MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
[SWToR]Logs Online and Real-time Combat Log Parsing And Analysis
06-06-2012, 07:12 AM (This post was last modified: 06-08-2012 01:52 AM by Sulo.)
Post: #1
[SWToR]Logs Online and Real-time Combat Log Parsing And Analysis
Being a major fan pf Star Wars : The Old Republic and having a fascination for combat log data lead me start a small hobby project of my own to parse the game combat log files and try and make some sense of the numbers. As a result I created [SWToR]Logs, which comprises a small program installed on your PC to read the combat data and display the meters, and a central web site and server to manage, analyse and store the data, providing additional real time and historic data analysis for indivuduals, groups, fights and boss encounters.

The home of [SWToR]Logs can be found at http://www.swtorcombatlogs.com. I have big plans for the project and hope to add many usefull features for swtor gamers and ops leaders. Some of the features are already implemented and others are being worked on. Vist the web site and download the personal meters to see these features in action.

  1. In-Game Overlayed Real Time Personal Meters including ability break down
  2. In-Game Overlayed Real Time Group Meters
  3. Real Time Broadcast of combat data to Web Socket enabled browsers from central servers providing consistent data views for operations groups
  4. Combat Data displayed using easy to read graphs, backed up with data tables to clarify the data and for the real number and data junkies access to the complete combat logs, colour and icon coded to easily see what happened to who and when.
  5. Live real time view of any currently active combat log stream via the web site and Web Socket enabled browser. Including aggregation of multiple live feeds
  6. Operations group tools, ready check, break calls, book marks, and data analysis by group (coming soon)
  7. Combat Fight Browsing, browse and search for any players recorded combat data broken down by date, fight and boss
  8. Data and Combat comparison between one or more players, allowing direct comparison between characters,classes and players for any fight data recorded (coming soon).


I'm looking for some feedback and more suggestions to add more features to the system, featiures that are wanted by the community instead of made up by me because they "look good" Tongue

Hence I would like to pick on this pool of experienced players and ask for comment and suggestion for my Combat Log parsing and analysis system and what improvements I could add to make it bigger and better and more use to the playing populus. As soon as i graduate from "Newbie" I will create a specific thread in the "Coding Projects" forum for specific discussion
[/align].

In the mean time here are a couple of screenies to tantalise you, and a link to an existing random fight segment http://www.swtorcombatlogs.com/logs/Figh...?fi=129544

[Image: ScreenShot1.jpg]

[Image: ScreenShot2.jpg]

Creator of [SWToR]Logs - www.swtorcombatlogs.com - Real-Time and Online Combat Log Parsing, Analysis and in-Game Meters
Find all posts by this user
Quote this message in a reply
06-06-2012, 07:21 AM
Post: #2
RE: [SWToR]Logs Online and Real-time Combat Log Parsing And Analysis
Hmm, I no longer play SWTOR, so I can't test this out, but the feature list looks nearly identical to the MOX desktop parser. Might have some competition getting this accepted by the community.

I do like the threat overlay, though, pretty sure MOX doesn't have that.

Even Angels must kill from time to time...
Find all posts by this user
Quote this message in a reply
06-06-2012, 07:40 AM
Post: #3
RE: [SWToR]Logs Online and Real-time Combat Log Parsing And Analysis
(06-06-2012 07:21 AM)Kaedis Wrote:  Hmm, I no longer play SWTOR, so I can't test this out, but the feature list looks nearly identical to the MOX desktop parser. Might have some competition getting this accepted by the community.

I do like the threat overlay, though, pretty sure MOX doesn't have that.

I realize it's much less mature than MOX, and it's not meant to be a competitor for MOX, just a different perspective on displaying meters and analyzing data. Again primarily done as an interest and hobby project that I now want to share and get feedback on to add more features.

Creator of [SWToR]Logs - www.swtorcombatlogs.com - Real-Time and Online Combat Log Parsing, Analysis and in-Game Meters
Find all posts by this user
Quote this message in a reply
06-07-2012, 09:16 AM
Post: #4
[SWToR]Logs Patch 1.3 ready
[SWToR]Logs has been updated to handle the new combat log changes for Patch 1.3, currently deployed on the PTS.

