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[Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium
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03-03-2012, 03:43 AM
(This post was last modified: 03-03-2012 03:57 AM by Qed.)
Post: #294
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RE: Arsenal Mercenary | Gunnery Commando DPS Compendium
(03-03-2012 01:46 AM)Krix Wrote: I would be quite interested to hear where you actually find that surge > alacrity. Seeing as in your own simulator alacrity beat's surge. If you look at my input stats, many of those calculations were done with 300 surge and 0 alacrity. Because this game implements diminishing returns on stats, by the time I have swapped out one enhancement from +surge to +alacrity I see similar returns on both stats. Given roughly equal amounts of surge and alacrity (say, 150, 150), surge performs better. I assume that a person who is just starting to think about stat optimization will not have such a skewed stat distribution (all surge, no alacrity), and so will want to prioritize surge. Given the existence of +power+surge, +power+acc and +power+alacrity enhancements, I feel comfortable trying to gear towards the existence of them. In almost all gearing situations, we have a choice between power and critical, and a second choice between accuracy, surge and alacrity. Suggesting surge does not mean imply crit, and suggesting alacrity does not imply power. These are, given a willingness to hunt for the right enhancements, two distinct questions. If you have an issue with how I've arrived at my results, my calculations are available just a few threads down. I would be very interested to hear any issues that I might have missed, in the same way that firingrate's calculator mishandles alacrity. Your input regarding the miss chances for white vs yellow attacks was very useful already, and I find debugging a simulator much less cerebral than debugging a spreadsheet; there are far fewer assumptions about how to average things out. The nice thing about calculations like this is that we have a single world to test them against. |
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