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[ARCHIVE] 1.1.5 Madness/Balance Sorcerer DPS Compendium - Printable Version

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RE: Madness/Balance Sorcerer DPS Compendium - Spren - 01-12-2012 07:57 AM

(01-12-2012 07:33 AM)frmorrison Wrote:  
(01-12-2012 06:42 AM)Spren Wrote:  How much "resistance" do various NPC types have? I currently have 0 accuracy but I'm wondering if I got some from somewhere, and it lowered the targets resistance, if that would translate into much damage.

Bosses in Ops and Flashpoints have 0 resistance. Players have 0 resistance, nor have any talents that give resistances. Some other NPCs may have some, but I haven't seen it. If you have accuracy on your gear, it is giving you a zero damage increase.

Bosses could change or new Bosses could have resistance in the future.

Good to know. I don't have any accuracy but my mild curiosity about it is now tanked until bosses gain resistance.


RE: Madness/Balance Sorcerer DPS Compendium - Bunnyfufu - 01-13-2012 01:18 PM

So because of how the force-mystic chest is better stat ed than the force-masters gear and because the set bonus for the force master are worthless what should I do?


RE: Madness/Balance Sorcerer DPS Compendium - Kaedis - 01-13-2012 03:30 PM

Quote:So because of how the force-mystic chest is better stat ed than the force-masters gear and because the set bonus for the force master are worthless what should I do?

The 2-set is more or less worthless. The 5-set is decent. Provides an average 1.5% Alacrity, which is actually a fair bit of Alacrity rating. Also keep in mind that all of those items are moddable, and come a future patch, will be fully moddable, so the stats aren't fixed.


RE: Madness/Balance Sorcerer DPS Compendium - frmorrison - 01-13-2012 03:46 PM

(01-13-2012 03:30 PM)Kor Wrote:  
Quote:So because of how the force-mystic chest is better stat ed than the force-masters gear and because the set bonus for the force master are worthless what should I do?

The 2-set is more or less worthless. The 5-set is decent. Provides an average 1.5% Alacrity, which is actually a fair bit of Alacrity rating. Also keep in mind that all of those items are moddable, and come a future patch, will be fully moddable, so the stats aren't fixed.

2 force saved every cast of a spec's main nuke is bad? You only need 4 to get the decent haste bonus.

E: What about using Chain Lightning from a Hybrid? Granted deep Madness don't have force issues.


RE: Madness/Balance Sorcerer DPS Compendium - Bunnyfufu - 01-13-2012 04:47 PM

Except madness sorcerer's don't have force power issues.


RE: Madness/Balance Sorcerer DPS Compendium - CaseyTheRetard - 01-14-2012 01:12 AM

(01-13-2012 03:46 PM)frmorrison Wrote:  E: What about using Chain Lightning from a Hybrid? Granted deep Madness don't have force issues.

Casting Wrathed Chain Lightning instead of Force Lightning is a fairly small effect on overall DPS. Hacking 50 extra force into the spreadsheet with the "BiS" gear the number of CL casts goes from 12 to 17 in a 5 minute fight - OMG! 274 damage per minute! - raising overall DPS from 1157 to 1161.


RE: Madness/Balance Sorcerer DPS Compendium - Kaedis - 01-14-2012 02:06 AM

Quote:2 force saved every cast of a spec's main nuke is bad? You only need 4 to get the decent haste bonus.

The most it would save you in the long run is roughly 1 extra CL every ~90 seconds. Since the DPCT of CL is in the ballpark of 400 more than FL, that gives you about 600 more damage every 90-120 seconds. That's only about 5-7 dps.

Quote:Hacking 50 extra force into the spreadsheet

That's the 4-set bonus for Mystics. Basically, Master's 2-set is "meh" at best, 4-set is decently solid. Mystics 2-set is worthless, 4-set is "meh" at best.

On the note of gearing, as I look over the items themselves (specifically Rakata), to truly min/max, we're going to have to do some mod shuffling, which means getting extra pieces. For example, all of the pieces have one of these two armoring/mod setups:

Armoring: 55 Endurance/51 Willpower
Mod: 29 Endurance/48 Willpower/37 Rating

OR

Armoring: 44 Endurance/61 Willpower
Mod: 37 Endurance/61 Willpower/11 Rating

Operating under the assumption that 26 rating is going to be better than 13 Willpower (probably not a bad assumption for most ratings), this means that the ideal setup would be:

Armoring: 44 Endurance/61 Willpower
Mod: 29 Endurance/48 Willpower/37 Rating

In other words, we minimize Endurance to maximize dps stats. Once Armoring changes can be done, this may be worthwhile, though there are hints that the set bonuses will be intrinsic to the armoring (which would kill this option). However, we can at least shuffle around the mods.

Now, onto the gear differences between the sets. The Master's has superior Willpower to the Mystics in the Pants, Gloves, and Hat categories, with the Mystics leading in the Boots and Chest. In all cases the secondary stats are present, and on every piece in every set is either Crit/Alacrity or Power/Alacrity. The high-willpower items have lower ratings in the crit or power, never in the Alacrity.

Moral of the story: our Rakata set is itemized like crap. Ideal setup with be Power on every piece, the above armoring/mod combo (which would give 109 Willpower per piece, instead of the current 122 or 99), plus 74 in one rating and 51 in another. Ideally those ratings would be 74 in Power and 51 split roughly evenly over the set between Surge and Crit, weighted slightly in favor of crit.

Working with only what we have, the Master's Gloves, Pants, and Hat are better on raw Willpower. These are all pretty solid gains (23 willpower each in exchange for losing 9 Power, 26 Crit, and 9 power, respectively).

Both of the remaining pieces are identical, 99 Willpower/74 Crit/51 Alacrity on Masters and 122 Willpower/48 Crit/51 Alacrity on Mystics. From a pure stat standpoint, Mystics would win, but the 1.5% Alacrity from the Master's 4-set is worth that difference in stats (which is already decently close, 23 Willpower for losing 26 Crit), and thus which you choose can be selected essentially at random.


RE: Madness/Balance Sorcerer DPS Compendium - Bunnyfufu - 01-14-2012 05:52 AM

So the ultimate question still begs, how is madness dps in comparison to other classes? Where does it rank? Are we top, middle or bottom in PvE currently?


RE: Madness/Balance Sorcerer DPS Compendium - Kaedis - 01-14-2012 06:45 AM

Quote:So the ultimate question still begs, how is madness dps in comparison to other classes? Where does it rank? Are we top, middle or bottom in PvE currently?

We just flat do not know. We simply don't have the tools to even really guess at that question yet.


RE: Madness/Balance Sorcerer DPS Compendium - Spren - 01-14-2012 08:23 AM

(01-14-2012 05:52 AM)Bunnyfufu Wrote:  So the ultimate question still begs, how is madness dps in comparison to other classes? Where does it rank? Are we top, middle or bottom in PvE currently?

The best (and it's still bad) way to judge is on the EV encounter where you have to solo your own elite. If you and another DPS have equivalent gear and skill, and both fight the same mob type (there are 3 types I believe, for each role to kill) you could see how much faster/slower it takes you to kill the mob.

The problem is that it would be really hard to objectively compare your gear, and the mob's behavior may favor one sort of dps (ranged vs melee for example with knockbacks) etc. So in the end it's not the greatest of comparisons but it might give you something to work with....

Like when our pugger's npc was at 50% and the rest of us were finished. Damn that guy was bad.