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[Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium
03-13-2012, 10:02 AM (This post was last modified: 03-13-2012 11:04 AM by GWARRR.)
Post: #311
RE: Arsenal Mercenary | Gunnery Commando DPS Compendium
(03-13-2012 08:22 AM)GWARRR Wrote:  So the more Aim, the more Power you have, the better Tracer Missile gets in comparison to Power Shot. If with only 1400 Aim gets you 200 damage extra if you TM over PS, with higher levels of Aim, Power that you get with tiered gear, it adds up to a HUGE DPS loss that I'm not even sure extra resets on Rail Shot can overcome (no matter how much I love Rail Shot, I'm not sure it can be overcome).

Assuming you have enough Crit (~30-35%), then combined with the 2pc PvE bonus, your Tracers are critting 50% of the time. Which means that the expected heat venting will be 8 heat every three seconds. I'm not sure Pyro can match that sort of heat regeneration. I would say if you don't have enough crit, Pyro's heat regen would outstrip the TV proc regens. In addition, I'd say that TV procs are a "safer" regen mechanic for heat management than Pyro's: Pyro's can yield some insane results, but you've got to be making sacrifices to the RNG gods or else you can get shafted more often than you'd like.

Without combat logs we can't be certain, but personally I discourage hybridizing for Mercenaries since their trees are designed against hybridization. With the hybrid build you give up quite a huge chunk of DPS having to resort to Power Shot for Rail Shot procs, and other things such as Barrage and extra crit chance that you can get with extra points lying around if you specialize into one tree. As you also noted, having to juggle between half-Arsenal and half-Pyro rotations can get exceedingly complex and may not be worth the hassle.

At 2k aim and like 350 power or so power shot's average damage is still 100 more damage than tracer.

Also, you arent going to be venting 8 heat per 3 seconds with tracer, sorry isnt happening. Once you vent 8 heat you go on icd for 3 seconds then you get a chance. And 3 50% casts chance of critting is like 85% or so. So if you are quite lucky you will actually be venting heat once every 6 seconds.

But yes, that spec would be trash, barrage is too good and heat management means shit when my barrage proc'ed unload does more damage in 2.5 seconds than you can do in 6 seconds.
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Messages In This Thread
RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Allah - 03-13-2012 10:02 AM
Which Relic for Arsenal Merc? - Huntsman_ - 03-30-2012, 11:51 PM
RE: Which Relic for Arsenal Merc? - Crythe - 03-31-2012, 09:09 PM
RE: Which Relic for Arsenal Merc? - Keren - 04-04-2012, 05:44 PM
RE: Which Relic for Arsenal Merc? - Crythe - 04-04-2012, 08:47 PM

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