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Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: Class Discussion (/forum-7.html) +--- Forum: Sith Inquisitor and Jedi Consular (/forum-9.html) +--- Thread: Sorcerer / Sage Healing Compendium (Updated for 1.2!) (/thread-954.html) |
Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Adam - 04-13-2012 02:40 AM To be updated for 2.0 "soon" RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - frmorrison - 04-13-2012 04:55 AM Good improvement over the old Healing thread. I did not see the attached tool that you use for gear checks. Your statement "Black Hole Commendation Items are the BIS" does not seem correct because BH commendation items do not carry the set bonuses. Perhaps the Campaign Armoring + BH mods/enhancements are best, but the set bonuses are very useful. You have an incomplete sentence on the med packs, they are usable once per encounter now. RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Adam - 04-13-2012 05:03 AM (04-13-2012 04:55 AM)frmorrison Wrote: Good improvement over the old Healing thread. Thanks. (04-13-2012 04:55 AM)frmorrison Wrote: I did not see the attached tool that you use for gear checks.Fixed; Forgot to attach once this was migrated from my test-thread. (04-13-2012 04:55 AM)frmorrison Wrote: Your statement "Black Hole Commendation Items are the BIS" does not seem correct because BH commendation items do not carry the set bonuses. Perhaps the Campaign Armoring + BH mods/enhancements are best, but the set bonuses are very useful.This was a hasty add this morning due to alot of the campaign gear not making it into the final 1.2 patch, there will be a whole laundry list of changes for that section of the next day or two. (04-13-2012 04:55 AM)frmorrison Wrote: You have an incomplete sentence on the med packs, they are usable once per encounter now.Ha. I'm retarded. Fixed. RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Arulan - 04-13-2012 06:48 AM Both the Rakata stim and adrenal have incorrect values. The tooltip was broken pre-1.2. The Exotech stims/adrenals are the best available by far. Tooltips are however fixed now in 1.2. RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Kaedis - 04-13-2012 06:55 AM Yes, Rakata consumables are equivalent to Energized in power: 475 for Adrenals, 112/46 for Stims. RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Zekataz - 04-13-2012 07:13 AM Great Write UP! Under Relic Talk I didn't see you mention the Matrix Shard Relic. I assume it's still BiS for us? Keep up the great work! RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - flying_hellfish - 04-13-2012 07:16 AM This is great, the only issue I see is that in the "They broke my class in 1.2" section the quoted part below repeats and threw me way off. lol Quote: A single Resurgence will heal you you for about 3250 over that same time period in BIS gear. That’s a total health deficit of about 2250 every 15 seconds, or 9000 per minute. That’s two DI’s per minute, or a single Innervate every ~45 seconds. Nerf? Oh yes, but it’s certainly not game-breaking. You’re just going to have to be a bit more careful with your Consumption usage, and be willing to entertain thought of alternative options such as Force Bending DIs. It’s going to take adapting, but we’re not out of the race yet. Incidentally, this will also make Dark Resilience a more attractive talent, and rather ironically too considering the change to Fadeout. RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - charleski - 04-13-2012 09:54 AM The relic section should obviously be changed to reflect the new campaign relics from daily commendations. Good write-up, thanks. RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Ateve - 04-13-2012 11:36 AM I know there was alot of debate about whether our flex point should be spend on 2% less Corruption dmg or 4% healing taken, but wouldn't 1%less total dmg taken be better than 2% less Corruption dmg? RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Adam - 04-13-2012 12:32 PM (04-13-2012 11:36 AM)Ateve Wrote: I know there was alot of debate about whether our flex point should be spend on 2% less Corruption dmg or 4% healing taken, but wouldn't 1%less total dmg taken be better than 2% less Corruption dmg?The health lost from Sac is not considered damage, and therefore doesn't get affected by the 1% less damage talent. (04-13-2012 07:13 AM)Zekataz Wrote: Great Write UP! (04-13-2012 09:54 AM)charleski Wrote: The relic section should obviously be changed to reflect the new campaign relics from daily commendations. Good write-up, thanks.These are to be fixed in an upcoming update. (probably tomorrow morning, when i can revamp) Some of the items are a tad old due to not having concrete numbers for 1.2 yet. and 1.1 UI tooltips are stupid. |