Check out your new dps and combat performace with the new 1.3 changes right now.

The updated uploader can be found at http://www.swtorcombatlogs.com.

[SWToR]Logs Uploader and website is cross compatible with 1.2 and new 1.3 patch changes so no need to run 2 different versions.

Creator of [SWToR]Logs - www.swtorcombatlogs.com - Real-Time and Online Combat Log Parsing, Analysis and in-Game Meters
Find all posts by this user
Quote this message in a reply
06-10-2012, 04:40 AM
Post: #5
[SWToR]Logs Online Top-Down Ops Group Analysis
[SWToR]Logs has had top-down analysis added for Operations groups encounters.

Here is a sample ops fight for Firebrand and Stormcaller HM

http://www.swtorcombatlogs.com/logs/Grou...x?gfi=7185

and here is a sample screen shot to temp you even further Tongue

[Image: ScreenShot3.jpg]

Creator of [SWToR]Logs - www.swtorcombatlogs.com - Real-Time and Online Combat Log Parsing, Analysis and in-Game Meters
Find all posts by this user
Quote this message in a reply
06-16-2012, 06:15 PM
Post: #6
RE: [SWToR]Logs Online and Real-time Combat Log Parsing And Analysis
This is really nice, my guild will start using it as it provides really useful data for harder operations (EC HM) Smile

Thanks!
Find all posts by this user
Quote this message in a reply
06-20-2012, 12:35 AM
Post: #7
RE: [SWToR]Logs Online and Real-time Combat Log Parsing And Analysis
[SWToR]Logs Gets Over Healing Numbers

After consultation with people "in the know" and some studying of the combat logs available, [SWToR]Logs has had Over Healing calculations added. The numbers are a "best guess" estimation based on the data available in the combat log files and may be a percent or two out. As and when BioWare add proper Over healing data to the combat logs, or new "intel" is received based on the current data sets I'll tweak the calculations accordingly.

The figures will be calculated and stored for all fights recorded since today's maintenance (19th June 2012). I will amend the rest of the website to back calculate the data for all fights prior to then in the coming days but wanted to get some numbers out immediately for community comment.

In addition to this calculation and storing of the data within the database I will be providing more ways to visualise this over healing data on the website . Also you can expect changes to the desktop overlay meters to give an in-fight indication of this calculated number/rate/percentage. Both of these changes I hope to get implemented before next maintenance day.

Here is a small teaser:-
[Image: ScreenShot4.jpg]

Creator of [SWToR]Logs - www.swtorcombatlogs.com - Real-Time and Online Combat Log Parsing, Analysis and in-Game Meters
Find all posts by this user
Quote this message in a reply
06-27-2012, 03:17 AM
Post: #8
RE: [SWToR]Logs Online and Real-time Combat Log Parsing And Analysis
(06-20-2012 12:35 AM)Sulo Wrote:   [SWToR]Logs Gets Over Healing Numbers

After consultation with people "in the know" and some studying of the combat logs available, [SWToR]Logs has had Over Healing calculations added. The numbers are a "best guess" estimation based on the data available in the combat log files and may be a percent or two out. As and when BioWare add proper Over healing data to the combat logs, or new "intel" is received based on the current data sets I'll tweak the calculations accordingly.

The figures will be calculated and stored for all fights recorded since today's maintenance (19th June 2012). I will amend the rest of the website to back calculate the data for all fights prior to then in the coming days but wanted to get some numbers out immediately for community comment.

In addition to this calculation and storing of the data within the database I will be providing more ways to visualise this over healing data on the website . Also you can expect changes to the desktop overlay meters to give an in-fight indication of this calculated number/rate/percentage. Both of these changes I hope to get implemented before next maintenance day.

Here is a small teaser:-
[Image: ScreenShot4.jpg]

Nice additions Smile

Btw the domain has expired Sad it was working a day or 2 ago, probably a temporary issue Smile

Regards!
Find all posts by this user
Quote this message in a reply
08-02-2012, 08:13 PM
Post: #9
RE: [SWToR]Logs Online and Real-time Combat Log Parsing And Analysis
After 1 Wipe, Readycheck dont work anymore.

cant locate Group (or smt like that) ..
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)