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AutoIt (DoT tracker)
05-23-2012, 04:28 AM
Post: #31
RE: AutoIt (DoT tracker)
(05-23-2012 03:58 AM)nish Wrote:  
(05-22-2012 10:00 PM)tmotd Wrote:  
(05-22-2012 05:38 PM)nish Wrote:  Thanks again for the work. Anything you can do to reduce resources would be great, though. It not only takes up a lot of cpu but it literally cuts my framerate in half in the game (for some reason even when my cpu is not maxed out).

If anyone has a workaround for this, please let me know -_-.

Thanks again,

-Nish

Have you tried using the latest version that is couple of post above your own? It seems you are using the initial version, which has the 100% cpu problem.

Yeah, just tried the new script. The CPU usage is way down but it still cuts my framerate down from 100 (in my own ship with nobody around) to 33 fps. I'm not sure why but then again my graphics card (a 6970 2gb) is working at 99 percent most of the time. Not too sure what the deal with that is but it's almost always maxxed out. Still, 100 fps to 33 fps is kind of a huge drop for a small graphical window isn't it?

EDIT: While in my ship alone my graphics card was working at 80 percent with the script running. I'm not sure why the fps is being cut down so low when there's room on the cpu and the gpu for more work.

-Nish

Ok, here's the issue. I go fullscreen and run the program (it hides the program behind swtor unless I go fullscreen windowed) and the program runs without fps loss but I can't see it. If I go fullscreen windowed, it shows up but my fps drops... wait a minute... hehe I think my SWTOR is limiting fps if in the background. Does anyone know how to change this so it doesn't limit my background fps? I know you can with WoW.

-Nish
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05-23-2012, 05:07 AM
Post: #32
RE: AutoIt (DoT tracker)
(05-23-2012 04:28 AM)nish Wrote:  
(05-23-2012 03:58 AM)nish Wrote:  
(05-22-2012 10:00 PM)tmotd Wrote:  
(05-22-2012 05:38 PM)nish Wrote:  Thanks again for the work. Anything you can do to reduce resources would be great, though. It not only takes up a lot of cpu but it literally cuts my framerate in half in the game (for some reason even when my cpu is not maxed out).

If anyone has a workaround for this, please let me know -_-.

Thanks again,

-Nish

Have you tried using the latest version that is couple of post above your own? It seems you are using the initial version, which has the 100% cpu problem.

Yeah, just tried the new script. The CPU usage is way down but it still cuts my framerate down from 100 (in my own ship with nobody around) to 33 fps. I'm not sure why but then again my graphics card (a 6970 2gb) is working at 99 percent most of the time. Not too sure what the deal with that is but it's almost always maxxed out. Still, 100 fps to 33 fps is kind of a huge drop for a small graphical window isn't it?

EDIT: While in my ship alone my graphics card was working at 80 percent with the script running. I'm not sure why the fps is being cut down so low when there's room on the cpu and the gpu for more work.

-Nish

Ok, here's the issue. I go fullscreen and run the program (it hides the program behind swtor unless I go fullscreen windowed) and the program runs without fps loss but I can't see it. If I go fullscreen windowed, it shows up but my fps drops... wait a minute... hehe I think my SWTOR is limiting fps if in the background. Does anyone know how to change this so it doesn't limit my background fps? I know you can with WoW.

-Nish

I actually experience a significant FPS drop when I have the tooltip showing over my game in full-screen windowed. I have the tooltip on my second monitor though, and don't experience FPS issues that way. That's not ideal and/or possible for everyone, so I'm curious if anyone has a fix for your issue as well.

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05-23-2012, 05:21 AM (This post was last modified: 05-23-2012 05:36 AM by nish.)
Post: #33
RE: AutoIt (DoT tracker)
(05-23-2012 05:07 AM)Korrig Wrote:  
(05-23-2012 04:28 AM)nish Wrote:  
(05-23-2012 03:58 AM)nish Wrote:  
(05-22-2012 10:00 PM)tmotd Wrote:  
(05-22-2012 05:38 PM)nish Wrote:  Thanks again for the work. Anything you can do to reduce resources would be great, though. It not only takes up a lot of cpu but it literally cuts my framerate in half in the game (for some reason even when my cpu is not maxed out).

If anyone has a workaround for this, please let me know -_-.

Thanks again,

-Nish

Have you tried using the latest version that is couple of post above your own? It seems you are using the initial version, which has the 100% cpu problem.

