Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Printable Version
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RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Panemtorvra - 01-12-2012 06:07 AM
To MagusPage, your taking Force Rush/Savagery over Burning Purpose/Eviscerate I disagree with, mostly because we lack Plasma Brand/Shatter. I don't think it'll parse out as a net gain over the consistent dot from the latter. If it were a wash, I'd take consistency.
I like Phalanx's build, and I agree with his previous post. That's what I've been running since this discussion started, and I'll clear HM tonight with it (+/- SOA, we'll see). Situationally, rage is an issue. If I don't chicken out and change back for raids, I'll post how it goes, but on Gharj I'm worried about rage generation due to potential positioning issues if I Intercede + Force Charge. My prediction is nothing bad will happen for the remainder.
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - MagusPage - 01-12-2012 06:09 PM
(01-12-2012 06:07 AM)Panemtorvra Wrote: To MagusPage, your taking Force Rush/Savagery over Burning Purpose/Eviscerate I disagree with, mostly because we lack Plasma Brand/Shatter. I don't think it'll parse out as a net gain over the consistent dot from the latter. If it were a wash, I'd take consistency.
But even with just Overhead Slash/Impale, FR/Savagery still gives a 60% crit. chance on Blade Storm/Scream and Dispatch/Vicious Throw. Since Blade Storm/Scream and Oh Slash/Impale have the same amount of CD, I feel like FR/Savagery gives you better synergy.
Burning Purpose/Eviscerate has such low DPS(around 35 dps), that the 2 pts I use in it seem wasted.
Although I'd love to know your findings in terms of actual gameplay.
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Elobi - 01-12-2012 06:10 PM
Been reading like a mad man on the official forums regarding the hybrid.
There is one thing that is certain, and that is that they got the numbers wrong; the main foundation of the Hybrid is that Sonic Barrier | Blade Barrier only absorb ~500 + - dmg, which is simply not true.
In terms of the build with the extra DoT damage on Impale I can, on top of my head, say that it will have a higher output in terms of damage, and also snap threat due to unstoppable (so much CC on tanks when engaging)
Regarding survivability - It does give us a 4% flat DR - but the unstoppable and Protector talent, as stated earlier aswell cannot be used on cooldown, positional requirements makes this extremely hard to do.
I'll quote myself:
Quote:TL;DR You would have to take a hit of + 10000 (Which I only encountered on a non interrupted Headshot from Hm Ironfist ) before Unstoppable | Unremmiting is better than Sonic Barrier | Blade Barrier.The qouted post can be found here
Though, I will start analysing the new hybrid in discussion, since the flat %DR might give a new perspective.
So until proven otherwise, I still recommend hybrid for flashpoints - Compendium for ops.
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Panemtorvra - 01-13-2012 01:27 AM
We cleared normal EV last night and moved on to hard, where we found ourselves wholly incapable of passing the pylon bug, but never mind that. Here's hoping today's obscure patch message will fix that.
My experience is the DPS and threat is considerably better, but only in short periods. The Intercede/Force Charge is absolutely necessary, but that's been stated before. What made me switch back was the occasional loss of aggro when I Intercede (usually to my brother, sorc DPS). My operating theory is that he's somewhere between 101-129% of my threat, and while nothing would normally swap to him until 130%, the second I Intercede away, all bets are off. On more than one occasion, I used Intercede, he took aggro immediately, and he got owned. I ended up switching between normal and HM, because in HM if we lose him we'd not beat enrage.
I tested it a bit on some elites in a controlled setting afterward, and while it was hardly scientific, I think it supported my theory. If I solo'd the elite half way, then he got a shot in, I could Intercede and keep aggro. If we both fight together and I have my traditional precarious threat lead, Intercede switches aggro. I don't see a way around this, and I consider it extremely dangerous, because while the DPS with that hybrid spec was superior, I'm still not miles beyond anyone, and I have no way to measure if it's safe to Intercede or not.
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - theothersteve7 - 01-13-2012 01:33 AM
Why don't you Intercede to your brother?
Also, Elobi - the official forums have TERRIBLE math, which is why I ended up with my foot in my mouth. I think they're using Beta data.
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Panemtorvra - 01-13-2012 01:53 AM
Your suggestion is too narrowly focused. If I reduce his threat, who else might take aggro? How do you tell when someone else ought to be the Intercede target?
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - theothersteve7 - 01-13-2012 02:02 AM
I didn't mean it so much as a suggestion as a question, which you just answered. If it was specifically your brother pulling threat each time, then Interceding to him would solve the problem. It sounds like that's not the case, so never mind. I wish we had a proper threat meter.
Personally, I just don't like the hybrid build. It's really messy in a lot of ways and the benefits are fairly modest. It should certainly be acknowledged, though, and I certainly wouldn't fault anyone for using it.
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Maugrim - 01-13-2012 03:58 AM
(01-11-2012 06:32 AM)theothersteve7 Wrote:(01-11-2012 06:24 AM)Maugrim Wrote: a lil note on that stat picture u got posted it seems to me like u've named shield chance and surge opposite
my bad.. didn't notice i got 15% shield chance from talents.. *silly me*
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - perty - 01-13-2012 04:40 AM
Crushing blow says it does X damage, or Y if there are 5 stacks. I'm seeing Y with just one stack, and 5 stacks doesn't seem to increase the damage any more than just the one.
Am I seeing things, or is there something to it?
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - frmorrison - 01-13-2012 08:25 AM
I was looking over the notable gear listing, and noticed some things about relics. First you listed Rakata Relic of Imperiling Serenity twice (the same relic shares a cooldown) and a notable relic not listed is the 3 yellow matrix shard relic. It is 52 Str, 60 End, 18 Def and requires level 50.