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Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: General (/forum-1.html) +--- Forum: PvP (/forum-4.html) +--- Thread: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) (/thread-844.html) |
RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Gauss - 04-18-2012 06:56 PM That link must be broken, you left one point and also you ditched armor penetration to lose 2 secs on the Focused/Enraged Defense CD? Can't be right. My setup: http://www.torhead.com/skill-calc#101MzZf0MZGMordfRrcz.1 RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Skroting - 04-18-2012 07:39 PM (04-18-2012 06:56 PM)Gauss Wrote: That link must be broken, you left one point and also you ditched armor penetration to lose 2 secs on the Focused/Enraged Defense CD? Can't be right.Yes, i forgot to place the last talent in bladestorm procc, and no, the armor pen vs focused def is intended. As i said i run with Soresu pretty much 100% of the time, so since the armor pen only works with shii-cho i left it out. : ) RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Gauss - 04-18-2012 10:50 PM But why are you using Soresu? For the extra 3% damage reduction? Can't be it, since you'll quickly run in rage management trouble and you sacrifice 3% DPS. And if you really were into damage mitigation you would choose an Immortal focus, I guess. I mean, I am using Soresu occasionally, too (Huttball and for the three defender medals) but I quickly see myself hacking away with Assault b/c my rage is all gone after one rotation? I seriously like the 20% armor reduction a lot and I don't see what the obvious advantage of Soresu is that I am missing right now? 2 points for a reduction of 2 rage points of a skill on a 45 sec CD seems much compared to constant 20% armor negation? RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Skroting - 04-19-2012 12:51 AM (04-18-2012 10:50 PM)Gauss Wrote: But why are you using Soresu? For the extra 3% damage reduction? Can't be it, since you'll quickly run in rage management trouble and you sacrifice 3% DPS. And if you really were into damage mitigation you would choose an Immortal focus, I guess. I mean, I am using Soresu occasionally, too (Huttball and for the three defender medals) but I quickly see myself hacking away with Assault b/c my rage is all gone after one rotation? I seriously like the 20% armor reduction a lot and I don't see what the obvious advantage of Soresu is that I am missing right now? 2 points for a reduction of 2 rage points of a skill on a 45 sec CD seems much compared to constant 20% armor negation?I guess it comes down to playstyle, i don't solo arround with soresu form, that ofc leaves me with nothing but 3% dmg reduction and 60% increased armor, but the guard function (which i've heard actually increases dmg mitigation, not simply swapping numbers from one toon to the other) gives me so much more utility as a tank class. I've lost count a long time ago, on how many times i've done a guard + guardian leap + taunt chain on dps going low, keeping them up long enough for us to score a kill, then swaping guard back to our healer etc. I'm not going to boast myself up to being anywhere near top tier guardian, but i have no quarrel taking credit for a near-loss because of these mechanics. Ofcourse you could argue that i can still do those things with swapping stances, but with the reduced time-to-kill in update 1.2 i feel that i have a much higher responsibility to do my part with mitigating the incoming damage, rather than burning down enemy players. As jeanne stated earlier in this thread, we have allready gotten a significant nerf to our dmg output by increasing the cooldown on all our force abilities by 3 sec, so i don't consider myself a pure dps anymore. ' Never have i found myself in such a focus deficit situation that i would have to use multiple regulare strikes to keep my focus up. With the leap, stasis, combat focus and sundering strike, i regulary gain more than enough focus to keep preassure on enemy players while managing taunts and guard for my team : ) edit: btw one thing about the talent reducing the focus cost of your focused defense by two will on most occations allso increase healing done by that ability by 6% as it is 3% healing done per focus spent. This ofcourse only counts as long as you would run out of focus during the uptime of this ability, which i have, multiple times : p RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Khal'Drogo - 04-19-2012 03:06 AM (04-18-2012 06:56 PM)Gauss Wrote: That link must be broken, you left one point and also you ditched armor penetration to lose 2 secs on the Focused/Enraged Defense CD? Can't be right.Do you find you use Vicious Slash enough in your rotation to put two points in Brutality instead of Payback? Do you also find it more beneficial to put your 1 point in Enraged Sunder for a 50% chance at on extra sunder over 1 point in Unyielding for a guaranteed 2 rage regeneration when stunned? RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Gauss - 04-19-2012 09:45 PM (04-19-2012 03:06 AM)KhalDrogo Wrote:That's a good one.(04-18-2012 06:56 PM)Gauss Wrote: That link must be broken, you left one point and also you ditched armor penetration to lose 2 secs on the Focused/Enraged Defense CD? Can't be right.Do you find you use Vicious Slash enough in your rotation to put two points in Brutality instead of Payback? As for the first question: I do use Vicious Slash but it's not in my primary rotation, so I actually considered going for Payback. All in all, if I were really into Vicious Slash I should put another point in Overpower, right? Not necessarily, I'ld say. So, my rationale was the following: I need a filler attack that is readily available when other attacks are on cooldown but I have enough rage. This does happen. So, I can bridge the Smash CD by going Sundering Assault > Vicious Slash (> Vicious Slash). As for Payback, I could get a 10% heal from Unleash. Seems nice but you should consider that Unleash has a very long CD and that at 17k HP we're talking about a 1700 instant heal or about 14.1 health points per second. In the end, as always, it comes down to how you feel about your built but I for one try to keep my Unleash for sleeps and long time ccs (whirlwind) or critical phases during a 1v1. Usually, I get cc'ed when I am close to take/defend an objective. In these situations, I mostly don't need the extra heal since I was cc'ed because I posed a threat = enough health left. But that's just my view. The 1 point in Enraged Sunder is very straight forward: I use Sundering Assault whenever it's off CD. With Enraged Sunder I get 0.5 rage per use. Good deal. As for Unyielding: I don't have rage issues in 1v1 situations (partly due to Enraged Sunder). Also, this only helps when stunned and does not apply to snares, slows, etc. In the latter case I would have chosen it but seems to costly just for stuns. As for Skroting: it appears that you enjoy tanking/guarding more than DPS. Why don't you switch to the Immortal/Defense tree then? RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Skroting - 04-19-2012 10:12 PM What i enjoy is playing hybrid, and that's exactly what i'm doing, i'm playing the baseline defensive strengths of the guardian mixed with the awesome damage capabilities of the focus specc. I still deal tons of damage, yet i live alot longer, and everyone arround me lives longer aswell. RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Gauss - 04-19-2012 11:00 PM Was meant as a suggestion not a troll .
RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Skroting - 04-20-2012 06:18 AM (04-19-2012 11:00 PM)Gauss Wrote: Was meant as a suggestion not a trollRealized that, but the way you came off at first made me believe you didn't realize the hybrid potential of a soresu-focus build, which is quite something
RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Istherion - 04-20-2012 04:37 PM Real men uses Vengeance in 1.2! -Janro |