warrior gains 1 Rage when attacked by an enemy, plus 1 Rage every 3 seconds. It also significantly increases his chance to glance incoming attacks, reducing the damage they inflict, but reduces the Rage granted by all of his Assault abilities by 1. Stagger (Rage) - Increases the duration of Force Charge’s immobilize effect by 0.5 seconds. Strangulate (Rage) - Reduces the pushback sufferend while channeling Force Choke by 50%. Strongarm (Immortal) - Reduces cooldown of Intimidating Roar by 30 seconds and Saber Throw by 5 seconds. Subjugation (passive) (Annihilation:Tier5) 2/2 - Reduces the cooldown of Obfuscate (Pacify for JK) by 10 seconds. Sundering Assault - a passive that adds a stacking armor debuff to the Assault ability (unconfirmed tooltip) Surge - Strikes your target for moderate damage with your lightsaber and knocks up to 8 targets within 8m of the targeted enemy far away from the Warrior. Does slight damage to all affected enemies. Sweeping Fury (Immortal) - Increases damage of Sweeping Slash by 5%. Sweeping Slash - Slashes up to 5 enemies in front of you for 431-525 weapon damage each. Attacks with both lightsabers if dual wielding. Thrown Gauntlet (Immortal) - Reduces the cooldown of Threatening Scream by 15 seconds and Challenge by 5 seconds. Towering Rage (passive) (Carnage:Tier3) 2/2 - Increases critical strike chance of Force Scream by 100% while Berserk or Blood Frenzy is active. Taunt - 15 sec cd , doesnt trigget GCD(Jugg ability) Taunts the target, forcing it to attack the Warrior for X seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts X seconds (X being the same as above) Unleash - Breaks all movement impairing effects, and grants immunity to all those effects for 5 seconds. Unleashed (Immortal) - Reduces the cooldown of Unleash and Force Push by 15 seconds. Unstoppable (Vengeance) - Force Charge has a 100% chance to grant Unstoppable, reducing all damage taken by 20% and granting immunity to physics and movement impairing effects for 4 seconds. Unnatural Might (Marauder) - Increases the target's Melee, Ranged, Force and Tech bonus damage and healing by 5% for 30 minutes. If the target is a party member, all other party members are also effected. Unyielding (Vengeance) - Generates 2 rage when stunned, slept, or knocked down. Vengeance (Vengeance) - Reduces the cooldown of Impale and Force Scream by 1 second. Vicious Slash - Vicious weapon strike that deals high damage to a single target. Vicious Throw - Rage: 3 Cooldown: 6 secs Range: 10m Throws the main hand lightsaber at the target, dealing 458 - 536 energy damage. Only usable on targets at or below X% max health. Whirling Assault - Hits up to 3 enemies within melee range (4m) inflicting 50% weapon damage to each. Grants 1 Rage, plus 1 additional Rage for each target hit. |
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08-10-2011, 03:54 AM
Post: #2
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RE: Sith Warrior Abilities and Skills
If you find any additional abilities please let me know so I can update.
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08-12-2011, 09:28 PM
Post: #3
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RE: Sith Warrior Abilities and Skills
Force push - doesnt cost anything standard knockback we have seen in videos , has 2 minute cd (i think its Jugg only)
Intercept -This is a level 50 Guardian / Juggernaut ability that functions like Force Leap / Charge to a friendly target. (I will assume this works like Intervene until we get more info) Interesting talent for Intercept: Huddle (Vengeance) - Intercept has a 100% chance of applying its effect on you as well. And since this is in high tier its prob a PvP talent and we can safely assume Intercept has aditional effect something like Safeguard talent in WoW's Prot warrior tree. Safeguard Reduces damage taken by the target of your Intervene ability by 30% for 6 sec. Chilling Scream - This ability is an AoE snare. There are some talents in Immortal tree that work around it so its prob works like Piercing Howl with a cooldown or has high rage cost Source is from new Hutt ball review from Betacake.net |
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08-16-2011, 08:49 PM
Post: #4
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RE: Sith Warrior Abilities and Skills
Got new info on some talents from Carnage spec(Marauder)
Enraged Assault (Tier4) (passive) 2/2 Battering Assault has a 100% chance to grant 1 additional rage. Dual Wield Mastery(Tier1) (passive) 3/3 Increases damage dealt by your offhand saber attacks by 30% Defensive Roll (moved to Tier2) (passive) 2/2 Reduces damage taken from area attacks by 30% Enraged Charge(Tier2) (passive) 2/2 Force Charge has 100% chance to generate 1 additional rage. Improved Force Choke is renamed to Ravager Ravager (Tier1) (passive) 2/2 Reduces the cooldown of Ravage by 3 seconds and Force Choke by 10 seconds. Massacre (Tier7) (Carnage) Rage cost: 3 , Range 4 m Strikes the target with both weapons for 279-327 weapon damage and automatically triggers Ataru Form strike. For 6 seconds after using Massacre,your Ataru form has an extra 30% chance to be triggered. Requires two lightsabers. (There is a talent in Tier1 in Annihilation tree that has a 100% chance to refund 1 rage when u use Massacre) Gore (Tier5) (Carnage) Rage cost: 3 , Range 4 m ,Cooldown 15 secs Slashes the target for 242-258 weapon damage and grants Gore for 6 seconds, which increases armor penetration by 100%. Requires two lightsabers. |
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08-23-2011, 06:42 AM
Post: #5
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RE: Sith Warrior Abilities and Skills
Sadly only info we have on Disruption is that its a interrupt on a 9-10 sec cooldown
Jedi Knight counterpart/mirror spell is called Force Kick There are some talents that work around Disruption such as 1) Reducing its cooldown by 2 seconds (1 per rank) 2) Increasing its lockout duration by 2 seconds (1 per tank) If i would have to speculate i would say it has 10 second cd with 4 sec lockout baseline Bigger questions are: 1) Does it cost rage 2) Does it ignore GCD 3) In what "school" type does it belong? |
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08-25-2011, 02:54 AM
Post: #6
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RE: Sith Warrior Abilities and Skills
I checked some abilities, and they didnt stand here, so I will post the video as I do not have time atm to write the skills down.
