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[Archive] Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium - Printable Version

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RE: Sith Sorcerer/Jedi Sage DPS Compendium - Sujin - 11-11-2011 02:41 AM

(11-10-2011 10:18 AM)Pred Wrote:  Thought I'd add an interesting (imo!) note to my plans of being a DoT king Madness Sorcerer.

Creeping Terror - 18sec dot.
Affliction - 15sec dot.

Now Exsanguinate 2/2 (T2 Lightning tree) can extend Affliction by 6secs which sounds very nice but may actually be counter-productive. My reasoning is that, if you only put 1 point into the talent, then the 2 spells have the same duration and so will be re-cast together every 18sec, making your spell rotation far easier in reality. With differing durations you're more likely to have imperfect uptime and its simply 1 less thing to monitor during a raid...*cough* operation.

Taking that shortcut, means that instead of spending 2.86 GCDs per minute on Affliction, you would need to spend 3.33 GCDs per minute, effectively causing you to lose an entire GCD worth of damage every 2 minutes.

Not sure if that kind of loss is really worth it.


RE: Sith Sorcerer/Jedi Sage DPS Compendium - Pred - 11-11-2011 07:21 AM

In purely spreadsheet terms it would be no doubt a loss in dps. My argument is that I believe having to juggle 3 dots, all with different durations will take more focus and be more prone to lower uptime rather than a rotation that will effectively juggling only 2 different timers. When faced with hard-mode content with various things to run to or away from all the time the less you need to consciously focus on your own performance the better. No doubt when standing still raping a target dummy 2/2 Exsanguinate would provide better results.

TLDR - the rotation is EASIER, thus less chance of user error = more dps Wink


RE: Sith Sorcerer/Jedi Sage DPS Compendium - Sujin - 11-11-2011 07:33 AM

(11-11-2011 07:21 AM)Pred Wrote:  When faced with hard-mode content with various things to run to or away from

Doesn't this make increased uptime MORE worth it?

I completely get what you are saying and in then end, it may just come to user preference, but I'm not sure that I agree with your basic premise. It seems to me that the times when tracking DOTs is going to be difficult are exactly the same times when you may benefit from not having to cast something, and the increased duration on a DOT means having to cast less frequently (at least with respect to that particular ability).

If keeping track of DOTs does turn out to be a major pain in "normal" circumstances, then I see a lot more merit to synchronizing DOT duration when possible.


RE: Sith Sorcerer/Jedi Sage DPS Compendium - Kaedis - 11-11-2011 08:52 AM

Well, he's arguing that only having to track 1 timer instead of two will result in higher uptime than simply have an extra 3 seconds of uptime when you lose track of the timers. I concur, though, I believe it'll be up to user preference. I know some that can mentally keep track of 6-10 timers simultaneously with very little error, and I know others that can't handle even a single DoT without a DoTtimer.


RE: Sith Sorcerer/Jedi Sage DPS Compendium - Pred - 11-12-2011 01:47 AM

Sujin - this is true, if due to dangers one is unable to get back in range to resume pew pew before said dots need refreshing, then there is a loss of damage done having a slightly shorter DoT.

It is likely that my attempts at making the class easy/easier to play is unduly influenced by the fact that my focus is often zoomed out as one of the raid leaders. The less I have to focus on what I'm personally doing the better. Not to mention, if I (rightly or wrongly) think that 1/2 Exsanguinate is better, it means I then have a spare talent point available, which could provide an extra 1% crit for example.


RE: Sith Sorcerer/Jedi Sage DPS Compendium - LB_StorM - 11-13-2011 07:54 AM

(11-12-2011 01:47 AM)Pred Wrote:  It is likely that my attempts at making the class easy/easier to play is unduly influenced by the fact that my focus is often zoomed out as one of the raid leaders. The less I have to focus on what I'm personally doing the better. Not to mention, if I (rightly or wrongly) think that 1/2 Exsanguinate is better, it means I then have a spare talent point available, which could provide an extra 1% crit for example.

Already checked the last part. You will have to keep the skill in the Lightning tree anyway, to get 31. The best candidate is the +5m range to select abilities tier 2 skill.


RE: Sith Sorcerer/Jedi Sage DPS Compendium - Pred - 11-13-2011 08:06 AM

This is the build im currently planning, although the calculator is not up to date granted.
http://torguild.net/calculator/sith-inquisitor/sorcerer/?p=3020322131021122321030000000000000000000231100000000000000


RE: Sith Sorcerer/Jedi Sage DPS Compendium - LB_StorM - 11-13-2011 08:20 AM

(11-13-2011 08:06 AM)Pred Wrote:  This is the build im currently planning, although the calculator is not up to date granted.
http://torguild.net/calculator/sith-inquisitor/sorcerer/?p=3020322131021122321030000000000000000000231100000000000000

Ah nevermind then. I was only talking about a Lightning Sorceror. For a Lightning Sorceror that goes 1/2 Affliction, the most likely candidate would be the range skill.


RE: Sith Sorcerer/Jedi Sage DPS Compendium - Pred - 11-13-2011 09:07 AM

Ah right, no the discussion was just on whether syncing dot durations via having one 3sec shorter than possible was beneficial or not Smile


RE: Sith Sorcerer/Jedi Sage DPS Compendium - Kaedis - 11-13-2011 09:27 AM

I thought we'd sorta taken it as a given that madness wasn't PvE viable?