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SW/JK General Information | Simple Questions and Answers - Printable Version

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SW/JK General Information | Simple Questions and Answers - Masterkiller - 05-10-2011 07:04 AM

General
  • Uses rage/focus as a resource.
  • Maximum rage/focus is 12.
  • Rage/focus is generated through certain abilities, talents, and procs, and consumed by most others.
  • Rage/focus-producing attacks tend to be significantly weaker than rage/focus-consuming attacks.
  • Rage/focus has no base passive regen, and decays out of combat at an approximate rate of 1 rage/focus per 3 seconds.
  • Wears medium armor by default.
  • Core stat is Strength, granting both force and melee damage bonuses.
  • Predominantly melee-range abilities.
  • Comparably weak on baseline CC options.
  • Comparably strong on baseline defensive options.
  • Initial companion is a ranged dps (Sith Warrior) or ranged tank (Jedi Knight).
  • Class buff increases melee, ranged, force, and tech bonus damage and healing.
  • Mirror terminology guide

Advanced Class: Sith Marauder | Jedi Sentinel
  • Pure DPS option.
  • Wields a pair of lightsabers.
  • Gains a mechanic called Fury/Zen, which is generated by killing targets and using Rage/Focus consuming abilities.
  • At 30 stacks of Fury/Zen, several powerful abilities can be cast, consuming the stacks.
  • Gains additional Rage/Focus generating attacks and powerful melee strikes.
  • Compendiums: DPS (Annihilation/Watchman) | DPS (Carnage/Combat)

Advanced Class: Sith Juggernaut | Jedi Guardian
  • Options for DPS or tanking.
  • Wields a single lightsaber.
  • Uses either a force focus for additional stats or a shield generator for additional survivability.
  • Gains powerful defensive and control abilities.
  • Compendiums: DPS (Vengeance/Vigilance) | Tanking

Use this thread for quick or simple questions, or any general questions that don't really fit in any of the specific compendium threads.


RE: Warrior | Knight | General Discussion | Simple Questions and Answers - cerberias - 09-11-2011 05:18 PM

Sorry if this has already been answered, but what snares do the sith warriors have?


RE: Warrior | Knight | General Discussion | Simple Questions and Answers - guardian17 - 09-12-2011 03:51 AM

(09-11-2011 05:18 PM)cerberias Wrote:  Sorry if this has already been answered, but what snares do the sith warriors have?

Juggernauts get an aoe snare for 2 rage, and marauders get crippling slash. Both classes can get force crush from the shared tree 31 point talent, and marauders can talent into rupture being a snare.


RE: Warrior | Knight | General Discussion | Simple Questions and Answers - Pepito - 09-21-2011 12:44 AM

Was there any calculations regarding :
Accuracy of the off-hand strikes and the Dual Wield Mastery talent(it's effect in DPS or DPG per point invested)?
If it is mandatory, considering there is no 'auto-attack' factors. In other words, could we skip it for better talent builds?

Thanks Big Grin


RE: Warrior | Knight | General Discussion | Simple Questions and Answers - Poksu - 09-22-2011 12:04 AM

(09-21-2011 11:45 PM)Kyuubi Wrote:  
(09-21-2011 12:44 AM)Pepito Wrote:  Was there any calculations regarding :
Accuracy of the off-hand strikes and the Dual Wield Mastery talent(it's effect in DPS or DPG per point invested)?
If it is mandatory, considering there is no 'auto-attack' factors. In other words, could we skip it for better talent builds?

Thanks Big Grin

Actually a good question. Will be interesting to see the reply.

Same goes for Juggernaut Vengeance tree tier2 talent 'Accuracy': Improves accuracy with melee and force attacks by 3%. Is it mandatory even in pvp? Do you need higher accuracy in pve than pvp, like in WoW? We just have to wait for the data. Heres hoping someone with brains gets into beta -_-


RE: Warrior | Knight | General Discussion | Simple Questions and Answers - Masterkiller - 09-22-2011 05:56 AM

  • You receive a 33% accuracy penalty for dual wielding.
  • You also receive a 30% damage penalty for dual wielding.
  • The coefficient of your offhand APPEARS to be less then the mainhand.
  • Your offhand saber is only used during dual-wield abilities.
  • You only receive a dual-wield penalty on abilities that strike with both weapons.

Accuracy is pretty important. I have been SWAMPED at work this week, but one of the things I hope to do after I get coefficients is start modeling stat weights for a lvl 50 in raid gear. Until then we won't know exactly how much weight accuracy is. I would be willing to bet it is going to be very valuable.

The Dual-Wield Mastery skill and Focused Hatred are mandatory in the Annihilation guide I am putting together.
(09-22-2011 12:04 AM)Poksu Wrote:  Is it mandatory even in pvp? Do you need higher accuracy in pve than pvp, like in WoW?

