MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
|
|
05-06-2012, 06:05 PM
(This post was last modified: 05-06-2012 08:25 PM by Dack.)
Post: #41
|
|||
|
|||
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-03-2012 09:15 AM)Dack Wrote: Of course! http://youtu.be/CjDhR8hBXpw I video taped me going through about three minutes of hitting the dummy. I found that in the first two minutes I saw 218 numbers fly off (not including miss/dodge) Ergo, 120/218 = .550 So I'm hitting quite a bit faster than I thought, an average of .550/second. I believe gunslingers have an advantage with proc relics because of our offhand attack. Now, onto energy regen: I'll base this off of my Wounding Shots (cull) starting and ending energy(just for the first two minutes) These are percentages based off of 110 energy. WS Which stayed in the final energy bracket: 88->86 97->99 86->93 83->86 WS which did NOT stay in the final energy bracket: 72->69 70->62 54->51 81->86 64->69 71->67 In my previous post I stated that I could activate Cull at 70% and be at 90% when it finishes. This was highly inaccurate. This data does show, however, that with a critical chance of 37% I was able to sustain my rotation over time using cull at as low as 64% energy. Of course these results will vary depending on your critical chance and the RNG of your criticals.
|
|||
|
05-07-2012, 06:50 PM
Post: #42
|
|||
|
|||
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-02-2012 12:58 AM)felicity Wrote: [*]Implants The "Black Hole Targeter's MK-3 Enhancer" is a drop from Warlord Kephess on heroic-mode. I got one last ID. |
|||
|
05-07-2012, 07:37 PM
Post: #43
|
|||
|
|||
| RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium | |||
|
05-08-2012, 06:37 AM
Post: #44
|
|||
|
|||
|
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
I'm curious as to why you'd select Adhesive Corrosives over Lingering Toxins in the build linked in the compendium. The ability to always fire Cull on cooldown to take advantage of the additional poisons without first clipping dots or losing the additional Cull damage from their expiration is much more handy than a slow debuff.
|
|||
|
05-08-2012, 12:12 PM
Post: #45
|
|||
|
|||
|
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
without any buffs or stims my ranged crit is 30.78% and my tech crit is 29.66%. My power is 528. MY surge is 74.96%. Im using the 2 8 31 build for lethality. would u say this is about where i should be? or should i ditch some crit and go for a little more power? im basically using all augmented gear save for 2 pvp pieces for the extra orbital. so all of my augments are pretty much crit augs. i have almost all of the gear modded with power and surge.
|
|||
|
05-08-2012, 12:42 PM
Post: #46
|
|||
|
|||
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-08-2012 06:37 AM)VulcanLogic Wrote: I'm curious as to why you'd select Adhesive Corrosives over Lingering Toxins in the build linked in the compendium. The ability to always fire Cull on cooldown to take advantage of the additional poisons without first clipping dots or losing the additional Cull damage from their expiration is much more handy than a slow debuff. It's very difficult to keep the right DoTs up because they look exactly the same, and I don't have time to spend figuring out which DoT is up because I'll be busy looking for fight mechanics. Also, you should have a rotation where you're not having to wait to put those DoTs back up before you cull. I can link how much dps you'll be losing by having those dots up and not the real ones. (05-08-2012 12:12 PM)ditolus Wrote: without any buffs or stims my ranged crit is 30.78% and my tech crit is 29.66%. My power is 528. MY surge is 74.96%. Im using the 2 8 31 build for lethality. would u say this is about where i should be? or should i ditch some crit and go for a little more power? im basically using all augmented gear save for 2 pvp pieces for the extra orbital. so all of my augments are pretty much crit augs. i have almost all of the gear modded with power and surge. IMHO your crit is too low. As I've posted, I like to have my crit at 38% because of fighting spirit. This allows me to use Cull at lower rates. I'll be posing analytics of the different crit ratings and averages vs. energy return. |
|||
|
05-08-2012, 01:23 PM
Post: #47
|
|||
|
|||
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-08-2012 12:42 PM)Dack Wrote:(05-08-2012 06:37 AM)VulcanLogic Wrote: I'm curious as to why you'd select Adhesive Corrosives over Lingering Toxins in the build linked in the compendium. The ability to always fire Cull on cooldown to take advantage of the additional poisons without first clipping dots or losing the additional Cull damage from their expiration is much more handy than a slow debuff. crap i should also mention im a sniper. |
|||
|
05-08-2012, 01:28 PM
(This post was last modified: 05-08-2012 04:31 PM by Dack.)
Post: #48
|
|||
|
|||
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-08-2012 01:23 PM)ditolus Wrote: crap i should also mention im a sniper. It shouldn't matter when talking about stats that aren't acc; the only difference is when it comes to proc relics and overall dps vs. hit chance. EDIT: In full raid buffs and stim I'm sitting at: 2118 Cunning 820 Bonus Tech Damage 39.91 Tech Crit Chance 76.77 Tech Crit Multiplier With this I'm able to pull a consistent ~1500 DPS on the ops Dummy according to the Mox parser. Will have screens and logs tomorrow. This is with gunslinger dps. |
|||
|
05-08-2012, 05:29 PM
(This post was last modified: 05-08-2012 05:32 PM by VulcanLogic.)
Post: #49
|
|||
|
|||
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
Quote:It's very difficult to keep the right DoTs up because they look exactly the same, and I don't have time to spend figuring out which DoT is up because I'll be busy looking for fight mechanics. Also, you should have a rotation where you're not having to wait to put those DoTs back up before you cull. I can link how much dps you'll be losing by having those dots up and not the real ones So you'd rather take 2 skill points and put them into something that offers exactly a zero percent increase in DPS over taking 2 points into something that will increase Cull damage significantly (in that it can always be cast on its 9 seconds cooldown for full effect without first having to refresh dots or clip them)? Interesting. Show me the links, as you claim to have, that tell us how much more a zero damage snare will do over that on an operations boss. |
|||
|
05-08-2012, 06:00 PM
Post: #50
|
|||
|
|||
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-08-2012 05:29 PM)VulcanLogic Wrote:Exactly. And dont forget that when you have to move and you cant refresh your dots or you have to switch target like on Toth and Zorn or on Firebrand & Stormcaller etc.. your dots still up and if they up and they crit you get more energy.Quote:It's very difficult to keep the right DoTs up because they look exactly the same, and I don't have time to spend figuring out which DoT is up because I'll be busy looking for fight mechanics. Also, you should have a rotation where you're not having to wait to put those DoTs back up before you cull. I can link how much dps you'll be losing by having those dots up and not the real ones |
|||
|
« Next Oldest | Next Newest »
|