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Helpful Hints for Assassin in Ops - Printable Version

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Helpful Hints for Assassin in Ops - gravleycj - 02-23-2012 06:13 PM

Just hoping to cover some Assassin specific nuances to the current tier of Ops fights. I’m not going to cover boss strategy. This is just about what abilities you should have ready to use and a few tips when to use them. By all means if I’ve left anything out or am incorrect about something please feel free to post and I’ll get it updated/corrected as soon as possible. I’m doing this from the point of a Deception so for sure anything Darkness or Madness have to contribute would be appreciated.

In General
  1. Force Shroud is marvelous. You’ll see through this that it has uses on every fight in multiple situations for most.
  2. Combat Revive. You are able to Force Cloak and then Revive a fellow Ops member. You have a 10 min CD on Revive, so you can’t do this more than once per pull or per 2 pulls depending on your wipe rate. Be mindful of what is going to happen in the next 10s before you do this. You can get brought back into combat very easily.
  3. Dark Charge for Trash. Deception/Madness I typically use Dark Charge for the trash leading up Fabricator when I’m assigned to interrupts. You can guard another dps and you won’t get 2 shotted on some of the horrific Droid trash.
  4. Have Jolt on your Action Bar (and easily usable). This should be Ops 101, but I thought I’d still mention it since there is plenty to interrupt in Ops and you can help make it your job to do this. It costs no force so there’s no reason to not be ready to do this.
  5. Have Mind Control somewhere accessible. You never know when a fight gets down so close that 1 dps living 2s longer would make the difference. If the tanks go down there’s many situations you can do a taunt and kite the boss just long enough for a win, especially if you have Deflection off CD.



Karragga’s Palace

Bonethrasher:

  1. Force Shroud his Stomp. The animation gives you plenty of time to do this. You won’t get them all, but should get every other or every third.
  2. If he targets you, Force Speed can sometimes make him dance a bit leaving it difficult for other members to avoid his swipe.
  3. Force should never really be an issue for you on this fight.
  4. Force Shroud his Swipe. This was brought up in reply to my OP, so I figured I'd list it even though I don't see it as a good use of Shroud. His Swipe is avoidable, his Stomp is not. I guess if you were in horrible positioning, you can use it and eat the next Stomp since Swipe does more damage. I do suggest not being hit by his Swipe. Keep yourself at or near max Melee range to his backside since it can hit you if you are close range Melee.


Jarg & Sorno
  1. Force Shroud.... pretty much everything. Jarg AoE Fire, bleed damage, bomb, tracer missile, etc.. A note for tanks if you wait until the bomb is 1s to exploding you should be able to shroud the missile immediately after.


Foreman
  1. Force Shroud his stomp. This occurs after he targets a random player but the timing after it can vary. It seems to gain .5s or so each time. You don’t have a lot of latency in his animation start to his stomp damaging so you need to be ready for it.
  2. If he targets you, Deflection is your friend. Force Cloak can cause issues and his damage isn’t that bad. Deflection + Medpac and avoid potential bugs imo.


Fabricator
  1. Force Shroud the fire when it drops. This isn’t always necessary if you have good positioning you can dps him w/o being in the fire anyways.
  2. Maul can be a bit unfriendly on this encounter. I’ve found it more reliable closer to his sides than directly behind him. This is true for me on most every larger droid.


Karragga
  1. Force Shroud when the mouse droids come out. This might vary depending on your Op’s strategy, but this buys you 3s of freedom from their damage.
  2. Maul has had similar issues for me on this fight as it has on Fabricator. You shouldn’t be near his backside anyways.


Eternity Vault

Annihilator Droid

  1. Force Shroud when you get the boss e-mote for “Proximity Violation” Not a lot of latency in this so be quick to avoid a large amount of damage.
  2. Maul seems to be unreliable at his 6 o’clock. I find it best around his 8 or 4 o’clock.
  3. Deflection for Missle Salvos. "I have been armed with 24 distinct weapons blah blah blah." As noted by Post 5, this is especially good to have available for the final barrage. Personally, I only use it if I'm around 50% and not climbing since I feelt it as somewhat a waste if the raid is staying healthy.


Gharj
  1. Force Shroud his stomp. You get enough notice for this, but don’t get lazy or you’ll miss it.


Ancient Pylons
  1. You can very easily solo the non-elite adds, but watch for the shield. You can interrupt it’s cast (Force Barrier). Low Slash works well, and Electrocute as well but it has such a long CD it isn’t near as useful.
  2. The large Aklays have been known to run off and depending on your Op handles them, I aggro them and drag them to the tank via Force Speed. Perhaps your Op CC’s them in which case you could do a bad WW on them to give another class on opportunity to put a real CC on them.


Infernal Council
  1. Not much to this fight. Basically use all abilities on CD. Deflection, Medpacs, etc. Don’t Force Cloak. When you’ve finished your mob, you can see who’s the farthest behind and get in your best 1 shot.


