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Sorcerer DPS BIS discussion - Printable Version

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RE: Sorcerer DPS BIS discussion - Kaedis - 07-04-2012 04:55 AM

(07-03-2012 07:48 PM)DonJuansen Wrote:  Apart from the kudos, i'd like to share my attempt at 1.3 BiS. You can find it in the wishlist of my Ask Mr Robot profile here. I'm planning on using this for both healing and dps, wonder whether you agree on it.

Also, I'd like to test my damage output on operation dummies, which parser is currently the most accurate?

As I stated out on the official forums, you need to transfer 100-150 from Power to Crit and around 50 (one enhancement) from Surge to Alacrity to properly balance out your stat weights. By the time you're in Campaign level gear, the balance points are around 2.5:1 to 3:1 Power to Crit, and is very nearly 1:1 Surge to Alacrity.


RE: Sorcerer DPS BIS discussion - hatterson - 07-04-2012 06:30 AM

Here's what I have for BiS currently for 1.3: http://swtor.askmrrobot.com/character/fb7da0d3-4b73-4168-9727-f7cee3884352

It might be slightly off on the specific items as it's simply created from gear within askmrrobot, but the stats should all be there.

Willpower 2121, power 749, crit 254, alacrity 285, surge 285


RE: Sorcerer DPS BIS discussion - nish - 07-04-2012 09:08 AM

The mk2 ear pieces have more willpower the mk1 is probably a downgrade from rakata.


RE: Sorcerer DPS BIS discussion - hatterson - 07-04-2012 01:03 PM

(07-04-2012 09:08 AM)nish Wrote:  The mk2 ear pieces have more willpower the mk1 is probably a downgrade from rakata.

You're right, not really sure why I had the MK-1 in there. That switch also made me switch an adept enhancement for a battle one.

I'm not entirely sure if I should do it with another 1 (Currently at 779 power to 246 crit, switching would get me to 738 to 287). The sims are pretty close.


RE: Sorcerer DPS BIS discussion - Kaedis - 07-04-2012 01:14 PM

Which one has a smaller absolute difference between the weights? Ie. minimize ABS(PowerWeight - CritWeight).


RE: Sorcerer DPS BIS discussion - DonJuansen - 07-04-2012 07:14 PM

(07-04-2012 04:55 AM)Kaedis Wrote:  As I stated out on the official forums, you need to transfer 100-150 from Power to Crit and around 50 (one enhancement) from Surge to Alacrity to properly balance out your stat weights. By the time you're in Campaign level gear, the balance points are around 2.5:1 to 3:1 Power to Crit, and is very nearly 1:1 Surge to Alacrity.

I swapped out 3 Aptitude mods for 3 Mettle mods and a Adept Enhancement with a Quick Savant one.

Now my BiS is Willpower: 2129, Power: 869 - Crit: 287, Surge & Alacrity: 285

Concerning my question on combat parsers, which parser is currently most accurate? Or are they all accurate enough?


RE: Sorcerer DPS BIS discussion - Kaedis - 07-04-2012 09:19 PM

Eh, I tend to use MOX for on-the-fly parsing and detailed after reports (as running it while doing the test uploads at the same time), and AskMrRobot for their shiny interface quality briefs for sharing.


RE: Sorcerer DPS BIS discussion - nish - 07-04-2012 10:47 PM

The striker's offhand (black hole mk-1) will give you 20 power at a loss of approx 10 willpower. You get surge instead of alacrity so you might want to swap an enhancement somewhere.


RE: Sorcerer DPS BIS discussion - hatterson - 07-05-2012 03:24 AM

Updated with the striker offhand which prompted an enhancement switch. End results: Willpower - 2129, Power - 756, Crit - 287, Surge/Alacrity - 285

I also ran one with switching the Campaign internal proc relic for a warhero relic: This increased Power by 113 to end at 869

All sims run with 100,000 iterations, low lag, 300s +- 20% fight, light movement, elite player skill and using Kaedis' new rotation from the SimC thread

With Campaign proc relic results were 1714.0 DPS, .3417 power, .3279 crit, .169 alacrity, .1422 surge
With 2x WH relic results were 1713.3 DPS, .3540 power, .3386 crit, .1799 alacrity, .1589 surge

All enhancement switching resulted in lower DPS.

Profile here: http://swtor.askmrrobot.com/character/fb7da0d3-4b73-4168-9727-f7cee3884352


RE: Sorcerer DPS BIS discussion - Kaedis - 07-05-2012 05:24 AM

Ah, this is for Hybrid build? That should probably be specified. Normally, we tend to BIS for just the dominant spec (though I guess there's no harm in BISing all 3, just need to be specific).

I'd also recommend doing it on Patchwerk, but that may just be my subconscious prejudice against simming movement fights, since a smart player with a lot of awareness and encounter knowledge can mitigate the negative effects of movement far more than the script allows.