![]() |
|
Quick and easy question - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: General (/forum-1.html) +--- Forum: PvP (/forum-4.html) +--- Thread: Quick and easy question (/thread-830.html) |
Quick and easy question - Ghorock - 03-10-2012 10:02 AM Should I get 6% endurance or should I get 3% Dmg as an operative? I mean i'm a burst class and I play defence / mid fielder in my pvp group. So I dont know if the endurance is worth it, what do you guys think? RE: Quick and easy question - Kaedis - 03-10-2012 10:04 AM Endurance isn't nearly as powerful as it looks on paper. I would recommend the 3% damage. RE: Quick and easy question - Ghorock - 03-10-2012 10:16 AM (03-10-2012 10:04 AM)Kor Wrote: Endurance isn't nearly as powerful as it looks on paper. I would recommend the 3% damage. Well its 897 extra health or 3% dmg. Hmm RE: Quick and easy question - kashya - 03-10-2012 12:40 PM I'm going to guess your playing as concealment as the only 3% flat damage talent I can think of is Culling(it also only works on poisoned targets). Without seeing how the rest of your spec is designed I cannot really say what your other options would be. Since Inclement Conditioning and culling are in very different tiers. I tend to shy away from Inclement Conditioning for the main reason if I'm going to kill something I'm going to kill it the extra few hundred health might by one extra attack. I would much rather drop my target before it comes to that. Especially since Operatives/Scoundrels are very good at escaping should the tide turn. RE: Quick and easy question - DarthKahn - 03-13-2012 10:35 PM (03-10-2012 12:40 PM)kashya Wrote: I'm going to guess your playing as concealment as the only 3% flat damage talent I can think of is Culling(it also only works on poisoned targets). Without seeing how the rest of your spec is designed I cannot really say what your other options would be. Since Inclement Conditioning and culling are in very different tiers. I tend to shy away from Inclement Conditioning for the main reason if I'm going to kill something I'm going to kill it the extra few hundred health might by one extra attack. I would much rather drop my target before it comes to that. Especially since Operatives/Scoundrels are very good at escaping should the tide turn. I'm going to have to second this statement. Even my tank specced Jugg can take that small amount of extra health away in one hit. Defense in in your case means taking the enemy out before he get's to you and the extra damage will do that easier. RE: Quick and easy question - Pander Beers - 03-16-2012 12:12 AM Health without mitigation is like cotton candy - it looks big but there's no substance to it. You're in medium armor with no serious defensive cooldowns to speak of. Don't try to get tanky where you don't need to be. Maximize your burst damage for that stealth-breaking combo, and try your best for guerrilla gank tactics. RE: Quick and easy question - Aluvian - 03-24-2012 09:26 PM If you are an op, and assuming that you are goign for a damage dealing spec, then 3% damage in my opinion. Ops are rather squishy anyway, and their strength lies in ambushing their targets and doing as much damage as possible before they can react/stun ends, so every bit of extra damage helps. Just my 2 credits. |