MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
Immortal|Guardian PvE End Game Tanking Compendium - 1.2
|
|
06-06-2012, 09:56 PM
Post: #11
|
|||
|
|||
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
(06-06-2012 02:18 PM)Omadon Wrote:(06-06-2012 06:45 AM)jamaal Wrote:(05-31-2012 02:15 PM)Omadon Wrote: Hi. Long-time lurker here; big fan of all the work the contributors do on this site. I'd like to add something small to it if I may. My raid group is currently stuck on Zorn and Toth in Denova HM. We had a good run this past Tuesday and got them both under 10% multiple times, just couldn't quite seal the deal. Listen to his help and read up on how fearful works. Fearful does not reflect damage, it hits you for a set amount. When discussing Lethality/Dirty Fighting snipers/gunslingers in this fight, the guys in that section of the forums verified this. Quote:Zorn's fearful debuff is not a damage reflection. Every time you hit him you will take 6k damage. A tick for 330 damage will deal 6k to you. One auto attack will do 6k to you. Im sure you can do this fight without using Force Scream... but you might want to go back to full Immortal, since that spec does not have the DOT. |
|||
|
06-06-2012, 11:06 PM
Post: #12
|
|||
|
|||
|
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
Pretty much what Sturrm said. Fearful is a set amount per hit.
Dots are bad with fearful period. I have logs from this fight I think with full Immortal since that's what I have played since launch. That said, our progress has been greatly hampered lately due to summer. Caedrus - 50 Immortal Juggernaut - The Fatman Dreadnaught - Recruiting toward 16m Operations |
|||
|
06-07-2012, 12:29 AM
Post: #13
|
|||
|
|||
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
Quote: General Just the changes for Warriors that affect Immortal. Crushing blow is now more interesting and becomes a nice AoE rage dump and synergizes well with the updates to Smash via the new Crushing Fist. Huge threat boost to Soresu Form and shows they're taking the WoW approach. We will need to test Sonic Barrier. Caedrus - 50 Immortal Juggernaut - The Fatman Dreadnaught - Recruiting toward 16m Operations |
|||
|
06-07-2012, 05:10 AM
(This post was last modified: 06-07-2012 05:10 AM by Ruul.)
Post: #14
|
|||
|
|||
|
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
The wording on Crushing Blow is a bit ambiguous. Will it have that effect if Crushing Blow causes the target to get to 5 stacks or only if 5 stacks already exist on the target? That is, if the target has 2 stacks on them, then Crushing Blow is used which brings them up to 5 stacks, will that trigger the AoE? Or will it only happen on the second Crushing Blow?
Also, kind of curious about whether Crushing Fist is a one- or two-point talent. Hopefully, just one. |
|||
|
06-07-2012, 02:10 PM
Post: #15
|
|||
|
|||
|
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
Looking ahead to 1.3 Full Augment Slots:
What are people looking at adding in their Augment slots come 1.3? I know this question will vary wildly depending on a persons own personal stats, but im curious to what ppl are thinking of running with along with a rough idea of their current stats. Personally, fully raid buffed im sitting around: 94% Acc 24k Health 20% Def 50% Shield 50% Absorb thats using the Rakata shells and full 61 mods in all slots bar my hilt (been giving DPS the weapons first up), with 2 augmented pieces (weapon + Boots) that currently have Shield Augments in them to get me to the 50% mark. Should i be looking at stacking Def now? or maybe even health (small increase in chance to avoid all dmg vs health)? or should i push absorb or shield more even tho im hitting the major DR point on those stats? Ive never been huge on stacking Stam in any game, but with stat DRs how they are in TOR, im guessing we will get to the point where we will get more bang for buck from stam vs DR'd secondary stats. |
|||
|
06-08-2012, 02:36 AM
Post: #16
|
|||
|
|||
|
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
With those stats, Defense seems the most logical stat to increase while maintaining the absorb/shield at 50/50.
Stam may become more important with EC nightmare in (presumably) 1.4. Caedrus - 50 Immortal Juggernaut - The Fatman Dreadnaught - Recruiting toward 16m Operations |
|||
|
06-08-2012, 08:36 AM
Post: #17
|
|||
|
|||
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
(06-08-2012 02:36 AM)Caeden Wrote: With those stats, Defense seems the most logical stat to increase while maintaining the absorb/shield at 50/50. Cheers for the reply Caeden, That was basically my train of thought, run with Def augments for now, and see what EC Nightmare requires when it comes. |
|||
|
06-08-2012, 04:22 PM
Post: #18
|
|||
|
|||
|
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
/agree with Caeden
At your Shield/Absorb level your incoming damage won't be to spiky. Stacking Defense Augments will provide you with greater overall damage reduction. So, As long as you can keep the Shield/Absorb High to keep down damage spikes, go Def. Destroying Endgames since 2005
|
|||
|
06-09-2012, 08:09 AM
(This post was last modified: 06-09-2012 08:13 AM by zaios.)
Post: #19
|
|||
|
|||
|
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
On the topic of Augments, i put together my version of a Tier 2, 1.3 BIS list for Jugg Tanks.
This can probably be tweaked to be improved more (ie the Sturdiness Enhancement gave 1 more pt of total stats vs the ones im using), but everything in this list is VERY easily accessible through Black Hole mods and/or Campaign Token Farming. http://swtor.askmrrobot.com/character/ea...4632750c85 Add 2 more augment slots to belt/gloves, the site wouldn't allow me to put augments on the custom pieces yet ![]() This build is stacking Def augments (bar 1 shield and 1 absorb to push both just over the 50% mark), if you stack Stam instead, you gain about 2k total Health, and lose about 5% Def You can "farm" the Mods for each piece from: (61) Advanced Guardian Armoring 26 - All our tank pieces, both Campaign and Black Hole, use Guardian Armorings. (61) Advanced Elusive Mod 26B (Def) - Black Hole Helm, Campaign Boots (61) Advanced Resilient Mod 26B (Absorb) - Campaign Helm, Campaign Legs (61) Advanced Bulwark Enhancement 26 (Shield/Absorb) - Black Hole Chest, Campaign Gloves |
|||
|
06-10-2012, 03:29 AM
(This post was last modified: 06-10-2012 03:45 AM by rancidious.)
Post: #20
|
|||
|
|||
|
RE: Immortal|Guardian PvE End Game Tanking Compendium - 1.2
Hey, new here.
So i popped over to the PTS and this is what i found out. 1) crushing fist is a 2 pt talent 2) crushing blow only does it's aoe thing if there are 5 stacks of sunder on before the blow of crushing. 3) sonic barrier scales now here are the results runnign mox while doing Black hole dailies (all absorbs were within 4-5 pts difference) and i had all 4 class buffs on (yay for alts) no stims or any other consumables. edit: i only used force scream once per fight and only after they came out of stun from my smash, and did not kill any untill the barrier was down. live: naked (only my saber) 706 full gear no 4pc bonus 706 4pc bonus 846 pts: naked 528 full gear no 4pc 790 edit: (also no matrix cube). 4pc 960 4pc without my matrix cube (accident) 950 my str/bonus damage/healing in these sets were: naked: 437/273.4/111.4 no 4pc: 1654/643.1/195.8 4pc 1653/642.9/195.8 4pc no cube 1595/638.8/195.8 hopefully someone smarter than me can figure out this mumbo jumbo. edit: if you need any more information i would be happy to find out. |
|||
|
« Next Oldest | Next Newest »
|