MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
[Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium
|
|
01-16-2012, 03:28 PM
(This post was last modified: 01-16-2012 03:34 PM by Style.)
Post: #131
|
|||
|
|||
RE: Arsenal Mercenary | Gunnery Commando DPS Compendium
(01-16-2012 03:16 PM)Aerodim Wrote: So then my question becomes, do Rapid Shots, Unload, and Rail shot take their accuracy from the Basic accuracy, or the special attack accuracy? Getting basic accuracy up to 110% seems incredibly difficult at early raid gear levels, and does not leave much room for stacking any other stats like surge or crit. I'm sitting with accuracy in every Enhance slot I can get my hands on, and even augment for it, and I still cant get over 105% Basic accuracy. SO the question becomes, do we attain Basic Accuracy of 110%, or Tech and Special accuracy, since they share the same Accuracy amount? From the decoding project, it looks like they take their accuracy from Special. Ezmode and I are working on a number for the accuracy cap. It's still +10% accuracy through talents/gear that we've proven right now. We'll be able to give a more definitive answer here soon. |
|||
|
« Next Oldest | Next Newest »
|