Yeah, just tried the new script. The CPU usage is way down but it still cuts my framerate down from 100 (in my own ship with nobody around) to 33 fps. I'm not sure why but then again my graphics card (a 6970 2gb) is working at 99 percent most of the time. Not too sure what the deal with that is but it's almost always maxxed out. Still, 100 fps to 33 fps is kind of a huge drop for a small graphical window isn't it?

EDIT: While in my ship alone my graphics card was working at 80 percent with the script running. I'm not sure why the fps is being cut down so low when there's room on the cpu and the gpu for more work.

-Nish

Ok, here's the issue. I go fullscreen and run the program (it hides the program behind swtor unless I go fullscreen windowed) and the program runs without fps loss but I can't see it. If I go fullscreen windowed, it shows up but my fps drops... wait a minute... hehe I think my SWTOR is limiting fps if in the background. Does anyone know how to change this so it doesn't limit my background fps? I know you can with WoW.

-Nish

I actually experience a significant FPS drop when I have the tooltip showing over my game in full-screen windowed. I have the tooltip on my second monitor though, and don't experience FPS issues that way. That's not ideal and/or possible for everyone, so I'm curious if anyone has a fix for your issue as well.

A fix would be best because I'd like to place it next to my 'cooldown bar' that I make massive and track for cooldowns. Otherwise, how do you make it display on your other monitor? I do use two too, but I'm not sure how to get it to go to the second one.

EDIT: NM I put in a negative X value it wemt to the other monitor.

-Nish
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05-23-2012, 08:55 AM
Post: #34
RE: AutoIt (DoT tracker)
Just some idea's:

Are you guys using Vertical Sync by any change? (in windows/in-game/gfx settings)
Fullscreen vs Fullscreen-windowed FPS is it the same?

I can't reproduce any of the problems you guys get... I got 90-110FPS with or without the script running.
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05-23-2012, 03:28 PM
Post: #35
RE: AutoIt (DoT tracker)
(05-23-2012 08:55 AM)tmotd Wrote:  Just some idea's:

Are you guys using Vertical Sync by any change? (in windows/in-game/gfx settings)
Fullscreen vs Fullscreen-windowed FPS is it the same?

I can't reproduce any of the problems you guys get... I got 90-110FPS with or without the script running.

I tried with and without vsync. If I go fullscreen non windowed the box is hidden behind the window so I can't see it. If I go windowed fullscreen the fps drops in half. If I put it on my second monitor I have no fps issues at all.

-Nish
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06-12-2012, 11:26 AM
Post: #36
RE: AutoIt (DoT tracker)
Is there a way to make different sounds for the different dots?

Thanks,

-Nish
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06-12-2012, 09:34 PM
Post: #37
RE: AutoIt (DoT tracker)
This script is so useful I created an account just to thank its originators!

I will test how bad the CPU utilization is after the reset and post more feedback here to help the writers out... but all in all AWESOME JOB! Big Grin
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06-12-2012, 09:52 PM
Post: #38
RE: AutoIt (DoT tracker)
Yea making different pitched sounds for different dots would be useful =)
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06-13-2012, 01:14 AM (This post was last modified: 06-13-2012 01:18 AM by Korrig.)
Post: #39
RE: AutoIt (DoT tracker)
(06-12-2012 11:26 AM)nish Wrote:  Is there a way to make different sounds for the different dots?

Thanks,

-Nish

Yes. I'll update the code tonight when I get home from work.
(06-12-2012 09:34 PM)eventidephoenix Wrote:  This script is so useful I created an account just to thank its originators!

I will test how bad the CPU utilization is after the reset and post more feedback here to help the writers out... but all in all AWESOME JOB! Big Grin

Thanks! Glad it could help you.

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06-13-2012, 02:16 PM
Post: #40
RE: AutoIt (DoT tracker)
(06-12-2012 11:26 AM)nish Wrote:  Is there a way to make different sounds for the different dots?

Thanks,

-Nish

Code has been updated on the first post of this thread. The code you'll be interested in are these four lines:
Local $ctsfSoundPath = @WindowsDir & "\Media\Characters\Windows Ding.wav"
Local $ctsfSoundPath2 = @WindowsDir & "\Media\Characters\Windows Error.wav"
Local $affwmSoundPath = @WindowsDir & "\Media\Characters\Windows Notify.wav"
Local $affwmSoundPath2 = @WindowsDir & "\Media\Characters\Windows Exclamation.wav"

These sound files are stored here on your PC:
C:\Windows\Media\Characters

You can choose any of those sound files to use, or make your own. Let me know if you have any issues.

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