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The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
06-14-2012, 03:25 AM
Post: #81
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-12-2012 08:42 AM)Cod Wrote:  
(05-12-2012 08:27 AM)Dack Wrote:  
(05-12-2012 07:34 AM)Dack Wrote:  Testing this now. The previous post was to affirm that Lingering Toxins was virtually useless if not harmful. Just as well, it was nice to set up the basic rotation. I'm going to parse this and see how it affects my dps. brb! Big Grin (btw, nice contribution Cod!)

I second that the rotation and priority posted by Cod are correct with the clarification that you should use Orbital strike in the place of ambush (not SoS) when it's off cooldown.
This is because ambush does less damage in this spec than SoS.

That's good to know too.

I initially did it that way because I was replacing a 3 second cast with another 3 second cast, also the energy usage was closer (20 from Series of Shots versus 15 from Aimed shot), but tying them together with Illegal Mods (+10 energy with 2 pieces of tier 1-3 gear) and Cool Head changes the whole cast time issue difference and energy difference as well. Good catch.

One additional point I would add to this rotation is the use of Explosive Probe instead of Orbital Strike if you are needing quick burst and dont have time for the full duration of OS or the boss is mobile and wont stay within the blast radius. EP and OS are a relatively even trade with EP doing slightly less dps and costing slightly less energy once cast times and regen rates are taken into account.
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06-14-2012, 01:42 PM (This post was last modified: 06-14-2012 01:49 PM by Welkin.)
Post: #82
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
Has there been any discussion of removing both points from Steady Shots and 1 point from Explosive Engineering and instead getting 3/3 Marksmanship? This way you can remove a lot of the accuracy from your mods to get the extra damage from them. I have heard this is a dps increase but have not had the time or credits yet to test it.

On a separate side note: Should I keep my Headhunter sniper rifle or pull all the mods out and place them in an augmented Custom-built Sniper Rifle? Headhunter has 52 more base damage while the custom rifle you get the augment slot.
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06-14-2012, 04:20 PM
Post: #83
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
The only other stat you can get instead of accuracy on an enhancement is Surge, which is probably going to be in a world of DR even with all the accuracy you want

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a 16 player Operations guild on Shadow Hand
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06-16-2012, 01:02 AM
Post: #84
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
Been out of the game for a month or so...Is the build in the OP (2/8/31) still considered the best for potential lethality DPS in 1.2?
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06-20-2012, 02:59 AM
Post: #85
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
Yep. I've been a lethality sniper since before 1.2. I see no reason to change from 2/8/31.
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06-27-2012, 02:04 PM (This post was last modified: 06-27-2012 02:05 PM by Roovin.)
Post: #86
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
the 2/16/23 is just as, if not more, viable for end game operations.
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06-28-2012, 03:47 AM (This post was last modified: 06-28-2012 04:01 AM by cosmicdebris.)
Post: #87
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
Quote:the 2/16/23 is just as, if not more, viable for end game operations.

Oh? I haven't really seen much talk about that spec. I love the idea of picking up cluster bombs, but I wonder about energy management throwing all those dots out with no WB in between.
In the guide on the first page it says the full Lethality spec was showing up doing slightly more damage in testing, not taking Devouring Microbes into account, but that was before the Cluster bomb buff, has that change caused it to pull ahead?
I'd trade Adhesive Corrosives for Lethal Purpose though.
I'll give it a whirl and see how I feel about it, I like respeccing all the time and trying now stuff <.<
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06-28-2012, 09:44 AM
Post: #88
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(06-16-2012 01:02 AM)denonsix Wrote:  Been out of the game for a month or so...Is the build in the OP (2/8/31) still considered the best for potential lethality DPS in 1.2?

(06-28-2012 03:47 AM)cosmicdebris Wrote:  
Quote:the 2/16/23 is just as, if not more, viable for end game operations.

Oh? I haven't really seen much talk about that spec. I love the idea of picking up cluster bombs, but I wonder about energy management throwing all those dots out with no WB in between.
In the guide on the first page it says the full Lethality spec was showing up doing slightly more damage in testing, not taking Devouring Microbes into account, but that was before the Cluster bomb buff, has that change caused it to pull ahead?
I'd trade Adhesive Corrosives for Lethal Purpose though.
I'll give it a whirl and see how I feel about it, I like respeccing all the time and trying now stuff <.<

Actually I feel like I might of talked a bit too early. I am not 100% positive on the actual number differences between my 2/16/23 build and your 2/8/31 build in end game operations; however, as a 2/16/23 build I can tell you that I am top DPS in a guild that has had HM Denova on farm mode for around 6-7 weeks now.

Of course, that doesn't really tell anyone anything when comparing 2 different builds but if you needed a preliminary number I believe last time I did HM kephes I was doing around 1400?Huh I wish I could remember exactly.

I tried a full Leth build a while ago and didn't like it and with the tiny buff to cluster bombs I am loving my build even more. I might give it a try though. What does your rotation look like?
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06-28-2012, 03:53 PM
Post: #89
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(06-28-2012 09:44 AM)Roovin Wrote:  Actually I feel like I might of talked a bit too early. I am not 100% positive on the actual number differences between my 2/16/23 build and your 2/8/31 build in end game operations; however, as a 2/16/23 build I can tell you that I am top DPS in a guild that has had HM Denova on farm mode for around 6-7 weeks now.

Of course, that doesn't really tell anyone anything when comparing 2 different builds but if you needed a preliminary number I believe last time I did HM kephes I was doing around 1400?Huh I wish I could remember exactly.

I tried a full Leth build a while ago and didn't like it and with the tiny buff to cluster bombs I am loving my build even more. I might give it a try though. What does your rotation look like?

Going to be testing these specs verses each other. Should have data up Friday.
Has anyone crunched the new relics?
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06-28-2012, 04:54 PM
Post: #90
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(06-28-2012 03:53 PM)Dack Wrote:  Going to be testing these specs verses each other. Should have data up Friday.
Has anyone crunched the new relics?

I don't know yet, but this spec is awkward. I spent about an hour before the servers went down on it and was seeing numbers close to 1700, sometimes a 1750 spike, but I really wasn't able to get the rotation down. After the opener I just felt like I was pressing what wasn't on cooldown:

SS->IP->EP->SoS->PP->OS->Ambush->Snipe->IP->SoS->PP->EP->Snipe(Then shit just gets all chaotic because the cooldowns are all off sync)
I used the emp and coolhead whenever I was close to 50 energy and as much as possible. Never had an energy problem.

So I switched back to Lethality and was hitting the dummy for a sustained 1750-1790 with bursts to 1820.

If you could give me the rotation you use that'd be helpful. It looks like there could be some very interesting numbers coming out of this spec, but I need to refine my method.

The Lethality rotation is as follows: CG->CD->WB->Cull->SoS->OS(Ambush is OS is on CD)->Cull->Repeat.

It does look like the 2/ spec has some...
Well, looks like I was testing the wrong spec... (gah it's late...)
Hope this info is useful for someone.

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