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Threat conversation - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: General (/forum-1.html) +--- Forum: Game Mechanics (/forum-5.html) +--- Thread: Threat conversation (/thread-786.html) |
RE: Threat conversation - Kaedis - 03-20-2012 06:31 AM Quote:This may (or may not) be a dumb question, but do we know that if the mob is immune to the pull if the threat will not be applied either? Another words do you have to actually "pull" the mob for the threat mechanics to be applied? As far as I know, this has yet to be tested. Shouldn't be that hard, though. RE: Threat conversation - Crutches - 03-22-2012 04:18 AM Has anyone tested whether Taunt still generates additional threat on the PTS? RE: Threat conversation - Stab - 03-22-2012 05:56 AM We noticed something last night on Soa that may be pertenent to this conversation. Our main tank was accidentally extricated at the end of the second platform phase for fear of falling/somebody noobed it up. As we were making our descent we tried to figure out who/why/if he was extricated. Just prior to Soa dropping down I requested an extrication for further threat drop. Soa immediately turned and swung at me proving that there is a minimum range on threat drops and making it apparent that during the descent using threat dumps is meaningless. Save them for when bosses are in range! RE: Threat conversation - Kaedis - 03-23-2012 11:01 AM Quote:We noticed something last night on Soa that may be pertenent to this conversation. Our main tank was accidentally extricated at the end of the second platform phase for fear of falling/somebody noobed it up. As we were making our descent we tried to figure out who/why/if he was extricated. Just prior to Soa dropping down I requested an extrication for further threat drop. Soa immediately turned and swung at me proving that there is a minimum range on threat drops and making it apparent that during the descent using threat dumps is meaningless. Save them for when bosses are in range! That would be a maximum range, not minimum. Also, since Soa is immune to all effects during that phase, and disappears between platform breaks, I wouldn't be surprised if that was the reason Extricate didn't work. RE: Threat conversation - Stab - 03-23-2012 11:39 PM Terminology aside, he is not immune to effects unless he is at a set distance from you. He does not dissapear, he moves to the top of the room and is targetable if you want to get technical about it. The tank was extricated during a phase shift while he was in his immunity bubble, but still on the platform with the raid. Previously we were using threat dumps during the platform phase and others may be doing the same, so I wanted to provide some emperical data with the idea that it might be useful to others as well. RE: Threat conversation - Coriolis - 03-24-2012 01:02 AM Why would you care about threat in between phases and worry about extricating the tank? When the fight starts again in the next phase the tank can simply taunt. The only time threat was ever an issue for SOA was when they broke it to reset after every mind-trap, and that was fixed in 2 weeks IIRC. And really what happens in between phases is fight-specific enough that I wouldn't draw any wider conclusions from it. RE: Threat conversation - Ingolfion - 03-29-2012 11:54 PM Firstly I would like to thank everyone contributing to this thread. Following in your footsteps I went on and tested some of your hypothesis myself. While testing I noticed something that some premises stated here, or at least the way I understood them, were wrong. It has been stated that taunts increase the taunter's threat to 130% of the current threat. That is true for single target taunt, but not true for area of effect taunts. The tests: Belsalvis heroic area was the testing area. A gunslinger and a jedi guardian were the testing classes. There was a jedi sage there who didn't participate in the testing itself but was there to heal when the test went badly, which they did. First test was to confirm the hypothesis that the area of effect taunt puts the taunter on the top of the threat list. The exact amount of aggro wasn't measured. It was preformed so that the gunslinger cast XS Freighter Flyby on a group of 4 or more mobs. After they started running towards the gunslinger's position the jedi guardian cast Challenging Call. The result was that all mobs changed target to the jedi guardian with an observable change of running direction. No other abilities were used. After about 6 seconds (time wasn't precisely measured) all the mobs stopped hitting the jedi guardian and started running towards the gunslinger. At that time the test was terminated and the mobs were killed. The test was repeated three times with the same results (to the chagrin of the jedi sage). Second test was to confirm the hypothesis that the single target taunt puts the taunter on top of the threat list. The exact amount of aggro wasn't measured. It was preformed so that the gunslinger cast Charged Burst on a single mob. After the mob started running towards the