http://betafootage.com/?p=27 Maybe you find some more skills
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08-25-2011, 09:48 AM
Post: #7
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RE: Sith Warrior Abilities and Skills
(08-25-2011 02:54 AM)Piree Wrote: I checked some abilities, and they didnt stand here, so I will post the video as I do not have time atm to write the skills down. Nice find. Also we finally get a glimpse of Disruption and Vicious Throw. Disruption Rage: 1 Cooldown: 8 secs Range: 4m Smashes into the target, disrupting the current action and preventing it from being used for the next X seconds. Vicious Throw Rage: 3 Cooldown: 6 secs Range: 10m Throws the main hand lightsaber at the target, dealing 458 - 536 energy damage. Only usable on targets at or below X% max health. |
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08-26-2011, 10:30 PM
Post: #8
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RE: Sith Warrior Abilities and Skills
Current build:
Rage: Brutality(passive) (Tier2) 1/1 - Increases critical strike chance of Force Scream by 5%. Endless Rage(passive) (Tier2) 1/1 - U now generate 1 rage when attacked in Schii-Cho form. This effect cannot occur more than once every 6 seconds. Force Alacrity(passive) (Tier2) 3/3 - Reduces the cooldown of all Force abilities while in Schii-Cho form by 3 seconds. Relentless(passive) (Tier3) 2/2 - Berserk immediately grants 2 additional rage. Unbreakable Rage(passive) (Tier4) 1/1 - Ravage is now uninterruptible. Saber Buffet moved to Tier6 Force Crush(active) (Tier7) 1/1 : Rage cost :4 , 21 sec CD , range 15 m Progressively slows the target from 60% to 10% movement speed over 5 seconds and deals 76 kinetic damage each second. At the end of the duration the target is crushed and takes an additional 202 kinetic damage. Annihilation: Battle Cry(passive) (Tier1) 2/2 - Force Charge has a 100% chance to make your Force Scream cost no rage. Quick Recovery(passive) (Tier1) 2/2 - Reduces the rage cost of Smash and Sweeping Slash by 2 and reduces the cooldown of Smash by 3 seconds. Enraged Slash(passive) (Tier1) 3/3 - Vicious Slash, Massacre and Annihilate have a 100% chance to refund 1 rage when used. Hungering(passive) (Tier2) 2/2 - Critical hits with bleed effects heal u for 2% of your maximum health. Blurred Speed(passive) (Tier3) 2/2 - Lowers the cooldown of Force Charge by 3 seconds. Deadly Saber(active) (Tier3) 1/1 : Rage cost 3 , 12 sec CD , NO RANGE (self buff) Charges your sabers with deadly energy for 15 seconds causing your next 3 successfull melee attacks to make the target bleed for 97 INTERNAL damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds. Short Fuse(passive) (Tier4) 2/2 - Reduces the cooldown of Berserk and Frenzy by 30 seconds. Annihilation(passive) (Tier4) 1/1 - Increases direct damage done by Rupture and Annihilation by 10%. Subjugation(passive) (Tier5) 2/2 - Reduces the cooldown of Obfuscate (Pacify for JK) by 10 seconds. Ferocity 2/2 moved to Tier5 (Berserk granting 30% speed boost while active) Carnage: Erupting Fury(passive) (Tier2) 3/3 - Rupture has a 100% chance to refund 1 rage when used. Focused Hatred(passive) (Tier2) 3/3 - Increases melee and force accuracy by 3%. Execute(passive) (Tier3) 2/2 - Your Ataru Form hits have a 30% chance to make your next rage spender deal 10% more damage. Towering Rage(passive) (Tier3) 2/2 - Increases critical strike chance of Force Scream by 100% while Berserk or Blood Frenzy is active. Blood Frenzy(passive) (Tier4) 1/1 - Ataru Form hits grant Blood Frenzy for 6 seconds. When Blood Frenzy ends u generate 1 rage.This can only occur once every 6 seconds. Displacement(passive) (Tier5) 2/2 - Increases the range of Obfuscate(Pacify for JK) by 4 metres and increases defense by 2%. |
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08-27-2011, 10:58 AM
Post: #9
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RE: Sith Warrior Abilities and Skills
Obfuscate (marauder)- Costs: 1 rage, Cooldown: 1 min, Range 4 meters, Obscure the targets vision reducing its melee and ranged accuracy by 90% for 6 sec(lvl 30)
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08-28-2011, 09:30 AM
Post: #10
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RE: Sith Warrior Abilities and Skills
Saw these abilities on the cake today. Unfortunately, Frenzy isn't what I we were hoping over in the talent calc thread.
