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[Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium
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02-17-2012, 01:14 AM
(This post was last modified: 02-17-2012 01:22 AM by bural.)
Post: #234
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RE: Arsenal Mercenary | Gunnery Commando DPS Compendium
The above screendump is with HVGC+Heat Signatures.
A boss with 3500 armor have just under 25% mitigation before penetration and reduction effects. 0.75*224 is 168, coincidently making them equal. Thus, the presence of any armor effects would make the kinetic/energy procs superior although only slightly. Burnout might offset it but given that it reads periodic effects, I wouldn't bet on it. That said it wouldn't exactly be the first bug talent. As for the 15% Rail Shot damage bonus, I currently have it as equivalent to some 31 Power. You can probably get a decent idea of it's value for pyro via napkin math by scaling it with rail shot damage multipliers and increased usage through decreased cooldown. Superheated Rail reads "ignores armor" which brings us up to a total of 3 different armor effect descriptions (penetration and reduction being the other two). If it works anything like "reduction" you can expect some 6% damage increase on Rail Shot from the talent. Frankly speaking, I'm guessing when modeling how the 3 armor effects interact. Bural's Arsenal DPS spreadsheet |
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