DFA is not even practical to use situationally - Printable Version
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DFA is not even practical to use situationally - Phaser - 04-13-2012 05:25 AM
According to the patch notes DFA had its radius reduced and its damage was supposed to occur faster.
As stupid as the radius reduction is I can live with that, but why was its damage ninja nerfed?
Its critting for 1100 now. . .
Why has bioware ruined our iconic ability?
RE: DFA is not even practical to use situationally - ATownArmy - 04-13-2012 11:10 PM
I have to disagree. While the radius is smaller, before with the larger radius it was completely worthless. Unless the perfect situation occurred, I'd rarely hit anyone with any damage. I considered it a ranged AoE knockback. Put down the circle, people leave the circle. Of course, I'm a trooper, and our Mortar Volley took even longer than DFA to activate, it's the same idea.
Now it can actually hit, you can use it not just when people are distracted, but when they're CCd, or running towards an objective. I've been doing a LOT more damage in the WZs I've played and it's certainly not because of grav round. (though the demo round (HSM) buff is nice, can finally do 5K medals consistently).
Also remember, you're shooting 6 shots instead of 3. However, 1100 still seems very low. You may want to look into that, as that's not normal. In a voidstar we had 2 guys in our guild (I missed it while attacking the other door :-( ) plant, and so 4 guys went to defuse. They both laid down Mortar Volley and killed every one of them. Pretty impressive skill if you ask me.
RE: DFA is not even practical to use situationally - Glorion - 04-16-2012 02:20 PM
Yeah 1100-1200 is what my crits are hitting for - full rakata commando.
RE: DFA is not even practical to use situationally - Pinnick - 04-17-2012 01:22 AM
Yeah, I agree with ATownArmy here. I think more or less they've just enforced when it should be used. In most circumstances AOE abilities like this one are not very efficient vs. single mobs. Against multiple mobs it's definitely still useful.
One thing I have noticed while tanking so far is that my Flame Sweep hits a bit harder. Although still very inefficient heat-wise it's going to be more useful catching and agro'ing mobs since the damage is increased.
RE: DFA is not even practical to use situationally - bobtault - 04-21-2012 06:59 AM
DFA is meant to have twice the amount of ticks now than it did before, so this may make the numbers look smaller. I think they mentioned it now ticks every 0.5 seconds instead of every 1 second
RE: DFA is not even practical to use situationally - roga - 04-21-2012 10:27 AM
the reduction from 8m radius to 5m decreases the area of effect by ~140%.
in addition, the damage got reduced by almost 100% (2800 -> 1400, using power adrenals).
furthermore, DFA does not start earlier as mentioned in the patch notes (in my opinion).
"Death From Above" should therefore be renamed into "Doesnt Hurt Anybody".
i guess i should consider myself lucky, that i had an useful AoE when i leveld...
RE: DFA is not even practical to use situationally - Glorion - 04-21-2012 10:44 AM
It also goes from hitting 3 times to hitting 6 times (if you're the same as Commando).
RE: DFA is not even practical to use situationally - Surfnbird - 04-25-2012 10:40 PM
(04-21-2012 10:27 AM)roga Wrote: hi
it's actually a 60% decrease on the area (which is honestly amazing since in a real raiding/pvp scenario you don't want to break the CC in a mile radius). And the Potential Damage was actually buffed...instead of the damage being ####/3 per tick, it's ####/6 per tick. More ticks means more rolls for crits which means it will average closer to your actual critical % IE more consistent and higher damage.
Should be happy with the changes, no more QQ Sadface
RE: DFA is not even practical to use situationally - frmorrison - 04-27-2012 01:36 PM
Note that 6 tics or 3 tics doesn't matter for crit damage over time, it will be the same over damage over many attacks.
RE: DFA is not even practical to use situationally - Eeth - 04-28-2012 04:42 AM
i don't understand the logic of some of you people. it DOES LESS DAMAGE. period. the OP has a point that the dmg was ninja nerfed. the total dmg done used to be around 6.4k now it's around 4.5k, yes there are twice the ticks but they're way less than 50% what they were before. the grand total of damage is much less than pre 1.2, i don't understand how anyone can argue that fact.
yes the responsiveness improvement is nice, but i preferred a really hard hitting ability that i could use on top of AoE roots/stuns (as someone mentioned) and really put some serious hurt on folks.
if you want to argue that it's "better" now, due to activating quicker or that the area is easier to judge thus use closer to CC'd mobs/enemies, by all means do so. just don't contest hard numbers.