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Base threat, and why it's good for you.
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07-06-2012, 11:58 AM
Post: #1
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Base threat, and why it's good for you.
Just figured out something new (to me anyway) and interesting which is good to know.
Enemies that spawn during combat (or at least during boss fights) are spawned with a base amount of threat (varies per enemy). Here's how it looks in the combat logs, with the important bits bold and underlined: [@Mercdeeps] [Trandoshan Trenchcutter {2876507101855744}] [ {2300869815042048}] [Event {836045448945472}: ModifyThreat {836045448945483}] () <100> ...but tanks get a threat bonus from their stance! Here's how it looks for them: [@Tankassin] [Trandoshan Trenchcutter {2876507101855744}] [ {2300869815042048}] [Event {836045448945472}: ModifyThreat {836045448945483}] () <200> So tanks start with double the initial threat, enough in this case that a healer would have to heal 1821 to pull agro from that initial threat (7 enemies in combat, half threat from healing, 30% agro buffer). Single opponents like Warlord Kephess can spawn with 5000 threat, that's 10000 for anyone in tank stance and another 3000 if that tank opens with a Taunt. Even with out the taunt, a healer would have to put out 18,001 healing to pull agro with just this starting threat. This does not apply to enemies that are present at the start of a fight. Drawn and Dangerous, a D&D webcomic A.K.A Skree, Aid (Dalbora server), acnoj (official forums). |
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07-12-2012, 10:13 AM
Post: #2
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RE: Base threat, and why it's good for you.
Very very interesting.
I had a feeling that some sort of mechanic like this was at work. There are a few encounters that spwan adds and I have noticed this affect, but was never sure exactly what caused it. Destroying Endgames since 2005
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