I am wondering if Valorous Call is still unchanged, or if Valorous Call wasn't the right mirror skill from the Jedi Knight. Source: http://www.betacake.net/2011/08/star-war...rrior.html Sith Warrior Abilities Force Scream Instant Rage: 4 Cooldown: 12 secs Range: 15m Blasts the target with a force-enhanced scream, dealing 246 – 273 kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds. Smash Instant Rage: 3 Cooldown: 15 secs Smashes up to 5 nearby enemies for 174 – 201 kinetic damage. Also stuns weak and standard enemies for 1.5 seconds. Unleash Instant Cooldown: 2 mins Breaks you frea all incapacitating effects. Force Charge Instant Cooldown: 15 secs Range: 10-30m Jumps to a distant target, dealing 129-147 damage with the main hand weapon, immobilizing the target for 2 seconds, and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover. Vicious Slash Instant Rage: 3 Range: 4m Slashes the target for 223 – 253 damage. Attacks with both weapons if dual wielding. Retaliation Instant Rage: 2 Cooldown: 6 secs Range: 4m Retaliate against the target for 147 – 167 weapon damage. Retaliation can only be used after a successful melee or ranged defense and does not respect the global cooldown. Cannot miss or be parried or dodged. Ravage Channeled: 3 secs Cooldown: 30 secs Range: 4m Performs a series of saber attacks that deal 537 – 592 weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Sprint Instant Increases your movement speed and that of your companion by 35%. Cannot be used in combat. Call On The Force Instant Cooldown: 20 mins Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute. Disruption Instant Rage: 1 Cooldown: 8 secs Range: 4m Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds. Berserk Instant Cooldown: 2 mins Generates 5 rage over the next 6 seconds. Force Choke Channeled: 3 secs Cooldown: 1 min Range: 15m Chokes the target, crushing and stunning it while the ability is channelled, and dealing 117 kinetic damage every second. Builds 1 rage per second. Speeder Piloting Passive Ablility to ride speeder bikes Sweeping Slash Instant Rage: 3 Range: 4m Slashes up to 5 enemies in front of you for 322 – 356 weapon damage each. Attacks with both lightsabers if dual wielding. Saber Throw Instant Cooldown: 30 secs Range: 10-30m Throws the main-hand lightsaber at a distant target, inflicting 266 – 343 damage and building 3 rage. Intimidating Roar Instant Rage: 1 Cooldown: 1 min Paralyzez all nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids. Vicious Throw Instant Rage: 3 Cooldown: 6 secs Range: 10m Throws the main-hand lightsaber at a target, dealing 579 – 690 energy damage. Only useable on targets at or below 20% max Health. Sith Marauder Abilities Battering Assault Instant Cooldown: 4.5 secs Range: 4m Strikes the target multiple times with both sabers, inflicting 147 – 167 damage and building 3 Rage. Requires two ligthsabers. Rupture Instant Rage: 3 Range: 4m Stabs the target for 89 – 101 damage and deals additional 145 – 161 internal damage over 12 seconds. Juyo Form Instant Cooldown: 1.5 secs Enter an aggressive lightsaber form, causing your melee attacks to increase all melee damage dealt by 2% for 15 seconds. Stacks up to 5 times. This effect cannot occur more than once every 1.5 seconds. Crippling Slash Instant Rage: 2 Range: 4m Deals 80 – 90 weapon damage and slows the target's movement speed to 50% for 12 seconds. Attacks with both weapons if dual wielding. Force Cloak Instant Cooldown: 1 min Obscure yourself with the force, becoming difficult to detect, greatly reducing your threat towards all enemies, and increasing movement speed by 30% for 6 seconds. Dealing direct damage or suffering damage ends the effect prematurely. Obfuscate Instant Rage: 1 Cooldown: 1 min Range: 4m Obscure the target's vision, reducing its melee and ranged accuracy by 90% over 6 seconds. Frenzy Instant Cooldown: 2 mins Increases you accuracy by 30% for 15 seconds. |
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