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The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
05-02-2012, 08:26 AM
Post: #11
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-02-2012 07:33 AM)felicity Wrote:  Until they fix the bugs with Toth/Zorn, I don't want to recommend it at all since you can potentially cause your raid group to have a bad attempt. Some of the Lethality users in the MM thread were talking about being 25 - 30m away and still getting fearful and killing themselves with Lingering.

Haven't experienced this bug myself, I wouldn't tell you any different if that's your starting point.

(05-02-2012 07:34 AM)Tibbel Wrote:  
(05-02-2012 03:19 AM)elaijtslol Wrote:  You state that cunning augment with the Gearhead-talent would come out ahead, if you do the simple math, thats not true. You convert cunning at 0.20 dps pre cunning, with Gearhead you will have 18x1.09 = 19.62 cunning at 0.20 dps per cunning. 19,62x0.20 = 3,924.
Power on the other hand is 1 power = 0.23 dps, 18x0.23 = 4.14 dps.

Don't forget that cunning also boosts critical chance for all attacks. It's not a large amount of critical chance, but neither is the difference between power's 0.23 damage ratio and cunning's 0.20. The added critical chance also boosts energy regen slightly due to Lethal Purpose/Fighting Spirit.

Using the Sniper/Gunslinger Spreadsheet, which takes into account all these mentioned factors (including skills and buffs), cunning typically outpaces power by 10-15%, depending on spec, other stats, etc. Try it out for yourself using the spreadsheet (here's a link).

Was commenting on the information giving in the compendium. I still can't see how cunning should have that big of an advantage over power, if any. It's late now, but I will check with the spreadsheet tomorrow.
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05-02-2012, 05:31 PM (This post was last modified: 05-02-2012 05:32 PM by luckyfer.)
Post: #12
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
You claim that different snipers overwrite their shatter shot debuffs on one target.
that's not true.

each sniper can apply his own shatter shot and they all will be shown in the target's debuff bar.


@ AP vs Cunning:
Cunning gives 0,2 bonusdamage per point + 9% from the talent + 5% from the buff equals to 0,228 bonusdmg per point in cunning (and this done withe 5% and the 9% each are calculated from the 0,2, so the lowest possible amount). (I don't know how it's calculated in the game)

AP gives 0,23 bonusdmg and no further boost.

I don't see any advantage in taking AP over Cunning at all
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05-02-2012, 06:36 PM
Post: #13
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-02-2012 07:49 AM)Yeezy Wrote:  Curious if anyone can post some general EP values for the various stats for Lethality builds. Unfortunately I don't have Excel and thus can't utilize the stat weights section of the spreadsheet to look at this myself.

Obviously the values will change, but maybe some kind of general value for, say, a full Rakata geared sniper/GS?
I get around 1960-1980ish non-crit for EP on my Operations Dummy. The tooltip says 2795-2832.

(05-02-2012 05:31 PM)luckyfer Wrote:  You claim that different snipers overwrite their shatter shot debuffs on one target.
that's not true.

each sniper can apply his own shatter shot and they all will be shown in the target's debuff bar.
My guild has always ran 2 snipers in operations and I don't ever recall us having 2 Shatter Shot's on the target. Are you sure you're not confusing it with the Juggernaut debuff which has the same icon? I tried Googling as well to make sure I'm not going insane, and this post on the SWTOR forums says the same thing as me.

Felicity Lethality Sniper @ Daragon Trail [Armory]
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05-02-2012, 06:40 PM
Post: #14
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
we are two or three snipers most of the time, and I tell the other snipers to rebuff if the 2nd or 3rd debuff runs out.

so yes, i'm pretty sure. and the juggernaut debuff has a stack counter, the sniper's doesnt
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05-02-2012, 09:45 PM
Post: #15
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
OP, maybe on your post you can clear up misconceptions about Cull?
some people believe it works with Vector/Lokins poisons, also saw a post regarding Mauraders bleeds as well, this is incorrect, Cull only works on Corrosive Dart/Grenade.
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05-02-2012, 10:29 PM
Post: #16
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-02-2012 06:40 PM)luckyfer Wrote:  we are two or three snipers most of the time, and I tell the other snipers to rebuff if the 2nd or 3rd debuff runs out.
Yeah you're right. I just tested it. Thanks for the correction. Now I wonder if the other Sniper ever uses Shatter Shot at all. Undecided

(05-02-2012 09:45 PM)skinner Wrote:  OP, maybe on your post you can clear up misconceptions about Cull?
some people believe it works with Vector/Lokins poisons, also saw a post regarding Mauraders bleeds as well, this is incorrect, Cull only works on Corrosive Dart/Grenade.
...wow, I've never even read anything like that or thought to try it. D:

Felicity Lethality Sniper @ Daragon Trail [Armory]
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05-03-2012, 12:42 AM
Post: #17
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-02-2012 09:45 PM)skinner Wrote:  OP, maybe on your post you can clear up misconceptions about Cull?
some people believe it works with Vector/Lokins poisons, also saw a post regarding Mauraders bleeds as well, this is incorrect, Cull only works on Corrosive Dart/Grenade.

This may not be the correct thread for this, but does Cull stack with corrosive dart from other IA's in the party?
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05-03-2012, 01:18 AM
Post: #18
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-02-2012 06:36 PM)felicity Wrote:  
(05-02-2012 07:49 AM)Yeezy Wrote:  Curious if anyone can post some general EP values for the various stats for Lethality builds. Unfortunately I don't have Excel and thus can't utilize the stat weights section of the spreadsheet to look at this myself.

Obviously the values will change, but maybe some kind of general value for, say, a full Rakata geared sniper/GS?
I get around 1960-1980ish non-crit for EP on my Operations Dummy. The tooltip says 2795-2832.

First off, the guide looks great Felicity, thanks for putting the time in!

I think what yeezy was referring to was Stat Weights in terms of Equivalency Points (EP). EPs are based off of power which is worth 1 EP and other stats are given a value relative to that. Tibbel's spreadsheet can generate weights specific to your stats/gear, but including a general/rough stat weight/priority would be nice. Also including some turn-around points for certain stats ( e.g. around when crit/surge loses its value over power, etc) would be even better.
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05-03-2012, 01:55 AM
Post: #19
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-02-2012 06:36 PM)felicity Wrote:  I think what yeezy was referring to was Stat Weights in terms of Equivalency Points (EP). EPs are based off of power which is worth 1 EP and other stats are given a value relative to that. Tibbel's spreadsheet can generate weights specific to your stats/gear, but including a general/rough stat weight/priority would be nice. Also including some turn-around points for certain stats ( e.g. around when crit/surge loses its value over power, etc) would be even better.

Yes, this is what I had in mind.
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05-03-2012, 06:30 AM (This post was last modified: 05-03-2012 06:30 AM by luckyfer.)
Post: #20
RE: The 1.2 Lethality Sniper & Dirty Fighting Gunslinger Compendium
(05-03-2012 12:42 AM)Roovin Wrote:  
(05-02-2012 09:45 PM)skinner Wrote:  OP, maybe on your post you can clear up misconceptions about Cull?
some people believe it works with Vector/Lokins poisons, also saw a post regarding Mauraders bleeds as well, this is incorrect, Cull only works on Corrosive Dart/Grenade.

This may not be the correct thread for this, but does Cull stack with corrosive dart from other IA's in the party?

no, only your poison debuffs count
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