Boss armor values - Printable Version
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Boss armor values - Freehugs - 03-02-2012 09:38 AM
Update: Forget the testing, Operations Training Dummies are confirmed to have 5814 armor rating and there's every reason to believe that Operations bosses have the same amount.
RE: Boss armor values - LagunaD - 03-02-2012 01:43 PM
Would be interesting to know the Internal/Elemental mitigations (if any) as well.
Since various effects reduce armor value (not mitigation), it seems to me that mobs must have armor ratings.
35% DR at Level 50 would imply ~5815 Armor Rating.
RE: Boss armor values - Freehugs - 03-02-2012 02:48 PM
(03-02-2012 01:43 PM)LagunaD Wrote: Would be interesting to know the Internal/Elemental mitigations (if any) as well.
Good question. Does anything debuff a targets internal or elemental resistance?
I can test that myself with flame thrower.
RE: Boss armor values - Qed - 03-03-2012 06:27 AM
It seems like a few people have reported seeing more mitigation on white attacks compared to yellow attacks, even when the yellow attacks are, eg kinetic. Is there a second mitigation stat that is coming into play here?
RE: Boss armor values - Freehugs - 03-03-2012 07:09 AM
Yes, defense effects white attacks but not yellow.
RE: Boss armor values - Qed - 03-03-2012 07:20 AM
This may be pedantic, but my understanding was that defense gave a 'miss'-like result (dodge, deflect, etc), rather than a damage reduction. There may be some 'shielding' effect that is being observed, but my own test sees the same reduction in both the maximum and minimum damage of white attacks (seeming to imply that all attacks are being reduced, not just some subset of them that fall into the shielded chance).
Sorry for the lack of data in this post. I had figured that this was a solved question that I just didn't know the answer to. I can fill in with my actual tests and data if that would be interesting.
RE: Boss armor values - Ezmode - 03-03-2012 09:42 AM
Force/Tech Attacks is not affected by shields, where as Melee/Ranged is.
RE: Boss armor values - Qed - 03-03-2012 10:23 AM
I apologize for not having the data onhand. I stared at this briefly but didn't record my results well enough for a legitimate post here. I'll describe what I think I saw and post again with a more rigorous test:
Shielding would show up as some subset of the attacks taking a percent reduction, yes?
ie, for a theoretical ranged attack that always does the same damage:
while, for a theoretical tech attack that always does the same damage:
I propose that we can test whether or not this is the shielding mechanic that mobs use: Use some attack many times. Check the reduction in minimum damage dealt vs minimum tooltip damage compared to the reduction in maximum damage dealt vs the maximum tooltip damage. Against a mob with shields, the minimum damage dealt will occur when we have rolled low on our attack and the mob's shield procs. The maximum damage dealt will occur when we roll high on our attack and the mob's shield does not proc. We then expect maximum damage dealt/maximum tooltip damage to represent the damage reduction from armor and minimum damage dealt/minimum tooltip damage to represent the reduction from armor+shield.
I tried this with Charged Bolts (a trooper ranged attack) vs Grav Round (a trooper tech attack) and remember no significant difference between max damage dealt/max tooltip damage compared with min damage dealt/min tooltip damage for either attack. On the other hand, the max damage dealt/max tooltip damage was larger for the tech attach than the ranged attack.
But that's all anecdote at this point. If it's an understood anecdote I'm happy to let it lie, but it looks like having an actual dataset to look at here would be useful.
RE: Boss armor values - Caltiom - 03-04-2012 09:35 PM
It would be great if more people volunteered to such armor testing. Maybe with other abilities than Force Lightning as well.
And where are the people previously claiming 50% armor reduction, have their tests just been too arbitrary, wrong or maybe they are still right?
I don't want to just distrust Freehugs here, but more data is always better, makes it more realiable and all. And if we really agree on a new value of 35% we should also encourage all theorycrafting tools to adapt to that value so that comparability is once again given.
RE: Boss armor values - Kaedis - 03-04-2012 10:15 PM
Quote:It would be great if more people volunteered to such armor testing. Maybe with other abilities than Force Lightning as well.
Problem I have is that I raid with two Juggernauts and a BH, but they don't always maintain their stacks due to movement and target swaps, and I'm generally occupied with the fight itself rather than reading damage totals. The rough testing I did at one point gave me ~29% modified armor reduction, which is close to both 50% with 2 armor debuffs and 35% with 1, and I didn't see the stacks at the time. I'll see if I can find a fight where I actually have the time to pay attention to it for a period.