gunslinger the jedi guardian cast Taunt on the mob. The result was that the mob changed target to the jedi guardian with an observable change of running direction. The cooldown of the taunt was endured without casting any other abilities. Then the gunslinger started chain casting Charged Burst until he drew aggro, observed by the mob starting to run towards the gunslinger. Taunt was used again which caused the mob to revert his trajectory and return to the jedi guardian. At that time the test was terminated and the mob was killed. The The test was repeated three times with the same results. This lead us to the conclusion that the taunts use different mechanics. - The single target taunt (Jedi Guardian Taunt) puts the taunter on top of the threat list by increasing his/her threat permanently. - The area of effect taunt (Jedi Guardian Challenging Call) causes the taunter to rise to the top of the threat list for 6 seconds after which mobs continue to act according to the current threat list. I ask everyone to recheck my results and please post more on this thread. RE: Threat conversation - Freehugs - 03-30-2012 12:09 PM Victor (Sorc, -15% healing threat skill) and I (Merc, no threat reduction skills) did some threat tests on healing today. Test 1: I pulled a target with a weak attack (~1k damage) putting both myself and Victor into combat. Victor spammed heals on himself but never pull agro. Conclusion - there is no threat from overhealing, only healing done. Test 2: I pulled a target with a weak attack (1143 damage) and Victor shielded me with Static Barrier 3 times absorbing 4377 damage each time. Victor did not pull agro. Conclusion - Static Barrier generates very low threat, if at all. Test 3: Victor pulled a target with Shock (2279 damage) and I healed him slowly at range (needed 2963 threat to pull agro), recording the amounts. 5080 healed - Didn't pull agro 6433 healed - Pulled agro. Conclusion - We already knew that healing threat is 50% per point, this was just another test in it's favour. Test 4: Victor pulled two targets, one with Force Slow (704 damage) and the other with Shock (2037 damage). I healed him slowly at range (requiring 915 and 2648 threat to pull agro) and recorded the amounts. 2687 healed - Didn't pull agro. 3982 healed - Pulled agro on the first target. 10456 healed - Still just have agro from one target. 11774 healed - Pulled agro on the second target. Conclusion - Healing threat was less than 50% per point, and consistent with 25% per point, suggesting the threat is split between both targets in combat. RE: Threat conversation - Kaedis - 03-31-2012 05:42 AM Quote:Following in your footsteps I went on and tested some of your hypothesis myself. While testing I noticed something that some premises stated here, or at least the way I understood them, were wrong. It has been stated that taunts increase the taunter's threat to 130% of the current threat. That is true for single target taunt, but not true for area of effect taunts. The AoE taunt being included in that category was nothing more than a hypothesized extension of the primary tests, I don't believe it was ever actually tested by cmf. Thanks for going through and actually testing that. So the final verdict is that the AoE taunt really is just temporary fixate and nothing more. Interesting, I'm going to go run some verification tests to see if I can find any kinks in the current understanding. Quote:Victor (Sorc, -15% healing threat skill) and I (Merc, no threat reduction skills) did some threat tests on healing today. Also excellent testing. +Rep to both of you. RE: Threat conversation - cmf - 03-31-2012 11:51 AM (03-29-2012 11:54 PM)Ingolfion Wrote: First test was to confirm the hypothesis that the area of effect taunt puts the taunter on the top of the threat list. The exact amount of aggro wasn't measured. It was preformed so that the gunslinger cast XS Freighter Flyby on a group of 4 or more mobs. After they started running towards the gunslinger's position the jedi guardian cast Challenging Call. The result was that all mobs changed target to the jedi guardian with an observable change of running direction. No other abilities were used. After about 6 seconds (time wasn't precisely measured) all the mobs stopped hitting the jedi guardian and started running towards the gunslinger. At that time the test was terminated and the mobs were killed. The test was repeated three times with the same results (to the chagrin of the jedi sage). You didn't mention the position of the mobs in your post from the time of the taunt to the end of the XS Freighter Flyby effect - as that ability applies a number of damaging ticks within the area over nine seconds it seems plausible additional ticks after the guardian's taunt could have pushed the Smuggler over the threshold required to pull aggro. I did verify some time ago my companion's (Khem Val) AoE taunt functioned identically to his single target taunt on a single target, however a Juggernaut's AoE taunt was never specifically tested nor was it verified the AoE effect functioned identically on each mob in a pack. |