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Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Printable Version

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RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Gauss - 04-18-2012 06:56 PM

That link must be broken, you left one point and also you ditched armor penetration to lose 2 secs on the Focused/Enraged Defense CD? Can't be right.

My setup: http://www.torhead.com/skill-calc#101MzZf0MZGMordfRrcz.1


RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Skroting - 04-18-2012 07:39 PM

(04-18-2012 06:56 PM)Gauss Wrote:  That link must be broken, you left one point and also you ditched armor penetration to lose 2 secs on the Focused/Enraged Defense CD? Can't be right.

My setup: http://www.torhead.com/skill-calc#101MzZf0MZGMordfRrcz.1
Yes, i forgot to place the last talent in bladestorm procc, and no, the armor pen vs focused def is intended.
As i said i run with Soresu pretty much 100% of the time, so since the armor pen only works with shii-cho i left it out. : )


RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Gauss - 04-18-2012 10:50 PM

But why are you using Soresu? For the extra 3% damage reduction? Can't be it, since you'll quickly run in rage management trouble and you sacrifice 3% DPS. And if you really were into damage mitigation you would choose an Immortal focus, I guess. I mean, I am using Soresu occasionally, too (Huttball and for the three defender medals) but I quickly see myself hacking away with Assault b/c my rage is all gone after one rotation? I seriously like the 20% armor reduction a lot and I don't see what the obvious advantage of Soresu is that I am missing right now? 2 points for a reduction of 2 rage points of a skill on a 45 sec CD seems much compared to constant 20% armor negation?


RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Skroting - 04-19-2012 12:51 AM

(04-18-2012 10:50 PM)Gauss Wrote:  But why are you using Soresu? For the extra 3% damage reduction? Can't be it, since you'll quickly run in rage management trouble and you sacrifice 3% DPS. And if you really were into damage mitigation you would choose an Immortal focus, I guess. I mean, I am using Soresu occasionally, too (Huttball and for the three defender medals) but I quickly see myself hacking away with Assault b/c my rage is all gone after one rotation? I seriously like the 20% armor reduction a lot and I don't see what the obvious advantage of Soresu is that I am missing right now? 2 points for a reduction of 2 rage points of a skill on a 45 sec CD seems much compared to constant 20% armor negation?
I guess it comes down to playstyle, i don't solo arround with soresu form, that ofc leaves me with nothing but 3% dmg reduction and 60% increased armor, but the guard function (which i've heard actually increases dmg mitigation, not simply swapping numbers from one toon to the other) gives me so much more utility as a tank class. I've lost count a long time ago, on how many times i've done a guard + guardian leap + taunt chain on dps going low, keeping them up long enough for us to score a kill, then swaping guard back to our healer etc.
I'm not going to boast myself up to being anywhere near top tier guardian, but i have no quarrel taking credit for a near-loss because of these mechanics.

Ofcourse you could argue that i can still do those things with swapping stances, but with the reduced time-to-kill in update 1.2 i feel that i have a much higher responsibility to do my part with mitigating the incoming damage, rather than burning down enemy players.

As jeanne stated earlier in this thread, we have allready gotten a significant nerf to our dmg output by increasing the cooldown on all our force abilities by 3 sec, so i don't consider myself a pure dps anymore. '

Never have i found myself in such a focus deficit situation that i would have to use multiple regulare strikes to keep my focus up. With the leap, stasis, combat focus and sundering strike, i regulary gain more than enough focus to keep preassure on enemy players while managing taunts and guard for my team : )

edit: btw one thing about the talent reducing the focus cost of your focused defense by two will on most occations allso increase healing done by that ability by 6% as it is 3% healing done per focus spent. This ofcourse only counts as long as you would run out of focus during the uptime of this ability, which i have, multiple times : p


RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Khal'Drogo - 04-19-2012 03:06 AM

(04-18-2012 06:56 PM)Gauss Wrote:  That link must be broken, you left one point and also you ditched armor penetration to lose 2 secs on the Focused/Enraged Defense CD? Can't be right.

My setup: http://www.torhead.com/skill-calc#101MzZf0MZGMordfRrcz.1
Do you find you use Vicious Slash enough in your rotation to put two points in Brutality instead of Payback?

Do you also find it more beneficial to put your 1 point in Enraged Sunder for a 50% chance at on extra sunder over 1 point in Unyielding for a guaranteed 2 rage regeneration when stunned?


RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Gauss - 04-19-2012 09:45 PM

(04-19-2012 03:06 AM)KhalDrogo Wrote:  
(04-18-2012 06:56 PM)Gauss Wrote:  That link must be broken, you left one point and also you ditched armor penetration to lose 2 secs on the Focused/Enraged Defense CD? Can't be right.

My setup: http://www.torhead.com/skill-calc#101MzZf0MZGMordfRrcz.1
Do you find you use Vicious Slash enough in your rotation to put two points in Brutality instead of Payback?

Do you also find it more beneficial to put your 1 point in Enraged Sunder for a 50% chance at on extra sunder over 1 point in Unyielding for a guaranteed 2 rage regeneration when stunned?
That's a good one.

As for the first question: I do use Vicious Slash but it's not in my primary rotation, so I actually considered going for Payback. All in all, if I were really into Vicious Slash I should put another point in Overpower, right? Not necessarily, I'ld say. So, my rationale was the following: I need a filler attack that is readily available when other attacks are on cooldown but I have enough rage. This does happen. So, I can bridge the Smash CD by going Sundering Assault > Vicious Slash (> Vicious Slash). As for Payback, I could get a 10% heal from Unleash. Seems nice but you should consider that Unleash has a very long CD and that at 17k HP we're talking about a 1700 instant heal or about 14.1 health points per second. In the end, as always, it comes down to how you feel about your built but I for one try to keep my Unleash for sleeps and long time ccs (whirlwind) or critical phases during a 1v1. Usually, I get cc'ed when I am close to take/defend an objective. In these situations, I mostly don't need the extra heal since I was cc'ed because I posed a threat = enough health left. But that's just my view.

The 1 point in Enraged Sunder is very straight forward: I use Sundering Assault whenever it's off CD. With Enraged Sunder I get 0.5 rage per use. Good deal. As for Unyielding: I don't have rage issues in 1v1 situations (partly due to Enraged Sunder). Also, this only helps when stunned and does not apply to snares, slows, etc. In the latter case I would have chosen it but seems to costly just for stuns.

As for Skroting:
it appears that you enjoy tanking/guarding more than DPS. Why don't you switch to the Immortal/Defense tree then?


RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Skroting - 04-19-2012 10:12 PM

What i enjoy is playing hybrid, and that's exactly what i'm doing, i'm playing the baseline defensive strengths of the guardian mixed with the awesome damage capabilities of the focus specc. I still deal tons of damage, yet i live alot longer, and everyone arround me lives longer aswell.


RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Gauss - 04-19-2012 11:00 PM

Was meant as a suggestion not a troll Smile.


RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Skroting - 04-20-2012 06:18 AM

(04-19-2012 11:00 PM)Gauss Wrote:  Was meant as a suggestion not a troll Smile.
Realized that, but the way you came off at first made me believe you didn't realize the hybrid potential of a soresu-focus build, which is quite something Tongue


RE: Guardian/Juggernaut - Focus/Rage DPS (1.1.5) - Istherion - 04-20-2012 04:37 PM

Real men uses Vengeance in 1.2!

-Janro