Good questions, we know if you go over 100% accuracy it starts reducing the parry/deflect chance of your target.

That leads me to the following questions:
Does this mean TOR is using a 2 roll system? (doubtful)
Do you first roll to see if hit, and then target rolls to see if they parry/deflect/shield? (doubtful)

My guess is it's a fancy way of saying that your chance to hit continues to increase because it is pushing parry/deflect off the hit table. That leads to the next big question, does the amount of accuracy over 100 stay at the same conversion rate when pushing the target's parry/deflect off the table?


RE: Warrior | Knight | General Discussion | Simple Questions and Answers - Xorak - 10-05-2011 05:55 PM

Hi im just wondering what spec of Sith Warrior plays most like a Frost DK Carnage or Annihilation?


RE: Warrior | Knight | General Discussion | Simple Questions and Answers - Sol - 10-05-2011 06:33 PM

(10-05-2011 05:55 PM)Xorak Wrote:  Hi im just wondering what spec of Sith Warrior plays most like a Frost DK Carnage or Annihilation?

Annihilation is more bleed based, slower ramp up and Carnage is pure burst, so I would say that if you're looking for something that resembles Frost to try Carnage first. However, that it is burst style of play is the only thing it has in common with a frost DK. Other than that, there really isn't that much in common between the two, nor with Annihilation for that fact. Think of carnage as more of a DW arms warrior imo, due to the link between strikes of opportunity and Ataru form both granting the chance for additional attack procs. Also, Gore is an exact replica of Colossus Smash.


Question List - zeelive - 10-09-2011 02:17 PM

Hello Guys!

I would like to start of with telling you that my english is bad so sorry for missunderstanding and my bad grammar!

So I have a lot of question for you guys!
I don't know if someone can help with, beacause im not in the beta and I would like to have some information for my "calculation" Smile

So here are my question!

Is there a casting time to change form?
Is there a cooldown on those form?

Ataru Form:
At which Level do we unlock Ataru Form?
What is the Damage when you unlock Ataru Form?
What is the Damage at level 50 of Ataru Form?
Is Ataru Form Only for Marauder/Carnage?
if yes
How many Talent points do you need to put in the talent tree carnage?(if needed)
Can Ataru Form Proc with your Off-Hand?
Is the Damage Based on your Weapon Damage or is this based on the Skill Number?
"Ataru Form - your successful melee attacks" Is the Ataru Form Proc with Skills?
Can it proc with Saber Throw since it's a "melee" attack?

Shien Form:
Is Shien Form only for Juggernaut/Vengence 31 points?

Juyo Form:
When you have Juyo Form Stacks, Can you change your form and still have the stack or it disapear?
If it stay,
Can you come back after in the Juyo Form and do 1 Hit to get the 6 seconds stack and then switch back to another form?
(If yes it would be OP Big Grin)
Can your Skill make the Joyo Form to Proc?
Can your Range Skill make the Juyo Form to Proc?

Thanks for all of your help guys Smile!

Please don't over use font styling in your posts, and please check existing threads before creating a new one. -Alratan Woops ok ok sorrySmile I otught it was more easier to read that why I did this Tongue


RE: Question List - Ezmode - 10-09-2011 03:22 PM

Is there a casting time to change form?
No.
Is there a cooldown on those form?
No.

Ataru Form:
At which Level do we unlock Ataru Form?
11 points in Carnage Tree (player level 21).

What is the Damage when you unlock Ataru Form?
Based on Force power.

What is the Damage at level 50 of Ataru Form?
Based on Force power.

Is Ataru Form Only for Marauder/Carnage?
Yes.

if yes
How many Talent points do you need to put in the talent tree carnage?(if needed)
11 points in Carnage Tree (player level 21).

Can Ataru Form Proc with your Off-Hand?
Procs on hit, not hand. 1.5 ICD.

Is the Damage Based on your Weapon Damage or is this based on the Skill Number?
Based on Force power.

"Ataru Form - your successful melee attacks" Is the Ataru Form Proc with Skills?
Yes.

Can it proc with Saber Throw since it's a "melee" attack?
To be determined, likely not.

Shien Form:
Is Shien Form only for Juggernaut/Vengence 31 points?
11 points in Vengeance tree.

Juyo Form:
When you have Juyo Form Stacks, Can you change your form and still have the stack or it disapear?
To be determined. There is really no point though.

If it stay,
Can you come back after in the Juyo Form and do 1 Hit to get the 6 seconds stack and then switch back to another form?
To be determined.

(If yes it would be OP )
Can your Skill make the Joyo Form to Proc?
Any melee hit should proc Juyo Form.

Can your Range Skill make the Juyo Form to Proc?
To be determined.