[ARCHIVE] 1.1.5 Madness/Balance Sorcerer DPS Compendium - Printable Version
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RE: Madness/Balance Sorcerer DPS Compendium - Kaedis - 01-06-2012 01:20 PM
Quote:While I even thought about the double dipping from Lightning Barrage even before I tried madness (just looking at how the buff worked when I was leveling as lightning) I thought the same thing. But from my testing with Madness, it seems that you double dip the CASTING BAR but not the actual ability. Force lightning will go on to cast after the 1.4 seconds is up and result in normal tick and channel time.
This happens occasionally if you don't queue fast enough, but no, you definitely can double dip the haste.
RE: Madness/Balance Sorcerer DPS Compendium - ryoflash - 01-06-2012 05:45 PM
I've gotten a few double dip procs. There definitely seems to be this sweet spot for when to queue the second Force Lightning. The fact the first happens so fast because of the proc makes it more challenging to find just where exactly it seems to be.
RE: Madness/Balance Sorcerer DPS Compendium - Strange - 01-06-2012 07:31 PM
I just set the Queue Window to 1 second and spam FL while it's still on the 1st haste. I get it every time. However, if you decide to wait too long, the Lightning Barrage buff will end while the 1st haste is in progress and you'll get a normal one afterward instead. All about being quick. Also, using a double dip Lightning Barrage will most likely grant you a Wrath proc too; beautifully.
P.S. Either by another bug or pure luck, I've done a triple-dip on more than one occasion. Also, I've had Lightning Barrage proc more than once in a ten second period as well.
RE: Madness/Balance Sorcerer DPS Compendium - Wugan - 01-07-2012 05:51 AM
I'm also pretty sure I got a triple dip last night. Honestly, this is one of the more enjoyable parts of the rotation for me, so I hope they don't fix this bug.
Just for some anecdotal evidence, I ran the 0/12/28 spec last night in our first EV raid, and my DPS generally seemed solid. The tanks were putting guard on me because I was putting out high threat, and on the council boss, I was definitely one of the first people done (even though I am not the most geared). I enjoyed the rotation, which had a few things to watch for, but in general left me with lots of bandwidth to watch my surroundings and avoid damage.
RE: Madness/Balance Sorcerer DPS Compendium - frmorrison - 01-08-2012 04:35 PM
If I want 10% barrier, what is the weakest talent? Induction does not on all spells, but 6% on some spells seems like a lot.
In madness 10 sec off the stun seems better than a small heal from paracitism.
RE: Madness/Balance Sorcerer DPS Compendium - Kaedis - 01-08-2012 06:52 PM
Electric Induction is easily the weakest talent, given how force efficient the spec already is. I personally am actually using this variant on the spec. The +20% to barrier comes at the cost of 6% mana cost on Force Lightning and Death Field. The 10 seconds off Electrocute and the AoE whirlwind (very handy for dailies) come at the expense of Chain Shock, which is an extremely weak talent given how little we should be using Shock. The 7.5% reduction on DoTs helps too, and is quite useful in PvP to boot.
Parasitism isn't huge, but it still definitely helps, particularly in flashpoints and ops when healing is a bit tight. That trickle could easily save your life. In addition, it synergizes well with our crit priority for Barrage. Think about it, at 33.33% crit (easily achieved ops-buffed, only takes about 350 crit rating), you're healing an average of 2.333% of HP per Affliction cast and 2.667% per Crushing Darkness cast. That's around 4.333% per 15 seconds, if you're casting CD on cooldown and keep Affliction up 100%. If you have 15000 HP ops-buffed, that's roughly 43 HPS, about half of the HPS of Resurgence, and you get that as an effectively passive trickle heal. Just because it comes slowly doesn't mean it's not valuable.
RE: Madness/Balance Sorcerer DPS Compendium - Influence - 01-09-2012 07:57 AM
Could you be more clear on how valuable Power is to us vs Force Power? I assume they work the same but I'm getting mixed messages here.
Quote:Force Power increases the bonus damage of our Force abilities much like Willpower. Currently each point of Power adds 0.23 points of Force Bonus.
Quote:Power functionally identical to Force Power. It also affects melee, ranged, and tech attacks, irrelevant to us.
Quote:Willpower > Power > Crit > Surge > Alacrity
Just need a clarification here.
RE: Madness/Balance Sorcerer DPS Compendium - Carmuh - 01-09-2012 08:54 AM
Sry if this was mention before or this is in the wrong thread but what is the highest dps spec right now maddness or lightning?(If maddness which spec)
RE: Madness/Balance Sorcerer DPS Compendium - pingpong - 01-09-2012 09:07 AM
Power = Force power
Power != Willpower
Willpower also gives crit but has a conversion of 0.2 damage-per-stat
Power has a slightly higher conversion rate at 0.23 but doesn't give any crit.
I think Kor has predicted that Willpower is better than Power but, at high gear levels, crit's value might diminish enough that straight power starts to take the lead.
RE: Madness/Balance Sorcerer DPS Compendium - Kaedis - 01-09-2012 09:38 AM
There are 4 stats with similar/overlapping names we're looking at here:
Basically, all I'm saying there is that the Force Power you find on weapons is equivalent to and holds the same weight as the Power stat you find on the rest of your gear. Since the Force Power on weapons scales extremely rapidly with the rating of the weapon, weapon rating is invariably your best "stat", as it were. An upgrade of only a couple weapon rating is an upgrade even if it forces a change from your best secondary stats to your worst on that weapon.