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[Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium
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03-01-2012, 06:39 PM
Post: #288
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RE: Arsenal Mercenary | Gunnery Commando DPS Compendium
(03-01-2012 02:20 AM)Oramac Wrote: What rotation do you use as Pyro? Personally, I like the Pyro tree better when I'm not healing, but I really haven't experimented enough with it to find my "optimal" rotation/priority system. In PvE my damage rotation is as follows at the moment: Thermal Sensor Override > Fusion Missile > Incendiary Missile (2 free casts) Thermal Detonator Rail Shot Unload Power Shot Obviously use Rail Shot whenever Particle Accelerator procs. I try to refresh Incendiary Missile when it drops, but it does cost a lot of heat and since I raid with a Pyro Powertech as well the boss is always burning so I don't make it my top priority if I know it will put me in a bad spot heatwise. I use Thermal Sensor Override whenever the cooldown resets to refresh Incendiary (lately using Fusion Missile > Incendiary since you get them both for free with TSO). In PvP a really good combo is to put incendiary missile on a target, then thermal detonator. Cast Power Shot, and immediately hit Rail Shot. The delayed damage from the detonator will hit at the same time as Power Shot and Rail Shot creating a huge spike of burst, capable of catching most people by surprise. It's also your best chance to take out a healer on your own. I'm not convinced that avoiding Thermal Detonator is worth it for Merc Pyro. I can see it makes sense for Powertechs as they can pick up a bunch of other DPS increasing talents by avoiding it, but all we get is reduced pushback on Power Shot, which really is a situational skill in PvE (since hopefully, you shouldn't be the focus of any bosses). I also think that Automated Defenses is a big help for heat management for Pyro, effectively taking the TSO cooldown down to around 35-40 seconds for me. Aldare - Guildmaster | JUDGE | Basilisk Droid EU
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