SWTOR Mechanics Forums
Sorcerer|Sage DPS Compendium - Printable Version

+- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums)
+-- Forum: Class Discussion (/forum-7.html)
+--- Forum: Sith Inquisitor and Jedi Consular (/forum-9.html)
+--- Thread: Sorcerer|Sage DPS Compendium (/thread-947.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


RE: Sorcerer|Sage DPS Compendium - Izzo - 04-29-2012 03:22 PM

(04-28-2012 07:20 AM)Chewmee Wrote:  I'm still not sure the double hasted cast is a bug. Looking at Hybrid all your really worried about is keeping Afflictions rolling and channel like a mofo. I keep thinking the 2nd hasted channel is expected because of the reduced number of key abilities Hybrid uses versus Madness. I do drop CD when the proc is up and I'm not double casting hasted FL (don't hate me cause I'm fast! lol!). If they did say it was a bug and hot fixed it then I agree the specs would probably come down to preference.

Lightning barrage's tooltip reads:

"Affliction's critical hits have a 100% chance to grant Lightning Barrage, causing your next Force Lightning to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds."

So, while tooltips are not always reliable in this game it sure seems as though a double hasted FL is a bug. And as has been previously stated Bioware seems to not want hybrid specs in general, so while it is still speculation, I doubt they would intentionally buff only the hybrid spec to make it outperform the others. If i had to guess I would say the bug initially stemmed from the assumption that no sorc would have both the Madness talent and the Lightning Barrage talent, since if you hit 31 points in either tree, the other becomes inaccessible, although why they haven't fixed it i have no idea.


RE: Sorcerer|Sage DPS Compendium - Kaedis - 04-30-2012 04:04 PM

Quote:although why they haven't fixed it i have no idea.

Given the fact that their "fix" for Force Bending was to remove the haste effect entirely, I would put money on the guess that they can't. The way they have buffs coded to work in this game, as well as how they have the spell queuing system coded to work, means that they can't really easily remove the double-dip benefit without recoding one or the other. While it's probably a smart thing for them to actually buckle down and recode it, it's not something that's going to happen overnight, and in the quantity-over-quality feature release environment they currently have, probably not something that's at the top of the list to address. What I suspect we'll see in 1.3 (or sooner) is a change that makes it so your next Force Lightning deals X% more damage, rather than casting twice as fast.

That, or a hamfisted hybrid killer.


RE: Sorcerer|Sage DPS Compendium - Fuhrerschein - 05-01-2012 12:22 AM

in regards to the relic discussion from a little while back, I recently bought the campaign internal dmg proc relic (dark radiance I believe). After spending some time at a target dummy I was surprised to see it accounted for only 1.92% of my dmg, which seemed low. Am I just being paranoid or what?

Heres the log

http://www.fryingtime.com/?filename=combat_2012-04-30_00_14_04_926840.txt

Thanks


RE: Sorcerer|Sage DPS Compendium - frmorrison - 05-01-2012 03:58 AM

(05-01-2012 12:22 AM)Fuhrerschein Wrote:  I was surprised to see it accounted for only 1.92% of my dmg, which seemed low. Am I just being paranoid or what?

That is nearly what you should expect from that relic. Using Simcraft, the relic should give about 2.2% of your damage.


RE: Sorcerer|Sage DPS Compendium - Sith_Happens - 05-01-2012 04:20 PM

(04-30-2012 04:04 PM)Kaedis Wrote:  
Quote:although why they haven't fixed it i have no idea.

Given the fact that their "fix" for Force Bending was to remove the haste effect entirely, I would put money on the guess that they can't. The way they have buffs coded to work in this game, as well as how they have the spell queuing system coded to work, means that they can't really easily remove the double-dip benefit without recoding one or the other. While it's probably a smart thing for them to actually buckle down and recode it, it's not something that's going to happen overnight, and in the quantity-over-quality feature release environment they currently have, probably not something that's at the top of the list to address. What I suspect we'll see in 1.3 (or sooner) is a change that makes it so your next Force Lightning deals X% more damage, rather than casting twice as fast.

That, or a hamfisted hybrid killer.

Yeah, I noticed over on the healing thread that a few people have recently seemed to still be able to double-dip Force Bending. I assume that someone's going to be testing that a bit more thoroughly some time in the near future (or I could just pop over there right now and suggest doing that).


RE: Sorcerer|Sage DPS Compendium - Stravinsky - 05-02-2012 12:38 AM

Anyone else having a problem with the hasted FL/TKThrow buff getting consumed on a full-cast-time spell? It seems to be happening to me when I begin casting TKThrow almost as soon as I get the buff; the game seems to register that you're using up the buff but doesn't give you the benefit.

I'm curious if I'm the only one experiencing this.


RE: Sorcerer|Sage DPS Compendium - Chewmee - 05-02-2012 02:10 AM

It would appear the term FML takes on a new meaning. So it's Madness for everyone! No more double dip. Checked it myself just now. There are a few times you may clip a cast and it looks like you get the double dip but its not a true dip.


RE: Sorcerer|Sage DPS Compendium - TheDarkness - 05-02-2012 02:31 AM

(05-02-2012 02:10 AM)Chewmee Wrote:  So it's Madness for everyone!
I thought we discovered that even without the double-dip, Madness isn't more damage.


RE: Sorcerer|Sage DPS Compendium - Chewmee - 05-02-2012 02:50 AM

(05-02-2012 02:31 AM)TheDarkness Wrote:  
(05-02-2012 02:10 AM)Chewmee Wrote:  So it's Madness for everyone!
I thought we discovered that even without the double-dip, Madness isn't more damage.

Madness was always a very small percent behind Hybrid. I think somewhere near 2%. I believe the difference was the extra hasted channel on FL that eked out Madness. I think with the change to Creeping Terror the initial tick of damage now would either bring Madness on par with the other specs or quite possibly eke those out now.

I apologize if I'm a little off on the numbers but if someone can double check and post that would be great. Not sure I will have time to do adequate testing on the dummy to confirm.


RE: Sorcerer|Sage DPS Compendium - Welkin - 05-02-2012 03:11 AM

So as it now stands Madness is slightly ahead of Lightning (like less than a percent) and Madness is also the most mobile correct? Been a while since I have run a true 31 build on my sorcerer...