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The Rage Project - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: Class Discussion (/forum-7.html) +--- Forum: Sith Warrior and Jedi Knight (/forum-8.html) +--- Thread: The Rage Project (/thread-839.html) |
The Rage Project - Jothay - 03-13-2012 03:01 AM The Rage Project v0.0.0.5 Alpha
Note: There will be two versions of this program, one installed for offline use, and another which will run in browser using Silverlight 4. The online version will be created once the development slows down on the offline version to prevent having to duplicate a lot of work. The Rage project is a program based on the Rawr Project's source code for World of Warcraft but retooled for SWTOR. As a former lead coordinator of Rawr, I decided to make this version for myself and any other player that loved working with Rawr. The purpose of this program is to assist players with improving your characters. It will calculate your DPS, Tank Survivability and Threat, and Healing capabilities and provides optimization tools to push through literally millions of combinations of gear to find the most optimal set amongst the gear parts you have. How far along is the project? We are well on our way into the Core Framework and Juggernaut model. The program's general purpose has been retooled from WoW stats, talents, etc to SWTOR's versions. Juggernaut is starting to output some clean looking numbers based on a generic rotation solver (provided with ability specific data). We only have a little more ways to go before we can expand to cover other tank models, then we will move to DPS and Healing models. Where can I get the Alpha to try it out? Shoot on over to Rage's website: http://rage.codeplex.com/ I know C# and would like to help with development, can I? Certainly! Rage is an open source project and there are development application tools provided by Codeplex for signing up on the project as a Developer or simple posting Patches to fix bugs. Feel free to sign up there or email jothay@jothay.com for more details. I use DPS Craft made by EzMode, is Rage better or worse? Neither, I would encourage using both tools to be doubly sure that you are maximizing your potential in Ops. Where one tool might be lacking in development, the other could easily be picking that up. Most of the formulas used in both utilities are from SithWarrior.com so results should be similar. We'll even be able to help each other by noticing bugs in each other's work, making both tools more effective. RE: The Rage Project - kray - 03-13-2012 03:25 AM Cool stuff, looked through the code. I always giggle at seeing things like "Warrior_Defensive_Stance" in these WoW => TOR ports ![]() Anyhow, I look forward to seeing more development on it! RE: The Rage Project - Dreary - 03-13-2012 08:30 PM Alot of useful information here... However when do you draw the line? I wouldn't even play if I did all this theory crafting and speculation.. What would be the point if I already know the outcome? I doubt many of the old school EQ players use tools and spoil them selves like this.. Seems like WoW sure has screwed up alot of peoples noggins =) ----- I'm not trying to flame you Jot, as im sure you've put ALOT of work into it and i can respect that.. Times have changed and im stuck in the past it seems, so weird how it is now adays when looking at both Extremes, on one hand we have the community here (especially the deeply active) and on the other hand you have folk that don't know what CC is, or that bloods are force damage... Such a huge gap in TOR its nutts, weirdest (and possibly the worst) player base I have ever seen in a mmorpg. (again, no offense to either of the above posters, guess im just kinda ranting, talking to the wall etc) RE: The Rage Project - Ishnu - 03-13-2012 08:47 PM (03-13-2012 08:30 PM)Dreary Wrote: I wouldn't even play if I did all this theory crafting and speculation.. What would be the point if I already know the outcome?I'm wondering what you are doing in a theorycrafting forum, if you don't want to know the outcome RE: The Rage Project - Jeezas - 03-13-2012 09:42 PM (03-13-2012 08:30 PM)Dreary Wrote: I wouldn't even play if I did all this theory crafting and speculation.. What would be the point if I already know the outcome? Theory is, big surprise, just theory. It's just a way to maximize your chances to success. Teamplay and player skill / reactivity / common sense are the real keys to success. Nobody is asking you to understand why we like to think a little before we play (To use your words in the other topic, I don't think I "over think" when I spend a few minutes doing basic college math to see which skill benefits me the most. But this is very subjective). You can play the prospective way all you want, but I really don't see the point of coming and tell this here. Trolling, maybe. RE: The Rage Project - Caltiom - 03-14-2012 01:03 AM Great to hear Rawr is finally coming to SWTOR. I always had great discussions with Kavan and others on the Mage forums or elsewhere. One thing the whole theorycrafting community really could do better this time is to have a more compatible, and maybe even standarized format for character profile storage. Importing from a handful sources and from each one to all the others gets quite tiresome when everyone has a different standard. Clearly that's not a short-term problem/task, but I just wanted to ask if you guys might be interested in working together with the SimulationCraft and Mr.Robot team on this, and maybe others will join in. I had a JSON format in mind, but then again I don't know much about what would be best here. I never did the import stuff in SimC and have not a lot of knowledge about all those formats. RE: The Rage Project - Jeezas - 03-14-2012 01:19 AM Caltiom is quite right, not necessarily on JSON, but a common XML convention would be a great idea, to have in the future tools that can interact with each other. RE: The Rage Project - kray - 03-14-2012 01:20 AM I've just been doing stat imports with manual selected of relics and set bonuses right now, but I would say that Ask Mr. Robot is probably a good start for a common format. Truly, we should create a code library that has commonly used functions in it, in psuedocode and/or other languages, for things like de/encoding talent specs from links, importing characters, etc. Thoughts? RE: The Rage Project - Jeezas - 03-14-2012 01:44 AM A common library would be a wonderful idea for portability and interactivity, but it would need a LOT of discussion and a very tight collaboration between the different app designers, first for developing it and then each time it has to be modified. IMO if it had to be done, now is the right time. Indeed, the game is just released, TC apps are not at a very advanced development state so the impact is less significant. The idea is great, now the real topic is: are all the developers willing to work together ? RE: The Rage Project - Ezmode - 03-14-2012 02:22 AM I've had it in my mind since the start of DPS Craft that I'd somehow figure out and allow character profile import and export to be compatible with other programmed Sims as spreadsheets alone can't always cover everything. |