Soa
  1. I like to Force Cloak on his 1st shield. I’ve never needed the Force Regen at that point to use it for a DPS CD (Deception), but it takes you OOC for the jumping down which allows you to Seethe as needed rather than using up healer’s resources. You can also then get off a Revive if someone didn’t make Phase 1.
  2. Force Shroud the Ball Lightning. Your healers will love you for this one. Find the lightning that’s targeting you and run to it and Force Shroud. I’ve used Force Speed running to it before and it bugged the lightning somehow so I don’t do that anymore.
  3. Force isn’t an issue Last Phase, so hang onto your Force Cloak in-case someone dies you can easily get in a Combat Revive. Watch for the timing on Ball Lightning and Mind Traps before doing this.
  4. Have Mind Control ready. We’ve lost our tanks enough times to make it worthwhile to have Mind Control ready. If your Ops is pushing enrage, you can taunt and kite to give some breathing room to your fellow dps. Be very mindful of where the pylon is about to drop so you can still get his shield broken or it’s not worth anything you did up to that point.
  5. Phase 3 - Deception can build static charges on Soa while he's bubbled for more burst when shield goes down and/or Mind Traps.

Again, please make me away of any changes you'd like made.



RE: Helpful Hints for Assassin in Ops - AmonAmarth - 02-24-2012 05:13 AM

(02-23-2012 06:13 PM)gravleycj Wrote:  Infernal Council1
  1. Don’t Force Cloak.

Learned that the hard way Big Grin


RE: Helpful Hints for Assassin in Ops - Oramac - 02-24-2012 07:33 AM

(02-23-2012 06:13 PM)gravleycj Wrote:  
  • Have Mind Control somewhere accessible. You never know when a fight gets down so close that 1 dps living 2s longer would make the difference. If the tanks go down there’s many situations you can do a taunt and kite the boss just long enough for a win, especially if you have Deflection off CD.

This should be true for any dps that has a taunt ability. Personally, I don't raid anymore so I can't say for TOR Ops, but the exact strat you've outlined is what got my guild its first Brutallus kill way back in WoW's Burning Crusade. We hit the enrage timer with him at ~2% and had all our paladins (I was one of them) Bubble > Taunt in succession. Incredibly useful tactic on progression fights.


RE: Helpful Hints for Assassin in Ops - volatile - 02-24-2012 04:51 PM

Force Cloak = aggro dump, make sure to break immediately after in order to avoid wasted heals though. Useful for Deception assassins for extra regeneration periods.


RE: Helpful Hints for Assassin in Ops - Always - 02-24-2012 08:09 PM

For Annihilator Droid, popping Deflection every other Missile Salvo really helps if your raid intends to stick to DPS'ing during those phases. You should be especially noteful in popping Deflection on the last Missile Salvo before he enrages, as that one tends to last much longer than the others.


RE: Helpful Hints for Assassin in Ops - gravleycj - 02-25-2012 02:24 AM

(02-24-2012 08:09 PM)Always Wrote:  For Annihilator Droid, popping Deflection every other Missile Salvo really helps if your raid intends to stick to DPS'ing during those phases. You should be especially noteful in popping Deflection on the last Missile Salvo before he enrages, as that one tends to last much longer than the others.

Thanks. I completely forgot this one even though I do it every week.


RE: Helpful Hints for Assassin in Ops - Ludah - 02-28-2012 09:35 AM

I'm 99% sure Force Shroud works on Bonethrasher's swipe. Of the countless of times I've done Bonethrasher, my last kill was the first time I've accidentally had this happen. Tested it another time in the same fight and it resisted.


RE: Helpful Hints for Assassin in Ops - gravleycj - 02-28-2012 11:38 AM

It may very well be, but I find myself attempting to be in a position to not be hit by it just as beneficial. I'll update the thread, but I feel it to be better used on his Stomp which is possibly easier to predict and not avoidable by positioning.


RE: Helpful Hints for Assassin in Ops - Bored - 02-28-2012 11:40 PM

I find it preferable to burn it on Swipes myself, but it highly depends on how your group actually handles the fight. We tend to just tank through swipes, instead of playing along with the Benny Hill music in the background, if you're actually kiting him then using it on stomps makes more sense.


RE: Helpful Hints for Assassin in Ops - gravleycj - 02-29-2012 01:04 AM

(02-28-2012 11:40 PM)Bored Wrote:  I find it preferable to burn it on Swipes myself, but it highly depends on how your group actually handles the fight. We tend to just tank through swipes, instead of playing along with the Benny Hill music in the background, if you're actually kiting him then using it on stomps makes more sense.

Target of Target UI would nerf this fight dramatically. Many times when he turns to you he'll swipe before you have time to Alt+T (or whatever you remap to) and find out if it's you or not. It really bothers me that most of the difficulty in this fights lies in trying to figure out who he's targetting.